Player Matchup

Sol
Sol
Lo_Gotti_
Sol
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,644 Elo+
Party 1
Guan Yu
Guan Yu
TheDirtyBubble2
Guan Yu
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,644 Elo+
Party 1
Anhur
Anhur
pyrogerman
Anhur
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,618 Elo+
Party 1
Team Averages
Level 47
1,500 SR
1,635 Elo+

VS

Team Averages
Level 40
1,438 SR
1,427 Elo+
Surtr
Surtr
GamingShadow2344
Surtr
Level 60
God Stats
5W - 5L
1,637 SR
Queue Stats
27W - 34L
1,627 Elo+
Solo
Medusa
Medusa
T1cKl3P1nK
Medusa
Level 41
God Stats
5W - 5L
1,500 SR
Queue Stats
13W - 19L
1,500 Elo+
Party 2
Cerberus
Cerberus
markwebber3446
Cerberus
Level 18
God Stats
1W - 4L
1,176 SR
Queue Stats
2W - 4L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
8,917
743
8,939
7,853
2,711
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 1 / 6
8,622
719
10,243
15,927
17,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
15
7 / 0 / 3
9,674
806
13,961
8,271
3,245
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,604
634
7,854
15,863
10,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
T1cKl3P1nK
Medusa
12
0 / 4 / 1
7,375
615
8,826
9,175
2,895
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
12
1 / 3 / 0
7,737
645
6,830
14,799
5,458
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
0
7
4.5
L
Medusa
T1cKl3P1nK
Medusa
0
4
1
0.13
W
2
1
6
5
L
Cerberus
1
3
0
0.33
W
Anhur
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,143
Damage
23,510
32,051
Taken
39,837
23,780
Mitigated
18,941
12,781
Healing
9,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,854
1,800
0
4,589
15,863
10,588
65
3,530
11,955
960
34,752
W
8,939
3,891
0
2,781
7,853
2,711
1,770
1,941
5,750
48,406
0
L
Medusa
T1cKl3P1nK
Medusa
8,826
3,272
0
1,244
9,175
2,895
0
2,097
6,989
0
27,596
W
10,243
1,524
2,054
6,061
15,927
17,824
431
3,172
12,224
0
29,580
L
Cerberus
6,830
355
0
3,191
14,799
5,458
0
3,348
10,973
25,229
0
W
Anhur
13,961
6,686
0
1,885
8,271
3,245
1,677
2,049
6,055
0
49,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,213
Gold Earned
22,716
184
Minions Killed
137
0
Camps Cleared
0
717,756
Distance Traveled
616,995
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,604
634
52
4
0
217,691
1
W
Sol
8,917
743
83
7
0
245,953
0
L
Medusa
7,375
615
31
3
0
181,090
0
W
Guan Yu
8,622
719
38
3
0
254,724
0
L
Cerberus
7,737
645
54
5
0
218,214
0
W
Anhur
9,674
806
63
5
0
217,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role