Player Matchup

Olorun
Olorun
 
Olorun
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bearcutter05
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,189 Elo+
Solo
Cthulhu
Cthulhu
BroodTundra1854
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 39L
1,500 Elo+
Solo
Surtr
Surtr
TestcleTorsion
Surtr
Level 7
God Stats
11W - 2L
1,270 SR
Queue Stats
23W - 8L
1,701 Elo+
Party 1
Thor
Thor
doubleharryman2
Thor
Level 18
God Stats
7W - 1L
1,757 SR
Queue Stats
10W - 1L
1,845 Elo+
Party 1
Team Averages
Level 13
1,505 SR
1,547 Elo+

VS

Team Averages
Level 19
1,523 SR
1,534 Elo+
Surtr
Surtr
DrippyTingleSpot
Surtr
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 34L
1,500 Elo+
Solo
Ares
Ares
Faded-1MENACE
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
Kal-EL519
Freya
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sol
Sol
Murril
Sol
Level 18
God Stats
26W - 30L
1,510 SR
Queue Stats
57W - 75L
1,510 Elo+
Solo
Serqet
Serqet
ThisSponge
Serqet
Level 23
God Stats
4W - 3L
1,605 SR
Queue Stats
20W - 15L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 1 / 6
5,448
908
5,279
3,583
1,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 2 / 3
5,475
913
2,662
6,744
3,263
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 5
5,608
935
3,105
3,889
2,581
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 4
5,960
993
6,293
7,261
4,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 2 / 4
5,225
871
4,670
4,315
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
4,611
769
2,617
7,205
5,324
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 4
4,980
830
2,200
7,140
4,711
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Freya
Kal-EL519
Freya
7
0 / 1 / 0
4,175
696
1,116
1,160
380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
Murril
Sol
10
1 / 3 / 3
4,941
824
3,741
5,730
2,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
ThisSponge
Serqet
11
4 / 3 / 2
5,705
951
3,179
5,551
2,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
6
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
1
6
5
W
4
2
3
2.75
W
0
0
5
2.5
L
0
2
1
0.25
L
1
4
4
0.75
L
Freya
Kal-EL519
Freya
0
1
0
0
L
Sol
Murril
Sol
1
3
3
0.83
W
5
1
4
7
L
Serqet
ThisSponge
Serqet
4
3
2
1.67
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,009
Damage
12,853
25,792
Taken
26,786
13,294
Mitigated
15,327
9,081
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,279
2,076
583
1,371
3,583
1,545
276
1,237
2,238
19,468
0
W
2,662
1,115
229
1,610
6,744
3,263
811
1,762
4,956
10,311
0
W
3,105
547
1,107
1,828
3,889
2,581
0
1,066
2,781
16,044
0
L
2,617
881
0
1,378
7,205
5,324
246
2,728
4,477
198
9,568
L
2,200
635
0
94
7,140
4,711
0
3,685
3,455
5,606
0
L
Freya
Kal-EL519
Freya
1,116
156
0
78
1,160
380
0
454
706
2,895
0
L
Sol
Murril
Sol
3,741
863
55
898
5,730
2,175
0
2,073
3,657
10,198
0
W
6,293
2,289
0
2,163
7,261
4,262
237
1,885
5,350
414
19,088
L
Serqet
ThisSponge
Serqet
3,179
735
0
0
5,551
2,737
0
1,994
3,245
0
6,848
W
4,670
1,410
0
190
4,315
1,643
337
1,013
3,276
0
11,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
24,412
129
Minions Killed
60
0
Camps Cleared
0
590,620
Distance Traveled
463,050
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,448
908
39
7
0
113,868
0
W
Ymir
5,475
913
4
1
0
102,731
0
W
Cthulhu
5,608
935
25
4
0
120,798
0
L
Surtr
4,611
769
13
2
0
114,434
0
L
Ares
4,980
830
8
1
0
98,347
0
L
Freya
4,175
696
6
1
0
36,580
0
L
Sol
4,941
824
18
3
0
90,333
0
W
Surtr
5,960
993
34
6
0
133,207
0
L
Serqet
5,705
951
15
3
0
123,356
3
W
Thor
5,225
871
27
5
0
120,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role