Player Matchup

Sobek
Sobek
Silver I
Knivze
Sobek
Silver I
Level 120
God Stats
29W - 23L
1,500 SR
Queue Stats
148W - 109L
1,642 MMR
Party 1
Chiron
Chiron
Silver I
Mojojp
Chiron
Silver I
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 100L
1,642 MMR
Party 1
Scylla
Scylla
Bronze III
Sphintus
Scylla
Bronze III
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 16L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,500 SR
1,595 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,615 SR
1,593 MMR
Chang'e
Chang'e
Bronze III
MadDogKiller517
Chang'e
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
735W - 634L
1,542 MMR
Party 2
Cabrakan
Cabrakan
Silver I
iTz x CrusaderX
Cabrakan
Silver I
Level 149
God Stats
73W - 45L
1,607 SR
Queue Stats
79W - 59L
1,618 MMR
Party 2
Hachiman
Hachiman
Silver I
xVatt
Hachiman
Silver I
Level 89
God Stats
33W - 25L
1,737 SR
Queue Stats
155W - 132L
1,618 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Knivze
Sobek
16
2 / 1 / 11
11,424
762
7,479
18,201
23,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
Mojojp
Chiron
18
7 / 2 / 6
11,728
782
20,646
9,280
4,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Sphintus
Scylla
18
4 / 1 / 8
11,513
768
12,139
8,919
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
AtlasNe ZhaAchillesAo KuangAh Muzen Cab

VS

Bans
ShivaThothHou YiPersephoneGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 2
10,587
706
7,304
15,674
6,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cabrakan
16
1 / 3 / 3
10,515
701
4,718
17,548
25,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
xVatt
Hachiman
15
1 / 4 / 3
9,412
627
6,857
13,428
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
4
4
Deaths
13
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
Knivze
Sobek
2
1
11
7.5
L
2
6
2
0.5
W
Chiron
Mojojp
Chiron
7
2
6
5
W
Scylla
Sphintus
Scylla
4
1
8
8
L
Cabrakan
1
3
3
0.83
L
Hachiman
xVatt
Hachiman
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,264
Damage
18,879
36,400
Taken
46,650
32,363
Mitigated
38,239
12,337
Healing
13,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Knivze
Sobek
7,479
437
584
7,207
18,201
23,224
411
5,169
13,032
21,816
0
L
7,304
399
2,973
4,247
15,674
6,670
480
5,620
9,833
39,459
0
W
Chiron
Mojojp
Chiron
20,646
8,636
1,310
2,345
9,280
4,973
1,811
4,550
4,730
0
69,778
W
Scylla
Sphintus
Scylla
12,139
1,256
0
891
8,919
4,166
578
2,327
6,592
65,701
1,758
L
Cabrakan
4,718
582
32
3,563
17,548
25,685
0
7,622
9,646
12,697
0
L
Hachiman
xVatt
Hachiman
6,857
2,925
0
2,933
13,428
5,884
929
4,888
8,401
0
39,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,665
Gold Earned
30,514
230
Minions Killed
153
0
Camps Cleared
0
863,445
Distance Traveled
777,082
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,424
762
12
1
0
319,016
3
L
Chang'e
10,587
706
80
5
0
251,821
0
W
Chiron
11,728
782
105
7
0
259,575
0
W
Scylla
11,513
768
113
8
0
284,854
0
L
Cabrakan
10,515
701
14
1
0
263,318
1
L
Hachiman
9,412
627
59
4
0
261,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role