Player Matchup

Baron Samedi
Baron Samedi
Silver II
ElysiumWasTaken
Baron Samedi
Silver II
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 90L
1,484 MMR
Solo
Horus
Horus
Bronze III
Shikidyky
Horus
Bronze III
Level 145
God Stats
4W - 4L
1,268 SR
Queue Stats
44W - 32L
1,485 MMR
Solo
Freya
Freya
Silver I
TooEasy01
Freya
Silver I
Level 177
God Stats
3W - 2L
1,500 SR
Queue Stats
269W - 241L
1,485 MMR
Solo
Mercury
Mercury
Bronze III
UPSDeliversMMR
Mercury
Bronze III
Level 206
God Stats
9W - 2L
1,500 SR
Queue Stats
449W - 424L
1,485 MMR
Party 1
Mulan
Mulan
Bronze III
niamaru
Mulan
Bronze III
Level 201
God Stats
2W - 5L
1,311 SR
Queue Stats
521W - 490L
1,485 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 171
1,416 SR
1,484 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,499 SR
1,490 MMR
Agni
Agni
Bronze III
DippyTheDude
Agni
Bronze III
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,500 MMR
Party 3
Bacchus
Bacchus
Bronze III
DubCatcher
Bacchus
Bronze III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
383W - 379L
1,482 MMR
Party 2
Janus
Janus
Bronze III
GaLo69
Janus
Bronze III
Level 149
God Stats
2W - 4L
1,495 SR
Queue Stats
2W - 4L
1,480 MMR
Solo
Osiris
Osiris
Bronze III
Natdoge021
Osiris
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 117L
1,500 MMR
Party 3
Artemis
Artemis
Bronze III
TópHat
Artemis
Bronze III
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
280W - 284L
1,490 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElysiumWasTaken
Baron Samedi
11
4 / 0 / 2
6,513
651
3,494
3,178
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Shikidyky
Horus
8
0 / 1 / 9
5,554
555
3,784
7,059
5,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Freya
TooEasy01
Freya
10
3 / 2 / 4
5,862
586
5,760
6,726
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 0 / 5
6,795
680
9,170
8,241
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mulan
niamaru
Mulan
11
0 / 1 / 3
6,116
612
7,063
7,858
4,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FenrirScyllaVamanaThor

VS

Bans
TyrAwilixThanatosHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,875
588
3,183
5,034
1,838
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
DubCatcher
Bacchus
8
0 / 2 / 2
4,954
495
2,395
8,959
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
GaLo69
Janus
10
1 / 2 / 0
6,053
605
3,244
9,758
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Natdoge021
Osiris
8
2 / 3 / 0
5,116
512
2,803
8,762
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Artemis
TópHat
Artemis
9
0 / 4 / 1
4,859
486
3,129
8,482
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
12
Kills
4
4
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Bacchus
DubCatcher
Bacchus
0
2
2
0.5
W
Baron Samedi
ElysiumWasTaken
Baron Samedi
4
0
2
5
L
Janus
GaLo69
Janus
1
2
0
0.5
L
Osiris
Natdoge021
Osiris
2
3
0
0.67
W
Horus
Shikidyky
Horus
0
1
9
4.5
W
Freya
TooEasy01
Freya
3
2
4
2.5
L
Artemis
TópHat
Artemis
0
4
1
0.13
W
5
0
5
7.5
W
Mulan
niamaru
Mulan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,271
Damage
14,754
33,062
Taken
40,995
16,593
Mitigated
18,471
14,018
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,183
168
0
740
5,034
1,838
0
2,845
2,113
46,236
0
L
Bacchus
DubCatcher
Bacchus
2,395
407
0
2,728
8,959
6,908
0
2,371
6,161
7,372
0
W
Baron Samedi
ElysiumWasTaken
Baron Samedi
3,494
712
106
1,422
3,178
1,571
152
1,446
1,732
39,610
0
L
Janus
GaLo69
Janus
3,244
532
0
2,738
9,758
2,479
0
0
9,290
40,148
0
L
Osiris
Natdoge021
Osiris
2,803
1,266
0
1,700
8,762
4,501
0
588
7,959
0
28,170
W
Horus
Shikidyky
Horus
3,784
1,035
855
2,758
7,059
5,121
7
1,253
5,806
0
10,144
W
Freya
TooEasy01
Freya
5,760
1,889
0
2,613
6,726
2,311
51
1,982
4,744
34,044
0
L
Artemis
TópHat
Artemis
3,129
1,304
0
2,988
8,482
2,745
0
2,957
5,302
0
33,718
W
9,170
6,120
0
1,143
8,241
3,326
60
1,688
6,473
0
57,591
W
Mulan
niamaru
Mulan
7,063
1,735
0
5,121
7,858
4,264
0
2,189
5,485
0
52,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,840
Gold Earned
26,857
323
Minions Killed
296
0
Camps Cleared
0
1,125,956
Distance Traveled
1,052,105
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,875
588
89
9
0
202,095
0
L
Bacchus
4,954
495
17
2
0
188,031
2
W
Baron Samedi
6,513
651
79
8
0
205,653
0
L
Janus
6,053
605
87
9
0
237,894
0
L
Osiris
5,116
512
42
4
0
260,103
0
W
Horus
5,554
555
10
1
0
229,721
3
W
Freya
5,862
586
58
6
0
209,942
1
L
Artemis
4,859
486
61
6
0
163,982
1
W
Mercury
6,795
680
86
9
0
280,056
0
W
Mulan
6,116
612
90
9
0
200,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role