Player Matchup

Bellona
Bellona
 
Bellona
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ERAxMEGALODON
Da Ji
Level 41
God Stats
6W - 5L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Neith
Neith
GorillaGhost
Neith
Level 9
God Stats
4W - 2L
1,504 SR
Queue Stats
5W - 3L
1,650 Elo+
Party 1
Yu Huang
Yu Huang
iiTZ GUCCI BRAH
Yu Huang
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,650 Elo+
Party 1
Surtr
Surtr
meresnake360
Surtr
Level 15
God Stats
2W - 1L
1,732 SR
Queue Stats
5W - 7L
1,573 Elo+
Party 1
Team Averages
Level 45
1,547 SR
1,574 Elo+

VS

Team Averages
Level 44
1,510 SR
1,569 Elo+
Ravana
Ravana
DEATHthirsty
Ravana
Level 40
God Stats
3W - 2L
1,812 SR
Queue Stats
95W - 106L
1,810 Elo+
Party 2
Ares
Ares
GuyDonkey
Ares
Level 98
God Stats
12W - 7L
1,500 SR
Queue Stats
113W - 103L
1,568 Elo+
Party 2
Thor
Thor
My Arctic Abyss
Thor
Level 47
God Stats
34W - 22L
1,436 SR
Queue Stats
416W - 385L
1,386 Elo+
Solo
Neith
Neith
Pyrotrashtic
Neith
Level 8
God Stats
5W - 19L
1,300 SR
Queue Stats
8W - 25L
1,631 Elo+
Party 2
Anubis
Anubis
isithunzi
Anubis
Level 28
God Stats
12W - 13L
1,500 SR
Queue Stats
38W - 50L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
5 / 2 / 0
6,106
611
6,425
12,241
10,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 0
5,848
585
4,112
5,658
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
4,342
434
2,585
4,537
1,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yu Huang
9
0 / 1 / 0
5,031
503
1,332
4,222
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 0
4,312
431
910
8,264
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
7
1 / 0 / 1
4,635
464
1,789
1,773
561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
8
0 / 5 / 2
4,902
490
4,256
8,794
4,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

8
1 / 0 / 1
5,163
516
3,627
7,914
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 1
4,729
473
4,308
2,681
784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
isithunzi
Anubis
9
2 / 2 / 0
5,456
546
2,381
7,201
2,857
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
7
Kills
5
5
Deaths
7
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
2
0
2.5
L
Ravana
1
0
1
1.5
W
2
0
0
2
W
0
2
0
0
L
Ares
0
5
2
0.2
L
1
0
1
1.5
L
1
0
1
1.5
W
Yu Huang
0
1
0
0
L
Anubis
isithunzi
Anubis
2
2
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
16,361
34,922
Taken
28,363
19,466
Mitigated
12,455
8,915
Healing
9,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,425
2,901
0
2,895
12,241
10,205
0
4,523
7,378
0
33,944
L
Ravana
1,789
252
0
1,005
1,773
561
0
145
1,628
0
14,082
W
4,112
563
0
3,726
5,658
2,190
0
81
5,577
0
40,365
W
2,585
1,213
0
418
4,537
1,730
22
0
4,537
0
20,538
L
Ares
4,256
524
0
857
8,794
4,636
0
0
8,794
21,521
0
L
3,627
788
0
3,149
7,914
3,617
0
0
7,914
0
24,237
L
4,308
2,342
0
1,881
2,681
784
0
0
2,681
0
21,800
W
Yu Huang
1,332
38
0
730
4,222
1,161
0
1,311
2,911
36,069
0
L
Anubis
isithunzi
Anubis
2,381
128
0
2,470
7,201
2,857
0
1,209
5,992
31,074
0
W
910
310
0
1,146
8,264
4,180
41
382
7,882
193
11,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,639
Gold Earned
24,885
248
Minions Killed
192
0
Camps Cleared
0
1,012,548
Distance Traveled
962,729
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,106
611
64
6
0
191,218
2
L
Ravana
4,635
464
27
3
0
240,223
0
W
Da Ji
5,848
585
65
7
0
252,259
0
W
Neith
4,342
434
31
3
0
177,242
0
L
Ares
4,902
490
37
4
0
202,344
0
L
Thor
5,163
516
28
3
0
183,186
1
L
Neith
4,729
473
49
5
0
162,273
0
W
Yu Huang
5,031
503
68
7
0
189,501
4
L
Anubis
5,456
546
51
5
0
174,703
0
W
Surtr
4,312
431
20
2
0
202,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role