Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Ashator
Danzaburou
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 6L
1,224 Elo+
Party 1
Anubis
Anubis
Scrancho
Anubis
Level 67
God Stats
7W - 5L
1,285 SR
Queue Stats
53W - 36L
1,224 Elo+
Party 1
Team Averages
Level 65
1,428 SR
1,316 Elo+

VS

Team Averages
Level 58
1,500 SR
1,500 Elo+
Artemis
Artemis
BeansoCreamy
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Bulldozerthug
Baron Samedi
Level 63
God Stats
8W - 5L
1,500 SR
Queue Stats
67W - 60L
1,500 Elo+
Party 2
Surtr
Surtr
Walmart Drunk
Surtr
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 122L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
3 / 1 / 8
8,236
824
7,269
6,131
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
Ashator
Danzaburou
13
4 / 4 / 8
8,125
813
7,435
8,220
3,584
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Scrancho
Anubis
13
6 / 1 / 6
8,249
825
14,239
9,534
5,077
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeansoCreamy
Artemis
9
0 / 6 / 2
5,975
598
3,761
8,713
2,588
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Bulldozerthug
Baron Samedi
12
3 / 3 / 3
7,372
737
8,431
9,680
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 4 / 2
7,750
775
6,853
15,966
12,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
6
6
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
1
8
7
W
Danzaburou
Ashator
Danzaburou
4
4
8
2
L
Artemis
BeansoCreamy
Artemis
0
6
2
0.17
L
Baron Samedi
Bulldozerthug
Baron Samedi
3
3
3
1.5
W
Anubis
Scrancho
Anubis
6
1
6
9
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,943
Damage
19,045
23,885
Taken
34,359
14,784
Mitigated
19,408
9,421
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,269
1,089
476
1,856
6,131
6,123
63
2,018
4,113
17,897
0
W
Danzaburou
Ashator
Danzaburou
7,435
3,881
0
1,352
8,220
3,584
105
3,205
5,015
33
23,974
L
Artemis
BeansoCreamy
Artemis
3,761
1,914
0
412
8,713
2,588
111
6,135
2,578
0
10,003
L
Baron Samedi
Bulldozerthug
Baron Samedi
8,431
638
761
1,900
9,680
4,479
0
6,127
3,553
30,485
0
W
Anubis
Scrancho
Anubis
14,239
275
0
5,737
9,534
5,077
0
3,483
6,051
37,885
0
L
6,853
1,642
0
4,412
15,966
12,341
0
9,381
6,585
474
18,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,610
Gold Earned
21,097
115
Minions Killed
96
0
Camps Cleared
0
465,409
Distance Traveled
450,475
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,236
824
31
3
0
147,615
0
W
Danzaburou
8,125
813
30
3
0
152,464
0
L
Artemis
5,975
598
16
2
0
123,642
0
L
Baron Samedi
7,372
737
53
5
0
150,328
0
W
Anubis
8,249
825
54
5
0
165,330
0
L
Surtr
7,750
775
27
3
0
176,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role