Player Matchup

King Arthur
King Arthur
AbhorentGhost
King Arthur
Level 69
God Stats
17W - 10L
1,285 SR
Queue Stats
164W - 190L
1,294 Elo+
Solo
Anubis
Anubis
Paco Saga
Anubis
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 71L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Pjfire-fire
Baba Yaga
Level 49
God Stats
13W - 9L
1,519 SR
Queue Stats
40W - 40L
1,576 Elo+
Solo
Neith
Neith
SinRaijin
Neith
Level 39
God Stats
21W - 16L
1,500 SR
Queue Stats
235W - 245L
1,717 Elo+
Solo
Cthulhu
Cthulhu
felspawn710
Cthulhu
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 8L
1,500 Elo+
Solo
Team Averages
Level 49
1,461 SR
1,517 Elo+

VS

Team Averages
Level 60
1,546 SR
1,573 Elo+
Cerberus
Cerberus
CykoTim
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,500 Elo+
Party 1
Apollo
Apollo
Jaedyndockery
Apollo
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 39L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Metalleux2679
Kukulkan
Level 89
God Stats
23W - 25L
1,728 SR
Queue Stats
406W - 384L
1,865 Elo+
Solo
Surtr
Surtr
TmpestDragon
Surtr
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sol
Sol
tristhegrey
Sol
Level 49
God Stats
8W - 11L
1,500 SR
Queue Stats
17W - 20L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AbhorentGhost
King Arthur
14
0 / 8 / 8
8,729
1,091
6,617
14,422
11,043
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Anubis
Paco Saga
Anubis
13
3 / 8 / 3
8,843
1,105
11,738
14,093
8,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
Pjfire-fire
Baba Yaga
14
6 / 5 / 2
10,574
1,322
11,185
11,325
5,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
SinRaijin
Neith
12
0 / 0 / 0
5,621
703
0
0
0
Cthulhu
felspawn710
Cthulhu
13
0 / 6 / 5
8,253
1,032
7,904
15,501
13,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

158

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CykoTim
Cerberus
16
2 / 0 / 16
10,347
1,293
4,452
8,056
9,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 3 / 11
9,997
1,250
9,210
7,240
2,587
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Metalleux2679
Kukulkan
15
2 / 1 / 12
9,024
1,128
10,005
5,612
2,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 1 / 12
9,615
1,202
6,422
8,024
5,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
14 / 4 / 7
11,036
1,380
20,551
11,983
5,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
9
Kills
27
27
Deaths
9
18
Assists
58
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AbhorentGhost
King Arthur
0
8
8
0.5
W
Cerberus
CykoTim
Cerberus
2
0
16
10
W
5
3
11
3.5
W
Kukulkan
Metalleux2679
Kukulkan
2
1
12
8
L
Anubis
Paco Saga
Anubis
3
8
3
0.56
L
Baba Yaga
Pjfire-fire
Baba Yaga
6
5
2
1.4
L
Neith
SinRaijin
Neith
0
0
0
0
W
4
1
12
10
L
Cthulhu
felspawn710
Cthulhu
0
6
5
0.42
W
14
4
7
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,444
Damage
50,640
55,341
Taken
40,915
38,019
Mitigated
24,988
2,519
Healing
7,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AbhorentGhost
King Arthur
6,617
487
0
51
14,422
11,043
0
10,565
3,857
0
19,185
W
Cerberus
CykoTim
Cerberus
4,452
432
0
1,829
8,056
9,168
0
5,695
2,105
21,130
0
W
9,210
7,419
0
565
7,240
2,587
0
5,503
1,561
0
17,652
W
Kukulkan
Metalleux2679
Kukulkan
10,005
1,557
0
0
5,612
2,352
0
4,893
652
23,939
0
L
Anubis
Paco Saga
Anubis
11,738
1,109
0
1,102
14,093
8,025
0
7,737
6,356
24,634
0
L
Baba Yaga
Pjfire-fire
Baba Yaga
11,185
593
0
666
11,325
5,838
0
5,601
5,724
27,294
0
L
Neith
SinRaijin
Neith
0
0
0
0
0
0
0
0
0
0
0
W
6,422
2,508
0
898
8,024
5,355
0
5,571
2,369
228
10,933
L
Cthulhu
felspawn710
Cthulhu
7,904
447
0
700
15,501
13,113
0
10,304
5,197
21,302
0
W
20,551
11,577
0
4,533
11,983
5,526
0
8,338
3,401
35,710
2,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,020
Gold Earned
50,019
130
Minions Killed
185
2
Camps Cleared
7
462,486
Distance Traveled
708,080
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,729
1,091
26
3
0
99,398
0
W
Cerberus
10,347
1,293
67
8
1
169,646
0
W
Apollo
9,997
1,250
24
3
1
150,318
0
W
Kukulkan
9,024
1,128
46
6
2
142,268
0
L
Anubis
8,843
1,105
32
4
0
105,110
0
L
Baba Yaga
10,574
1,322
46
6
2
139,003
0
L
Neith
5,621
703
0
0
0
0
0
W
Surtr
9,615
1,202
12
2
1
116,292
0
L
Cthulhu
8,253
1,032
26
3
0
118,975
0
W
Sol
11,036
1,380
36
5
2
129,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role