Player Matchup

Sun Wukong
Sun Wukong
Mudd_Butt11
Sun Wukong
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Kali
Kali
THE_CA_OUTLAW
Kali
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 54L
1,500 Elo+
Party 1
Bakasura
Bakasura
TossSaladsAllDay
Bakasura
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,429 Elo+
Party 1
Tiamat
Tiamat
caputdraconis14
Tiamat
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
127W - 132L
1,631 Elo+
Solo
Xbalanque
Xbalanque
thefireblaster93
Xbalanque
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 42L
1,429 Elo+
Party 1
Team Averages
Level 123
1,500 SR
1,498 Elo+

VS

Team Averages
Level 107
1,500 SR
1,513 Elo+
Ravana
Ravana
Good Thing USuk
Ravana
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JoFabbro
Merlin
Level 149
God Stats
7W - 3L
1,500 SR
Queue Stats
478W - 508L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KarepkgeKarl
Danzaburou
Level 126
God Stats
17W - 10L
1,500 SR
Queue Stats
869W - 902L
1,435 Elo+
Solo
Bacchus
Bacchus
Mithron
Bacchus
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 38L
1,631 Elo+
Solo
Agni
Agni
Pyramydas
Agni
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 19L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mudd_Butt11
Sun Wukong
16
3 / 2 / 5
7,949
795
8,408
15,966
14,060
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 6 / 5
7,247
725
2,964
10,817
4,437
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 3
7,398
740
1,632
5,422
3,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 3 / 6
7,144
714
9,199
9,349
7,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
13
3 / 5 / 5
7,230
723
8,943
10,510
4,565
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 7
8,426
843
6,342
8,389
4,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
JoFabbro
Merlin
16
3 / 2 / 8
9,051
905
10,926
6,280
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
KarepkgeKarl
Danzaburou
15
2 / 3 / 9
9,062
906
8,297
9,079
4,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Mithron
Bacchus
15
4 / 2 / 8
9,489
949
8,455
9,959
15,612
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
16
5 / 2 / 8
9,452
945
13,000
7,718
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
11
Kills
17
17
Deaths
11
24
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Merlin
JoFabbro
Merlin
3
2
8
3.5
W
Danzaburou
KarepkgeKarl
Danzaburou
2
3
9
2.17
W
Bacchus
Mithron
Bacchus
4
2
8
4
L
Sun Wukong
Mudd_Butt11
Sun Wukong
3
2
5
2.75
W
Agni
5
2
8
4.5
L
2
6
5
0.75
L
2
1
3
3.5
L
1
3
6
1.33
L
Xbalanque
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,146
Damage
47,020
52,064
Taken
41,425
34,141
Mitigated
30,597
16,845
Healing
16,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,342
1,922
126
1,880
8,389
4,722
1,082
2,074
6,315
0
11,255
W
Merlin
JoFabbro
Merlin
10,926
454
902
1,205
6,280
2,927
1,309
969
5,311
22,750
2,479
W
Danzaburou
KarepkgeKarl
Danzaburou
8,297
2,793
1,283
1,567
9,079
4,063
1,942
2,388
6,669
0
20,805
W
Bacchus
Mithron
Bacchus
8,455
351
1,661
3,727
9,959
15,612
311
2,603
7,329
14,276
0
L
Sun Wukong
Mudd_Butt11
Sun Wukong
8,408
1,433
857
7,394
15,966
14,060
0
7,627
8,339
0
17,630
W
Agni
13,000
1,065
1,256
2,956
7,718
3,273
186
1,165
6,543
25,200
0
L
2,964
1,198
280
937
10,817
4,437
0
6,269
4,548
0
4,175
L
1,632
1,131
0
1,443
5,422
3,731
0
4,220
1,202
0
3,186
L
9,199
569
1,710
2,438
9,349
7,348
0
5,296
4,053
20,582
0
L
Xbalanque
8,943
3,429
612
1,174
10,510
4,565
0
7,627
2,883
0
20,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,968
Gold Earned
45,480
84
Minions Killed
120
0
Camps Cleared
0
789,632
Distance Traveled
1,003,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,426
843
14
1
0
212,375
0
W
Merlin
9,051
905
39
4
0
185,814
0
W
Danzaburou
9,062
906
19
2
0
191,627
0
W
Bacchus
9,489
949
13
1
0
230,235
0
L
Sun Wukong
7,949
795
12
1
0
207,702
0
W
Agni
9,452
945
35
4
0
183,315
0
L
Kali
7,247
725
4
0
0
153,905
0
L
Bakasura
7,398
740
11
1
0
102,450
0
L
Tiamat
7,144
714
31
3
0
173,405
0
L
Xbalanque
7,230
723
26
3
0
152,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role