Player Matchup

Ishtar
Ishtar
ElectricWarlock
Ishtar
Level 158
God Stats
6W - 7L
1,500 SR
Queue Stats
79W - 104L
1,496 Elo+
Party 1
Hun Batz
Hun Batz
FaolanCifer
Hun Batz
Level 147
God Stats
15W - 12L
1,751 SR
Queue Stats
346W - 314L
1,496 Elo+
Party 1
Maui
Maui
Red596
Maui
Level 143
God Stats
9W - 9L
1,500 SR
Queue Stats
72W - 80L
1,496 Elo+
Party 1
Freya
Freya
joban23
Freya
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 24L
1,648 Elo+
Party 1
Surtr
Surtr
persuasain4
Surtr
Level 41
God Stats
1W - 2L
1,329 SR
Queue Stats
3W - 5L
1,563 Elo+
Party 1
Team Averages
Level 119
1,516 SR
1,540 Elo+

VS

Team Averages
Level 68
1,543 SR
1,512 Elo+
Sol
Sol
Andrew Tate4199
Sol
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Surtr
Surtr
Cryptosporidiam
Surtr
Level 27
God Stats
0W - 1L
1,715 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
GaberzALoudGuy
Ne Zha
Level 154
God Stats
5W - 5L
1,500 SR
Queue Stats
181W - 213L
1,416 Elo+
Party 3
Mercury
Mercury
sabintheday
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 93L
1,644 Elo+
Party 3
Yu Huang
Yu Huang
ximLethaLx
Yu Huang
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,413
641
3,674
7,901
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
FaolanCifer
Hun Batz
12
8 / 0 / 1
7,162
716
7,720
9,408
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
Red596
Maui
9
0 / 1 / 6
5,548
555
1,286
7,845
4,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
joban23
Freya
10
1 / 0 / 2
5,494
549
3,682
5,423
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 3 / 3
6,404
640
6,917
9,714
5,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,774
477
3,477
4,141
1,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 1 / 1
5,640
564
4,591
8,001
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 6 / 2
5,738
574
6,652
12,901
4,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
sabintheday
Mercury
10
3 / 3 / 0
5,831
583
3,256
7,985
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Yu Huang
ximLethaLx
Yu Huang
10
0 / 3 / 0
5,700
570
4,037
6,149
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
5
5
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
1
1
1.5
W
1
1
3
2.5
W
Hun Batz
FaolanCifer
Hun Batz
8
0
1
8.5
L
1
6
2
0.33
W
Maui
Red596
Maui
0
1
6
3
W
Freya
joban23
Freya
1
0
2
2
W
4
3
3
1.83
L
Mercury
sabintheday
Mercury
3
3
0
1
L
Yu Huang
ximLethaLx
Yu Huang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,279
Damage
22,013
40,291
Taken
39,177
18,588
Mitigated
17,003
17,875
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,477
1,264
0
1,087
4,141
1,418
0
1,606
2,535
25,626
4,525
L
4,591
1,712
105
3,178
8,001
6,768
0
3,143
4,858
372
20,114
W
3,674
2,017
0
3,926
7,901
2,991
994
2,596
5,305
0
46,405
W
Hun Batz
FaolanCifer
Hun Batz
7,720
3,477
0
4,963
9,408
3,465
0
981
8,427
0
52,181
L
6,652
1,910
0
3,805
12,901
4,409
0
189
12,712
0
42,105
W
Maui
Red596
Maui
1,286
366
1,349
1,951
7,845
4,997
0
1,971
5,874
19,411
0
W
Freya
joban23
Freya
3,682
1,238
0
2,411
5,423
1,970
0
1,774
3,649
36,035
0
W
6,917
2,751
0
3,275
9,714
5,165
10
179
9,535
711
36,707
L
Mercury
sabintheday
Mercury
3,256
1,429
0
978
7,985
2,385
0
33
7,952
0
31,715
L
Yu Huang
ximLethaLx
Yu Huang
4,037
316
0
969
6,149
2,023
0
201
5,948
42,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,021
Gold Earned
27,683
319
Minions Killed
289
0
Camps Cleared
0
977,286
Distance Traveled
1,040,841
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,774
477
53
5
0
198,948
1
L
Surtr
5,640
564
23
2
0
228,724
0
W
Ishtar
6,413
641
95
10
0
162,336
3
W
Hun Batz
7,162
716
79
8
0
240,876
0
L
Ne Zha
5,738
574
75
8
0
187,645
0
W
Maui
5,548
555
24
2
0
202,807
1
W
Freya
5,494
549
63
6
0
184,212
0
W
Surtr
6,404
640
58
6
0
187,055
0
L
Mercury
5,831
583
51
5
0
235,457
0
L
Yu Huang
5,700
570
87
9
0
190,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role