Player Matchup

Guan Yu
Guan Yu
Bronze III
Hem0rroides
Guan Yu
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,533 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
Pеachy
Morgan Le Fay
Bronze III
Level 84
God Stats
7W - 4L
1,715 SR
Queue Stats
217W - 231L
1,526 MMR
Party 1
Bacchus
Bacchus
Silver II
Skrillthunder-
Bacchus
Silver II
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
159W - 147L
1,523 MMR
Solo
Apollo
Apollo
Bronze III
TotesNotGood
Apollo
Bronze III
Level 142
God Stats
15W - 11L
1,500 SR
Queue Stats
104W - 78L
1,531 MMR
Solo
Thanatos
Thanatos
Bronze III
jswifty
Thanatos
Bronze III
Level 108
God Stats
57W - 25L
1,505 SR
Queue Stats
175W - 161L
1,526 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,544 SR
1,528 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,543 SR
1,516 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Almitise
Xing Tian
Bronze III
Level 128
God Stats
3W - 6L
1,500 SR
Queue Stats
139W - 147L
1,512 MMR
Solo
Nu Wa
Nu Wa
Bronze III
BouncyPigeon348
Nu Wa
Bronze III
Level 176
God Stats
32W - 41L
1,500 SR
Queue Stats
228W - 236L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Pxtro
Ne Zha
Bronze III
Level 140
God Stats
1W - 3L
1,715 SR
Queue Stats
29W - 25L
1,534 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
SmiteLordReach
Cu Chulainn
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Hem0rroides
Guan Yu
13
3 / 1 / 4
7,813
558
7,170
13,114
14,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Pеachy
Morgan Le Fay
14
3 / 3 / 4
8,079
577
7,344
9,874
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 3 / 12
8,106
579
7,049
13,998
15,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
15
3 / 1 / 7
8,444
603
10,353
13,834
5,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
jswifty
Thanatos
15
14 / 1 / 4
9,996
714
12,168
9,313
4,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Bans
AtlasKumbhakarnaHeraThor

VS

Bans
Chang'eVulcanHerculesChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 4 / 2
7,807
558
6,933
12,732
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Almitise
Xing Tian
10
1 / 5 / 3
6,501
464
5,983
11,391
5,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 8 / 3
7,101
507
9,281
11,207
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Pxtro
Ne Zha
13
4 / 6 / 1
8,020
573
6,404
14,515
4,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SmiteLordReach
Cu Chulainn
13
1 / 5 / 0
8,009
572
12,987
16,519
13,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
18
28
Kills
9
9
Deaths
28
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
4
2
1
L
Xing Tian
Almitise
Xing Tian
1
5
3
0.5
L
0
8
3
0.19
W
Guan Yu
Hem0rroides
Guan Yu
3
1
4
5
L
Ne Zha
Pxtro
Ne Zha
4
6
1
0.75
W
Morgan Le Fay
Pеachy
Morgan Le Fay
3
3
4
1.67
W
5
3
12
3.67
L
Cu Chulainn
SmiteLordReach
Cu Chulainn
1
5
0
0.2
W
Apollo
3
1
7
6.5
W
Thanatos
jswifty
Thanatos
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,084
Damage
41,588
60,133
Taken
66,364
44,049
Mitigated
31,173
33,744
Healing
9,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,933
4,179
0
4,432
12,732
4,632
0
1,649
11,055
0
44,907
L
Xing Tian
Almitise
Xing Tian
5,983
747
0
220
11,391
5,210
0
3,642
7,591
24,061
1,724
L
9,281
2,989
0
250
11,207
3,408
0
4,948
5,985
54,013
0
W
Guan Yu
Hem0rroides
Guan Yu
7,170
1,283
825
6,403
13,114
14,721
0
2,234
10,796
0
46,200
L
Ne Zha
Pxtro
Ne Zha
6,404
3,725
0
1,772
14,515
4,735
0
2,157
12,147
0
54,848
W
Morgan Le Fay
Pеachy
Morgan Le Fay
7,344
553
50
1,659
9,874
3,724
260
4,564
4,934
58,379
0
W
7,049
1,867
0
3,944
13,998
15,701
0
4,873
8,730
24,979
0
L
Cu Chulainn
SmiteLordReach
Cu Chulainn
12,987
1,518
0
2,924
16,519
13,188
0
1,865
13,876
12,234
58,023
W
Apollo
10,353
6,671
0
10,194
13,834
5,891
1,478
2,219
11,457
0
69,862
W
Thanatos
jswifty
Thanatos
12,168
4,686
0
10,669
9,313
4,012
0
2,584
6,515
0
74,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,438
Gold Earned
37,438
435
Minions Killed
395
0
Camps Cleared
0
1,503,347
Distance Traveled
1,350,757
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,807
558
72
5
0
255,950
0
L
Xing Tian
6,501
464
40
3
0
294,410
2
L
Nu Wa
7,101
507
94
7
0
239,481
0
W
Guan Yu
7,813
558
79
6
0
327,257
1
L
Ne Zha
8,020
573
88
6
0
291,099
2
W
Morgan Le Fay
8,079
577
113
8
0
285,746
9
W
Bacchus
8,106
579
26
2
0
264,259
2
L
Cu Chulainn
8,009
572
101
7
0
269,817
0
W
Apollo
8,444
603
116
8
0
285,835
2
W
Thanatos
9,996
714
101
7
0
340,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role