Player Matchup

Chang'e
Chang'e
Guccí
Chang'e
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 53L
1,280 Elo+
Party 1
Poseidon
Poseidon
NovaM9
Poseidon
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 26L
1,815 Elo+
Solo
Ishtar
Ishtar
Resuhnate
Ishtar
Level 127
God Stats
2W - 7L
1,500 SR
Queue Stats
248W - 237L
1,280 Elo+
Party 1
Skadi
Skadi
RvmirxzG59
Skadi
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 41L
1,280 Elo+
Party 1
Danzaburou
Danzaburou
WellimLiz
Danzaburou
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 61L
1,280 Elo+
Party 1
Team Averages
Level 137
1,500 SR
1,387 Elo+

VS

Team Averages
Level 118
1,500 SR
1,500 Elo+
Odin
Odin
AkaliDW
Odin
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 131L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
MAXMC500
Cthulhu
Level 136
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 129L
1,500 Elo+
Solo
Charybdis
Charybdis
PROXXXNOOB
Charybdis
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 148L
1,500 Elo+
Party 2
Chang'e
Chang'e
Tha CoddFather
Chang'e
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 191L
1,500 Elo+
Solo
Nu Wa
Nu Wa
paazify
Nu Wa
Level 157
God Stats
15W - 5L
1,500 SR
Queue Stats
466W - 413L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Guccí
Chang'e
17
2 / 2 / 8
10,057
718
8,530
15,553
12,764
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
NovaM9
Poseidon
16
2 / 6 / 7
9,905
708
15,287
14,499
5,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
Resuhnate
Ishtar
16
3 / 4 / 6
9,976
713
11,305
14,569
7,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Skadi
17
2 / 4 / 6
10,085
720
17,335
16,014
7,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
WellimLiz
Danzaburou
17
3 / 4 / 8
10,703
765
9,779
16,781
7,427
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
AkaliDW
Odin
15
2 / 3 / 13
9,894
707
14,742
15,185
23,646
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cthulhu
MAXMC500
Cthulhu
15
0 / 4 / 18
10,344
739
10,412
21,170
26,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charybdis
PROXXXNOOB
Charybdis
19
7 / 1 / 9
11,440
817
12,079
15,512
8,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 3 / 10
11,407
815
10,972
15,720
8,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
paazify
Nu Wa
19
4 / 2 / 13
11,239
803
23,252
13,545
7,323
Mystical Earring

Mystical Earring

+15
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
83
12
Kills
20
20
Deaths
13
35
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Odin
AkaliDW
Odin
2
3
13
2.83
L
Chang'e
Guccí
Chang'e
2
2
8
3
W
Cthulhu
MAXMC500
Cthulhu
0
4
18
2.25
L
Poseidon
NovaM9
Poseidon
2
6
7
0.92
W
Charybdis
PROXXXNOOB
Charybdis
7
1
9
11.5
L
Ishtar
Resuhnate
Ishtar
3
4
6
1.5
L
Skadi
2
4
6
1.25
W
7
3
10
4
L
Danzaburou
WellimLiz
Danzaburou
3
4
8
1.75
W
Nu Wa
paazify
Nu Wa
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,236
Damage
71,457
77,416
Taken
81,132
40,753
Mitigated
75,204
39,271
Healing
45,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
AkaliDW
Odin
14,742
686
3,582
1,481
15,185
23,646
1,049
5,471
9,714
13,510
7,863
L
Chang'e
Guccí
Chang'e
8,530
569
14,030
8,104
15,553
12,764
410
8,167
7,386
17,850
0
W
Cthulhu
MAXMC500
Cthulhu
10,412
191
1,540
3,088
21,170
26,633
702
3,997
17,173
17,833
0
L
Poseidon
NovaM9
Poseidon
15,287
1,751
1,587
3,689
14,499
5,605
1,320
10,414
4,085
43,192
0
W
Charybdis
PROXXXNOOB
Charybdis
12,079
2,274
2,176
3,617
15,512
8,756
3,224
5,676
9,836
0
35,568
L
Ishtar
Resuhnate
Ishtar
11,305
4,639
2,179
2,557
14,569
7,774
652
8,948
5,621
0
23,600
L
Skadi
17,335
5,778
0
1,739
16,014
7,183
203
12,598
3,416
0
36,216
W
10,972
366
18,306
7,183
15,720
8,846
1,724
3,857
11,863
23,964
2,570
L
Danzaburou
WellimLiz
Danzaburou
9,779
3,263
1,400
3,986
16,781
7,427
2,246
11,861
4,920
0
27,136
W
Nu Wa
paazify
Nu Wa
23,252
2,295
2,043
2,743
13,545
7,323
1,809
4,816
8,729
49,860
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,726
Gold Earned
54,324
177
Minions Killed
170
0
Camps Cleared
0
1,246,450
Distance Traveled
1,268,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,894
707
8
1
0
250,472
0
L
Chang'e
10,057
718
21
2
0
270,736
0
W
Cthulhu
10,344
739
14
1
0
254,356
0
L
Poseidon
9,905
708
41
3
0
228,753
0
W
Charybdis
11,440
817
60
4
0
253,720
0
L
Ishtar
9,976
713
26
2
0
243,975
0
L
Skadi
10,085
720
42
3
0
237,319
0
W
Chang'e
11,407
815
30
2
0
269,246
0
L
Danzaburou
10,703
765
47
3
0
265,667
0
W
Nu Wa
11,239
803
58
4
0
240,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role