Player Matchup

Chang'e
Chang'e
Majodi
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 29L
1,500 Elo+
Party 1
Surtr
Surtr
Mr7seen
Surtr
Level 142
God Stats
0W - 2L
1,310 SR
Queue Stats
105W - 61L
1,500 Elo+
Party 1
Thor
Thor
corporal-beetle7
Thor
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 7L
1,500 Elo+
Party 1
Team Averages
Level 82
1,437 SR
1,500 Elo+

VS

Team Averages
Level 126
1,500 SR
1,428 Elo+
Zhong Kui
Zhong Kui
Fire-_-Enbleme-_
Zhong Kui
Level 139
God Stats
10W - 4L
1,500 SR
Queue Stats
83W - 90L
1,126 Elo+
Solo
Bellona
Bellona
XcyoI
Bellona
Level 146
God Stats
9W - 5L
1,500 SR
Queue Stats
715W - 579L
1,658 Elo+
Solo
Heimdallr
Heimdallr
Đespia
Heimdallr
Level 93
God Stats
4W - 1L
1,500 SR
Queue Stats
36W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Majodi
Chang'e
14
0 / 8 / 5
8,479
652
8,143
18,112
7,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
Mr7seen
Surtr
13
1 / 5 / 4
8,367
644
8,151
23,786
23,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
6 / 5 / 0
9,784
753
12,326
16,887
11,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
16
6 / 4 / 10
11,038
849
17,592
11,787
8,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
XcyoI
Bellona
16
3 / 1 / 11
10,176
783
11,606
15,538
19,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Đespia
Heimdallr
19
9 / 2 / 9
11,939
918
22,586
11,004
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
18
18
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
6
4
10
2.75
L
Chang'e
Majodi
Chang'e
0
8
5
0.31
L
Surtr
Mr7seen
Surtr
1
5
4
0.6
W
Bellona
XcyoI
Bellona
3
1
11
8.5
L
6
5
0
1.2
W
Heimdallr
Đespia
Heimdallr
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,620
Damage
51,784
58,785
Taken
38,329
42,790
Mitigated
32,349
16,318
Healing
9,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
17,592
1,825
0
3,150
11,787
8,065
1,286
2,666
9,121
40,805
0
L
Chang'e
Majodi
Chang'e
8,143
461
2,241
3,991
18,112
7,527
21
5,079
12,674
27,019
638
L
Surtr
Mr7seen
Surtr
8,151
2,740
780
7,256
23,786
23,268
0
7,414
15,828
388
24,395
W
Bellona
XcyoI
Bellona
11,606
3,809
0
2,571
15,538
19,118
319
3,423
12,115
0
32,789
L
12,326
1,900
0
2,050
16,887
11,995
0
5,171
11,154
0
33,131
W
Heimdallr
Đespia
Heimdallr
22,586
14,832
0
3,346
11,004
5,166
1,043
1,916
8,924
0
80,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
33,153
107
Minions Killed
223
0
Camps Cleared
0
710,357
Distance Traveled
726,864
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,038
849
60
5
0
228,745
1
L
Chang'e
8,479
652
47
4
0
213,233
0
L
Surtr
8,367
644
22
2
0
264,882
0
W
Bellona
10,176
783
60
5
0
250,480
2
L
Thor
9,784
753
38
3
0
232,242
0
W
Heimdallr
11,939
918
103
8
0
247,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role