Player Matchup

Thanatos
Thanatos
CharpN
Thanatos
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
DanteIsTight
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Party 2
Loki
Loki
FreshPRNC
Loki
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 2
Rama
Rama
GuntherMoyland99
Rama
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 42L
1,363 Elo+
Party 3
Bacchus
Bacchus
NickyLang
Bacchus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,153 Elo+
Party 3
Team Averages
Level 91
1,500 SR
1,317 Elo+

VS

Team Averages
Level 63
1,471 SR
1,599 Elo+
Awilix
Awilix
 
Awilix
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Agnite
Freya
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,774 Elo+
Party 1
Nemesis
Nemesis
Auseroux
Nemesis
Level 34
God Stats
4W - 2L
1,354 SR
Queue Stats
58W - 43L
1,446 Elo+
Solo
Chaac
Chaac
DizzyLeanz
Chaac
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 92L
1,774 Elo+
Party 1
Bacchus
Bacchus
olden_clay2
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CharpN
Thanatos
10
1 / 4 / 0
5,933
539
7,050
10,515
4,871
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
DanteIsTight
Kukulkan
9
0 / 4 / 1
5,190
472
1,621
4,473
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Loki
9
0 / 0 / 1
5,472
497
3,117
6,754
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 0
6,496
591
4,555
8,344
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
NickyLang
Bacchus
8
0 / 1 / 2
5,587
508
4,051
6,201
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 0 / 0
6,707
610
5,750
8,301
3,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Agnite
Freya
10
0 / 2 / 0
5,218
474
5,136
6,875
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Auseroux
Nemesis
11
3 / 1 / 0
6,265
570
2,954
6,327
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
12
2 / 1 / 2
6,505
591
7,774
10,825
5,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
olden_clay2
Bacchus
9
0 / 0 / 1
5,504
500
1,942
5,621
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
3
Kills
9
9
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
0
4
W
Freya
Agnite
Freya
0
2
0
0
W
Nemesis
Auseroux
Nemesis
3
1
0
3
L
Thanatos
CharpN
Thanatos
1
4
0
0.25
L
Kukulkan
DanteIsTight
Kukulkan
0
4
1
0.13
W
Chaac
2
1
2
3
L
Loki
0
0
1
0.5
L
2
0
0
2
L
Bacchus
NickyLang
Bacchus
0
1
2
1
W
Bacchus
olden_clay2
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,394
Damage
23,556
36,287
Taken
37,949
16,606
Mitigated
16,782
18,866
Healing
15,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,750
2,909
0
4,526
8,301
3,001
0
512
7,789
0
51,942
W
Freya
Agnite
Freya
5,136
1,749
0
2,185
6,875
2,572
0
1,688
5,187
33,268
0
W
Nemesis
Auseroux
Nemesis
2,954
1,225
0
1,888
6,327
2,116
0
1,938
4,389
0
38,899
L
Thanatos
CharpN
Thanatos
7,050
2,078
0
8,743
10,515
4,871
0
0
10,515
0
41,656
L
Kukulkan
DanteIsTight
Kukulkan
1,621
400
0
0
4,473
1,196
0
0
4,473
23,928
0
W
Chaac
7,774
2,420
0
5,147
10,825
5,011
0
423
10,402
0
51,271
L
Loki
3,117
440
87
2,083
6,754
2,190
0
0
6,754
0
32,168
L
4,555
3,631
0
5,341
8,344
2,943
0
5,023
2,965
0
48,604
L
Bacchus
NickyLang
Bacchus
4,051
1,007
177
2,435
6,201
5,406
0
1,528
4,502
17,933
0
W
Bacchus
olden_clay2
Bacchus
1,942
548
0
2,177
5,621
4,082
0
1,111
4,510
11,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
30,199
303
Minions Killed
357
0
Camps Cleared
0
1,096,899
Distance Traveled
1,223,710
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,707
610
93
8
0
294,127
1
W
Freya
5,218
474
66
6
0
219,910
3
W
Nemesis
6,265
570
91
8
0
251,040
0
L
Thanatos
5,933
539
75
7
0
223,169
0
L
Kukulkan
5,190
472
52
5
0
176,423
0
W
Chaac
6,505
591
93
8
0
227,684
1
L
Loki
5,472
497
60
5
0
275,359
0
L
Rama
6,496
591
91
8
0
205,494
3
L
Bacchus
5,587
508
25
2
0
216,454
0
W
Bacchus
5,504
500
14
1
0
230,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role