Player Matchup

Surtr
Surtr
Comicallysad
Surtr
Level 16
God Stats
14W - 5L
1,883 SR
Queue Stats
38W - 20L
1,643 Elo+
Solo
Sol
Sol
MICROWAVEmage
Sol
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 59L
1,500 Elo+
Party 1
Maui
Maui
fettycheese69
Maui
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Apollo
Apollo
llTrashP4ND4ll
Apollo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
smolbabynugget
Serqet
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
41W - 40L
1,500 Elo+
Party 2
Team Averages
Level 51
1,577 SR
1,529 Elo+

VS

Team Averages
Level 25
1,500 SR
1,572 Elo+
Sol
Sol
AytothaOh
Sol
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Solo
Surtr
Surtr
SORL20
Surtr
Level 26
God Stats
8W - 7L
1,715 SR
Queue Stats
68W - 80L
1,500 Elo+
Solo
Ymir
Ymir
ShadowIordd
Ymir
Level 33
God Stats
21W - 25L
1,500 SR
Queue Stats
266W - 257L
1,500 Elo+
Solo
King Arthur
King Arthur
sadghostsnow
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,907 Elo+
Solo
Nox
Nox
wasiemode
Nox
Level 27
God Stats
4W - 6L
1,283 SR
Queue Stats
46W - 36L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 15
10,293
936
17,600
17,613
24,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 1 / 10
9,589
872
11,045
6,643
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 1 / 20
9,652
877
6,864
12,032
16,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 0 / 14
9,954
905
8,568
10,913
6,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
10 / 1 / 11
10,085
917
10,722
8,727
6,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
8,187
744
10,359
14,818
7,200
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
SORL20
Surtr
15
1 / 6 / 0
8,036
731
12,389
20,789
13,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 1
6,716
611
167
3,811
2,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
sadghostsnow
King Arthur
12
0 / 7 / 2
7,236
658
4,715
16,144
16,329
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 2 / 0
7,292
663
1,656
2,733
1,195

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
7
25
Kills
3
3
Deaths
25
70
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
5
0
15
12.5
W
4
1
10
9
L
Surtr
SORL20
Surtr
1
6
0
0.17
L
0
2
1
0.25
W
1
1
20
11
W
5
0
14
12
L
King Arthur
sadghostsnow
King Arthur
0
7
2
0.14
W
10
1
11
15.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,799
Damage
29,286
55,928
Taken
58,295
58,005
Mitigated
40,086
13,187
Healing
5,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,359
3,044
0
3,089
14,818
7,200
139
5,289
9,465
31,515
0
W
17,600
5,525
0
3,156
17,613
24,456
251
3,632
13,981
2,927
50,492
W
11,045
4,043
0
2,028
6,643
3,568
5,199
891
5,752
42,099
2,370
L
Surtr
SORL20
Surtr
12,389
3,968
0
2,321
20,789
13,345
0
6,662
13,703
546
37,118
L
167
93
0
30
3,811
2,017
0
1,537
2,274
1,893
0
W
6,864
1,504
0
1,605
12,032
16,988
580
4,578
7,454
9,816
0
W
8,568
6,595
0
4,902
10,913
6,048
4,450
1,997
8,916
0
45,707
L
King Arthur
sadghostsnow
King Arthur
4,715
594
0
0
16,144
16,329
0
4,660
11,256
0
8,691
W
10,722
3,724
0
1,496
8,727
6,945
1,180
1,339
7,388
0
26,439
L
1,656
37
0
0
2,733
1,195
0
896
1,837
5,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,573
Gold Earned
37,467
295
Minions Killed
128
0
Camps Cleared
0
1,257,068
Distance Traveled
640,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,187
744
48
4
0
163,837
0
W
Surtr
10,293
936
83
8
0
264,543
0
W
Sol
9,589
872
78
7
0
250,375
0
L
Surtr
8,036
731
58
5
0
224,848
0
L
Ymir
6,716
611
4
0
0
36,685
0
W
Maui
9,652
877
12
1
0
227,199
0
W
Apollo
9,954
905
94
9
0
240,868
0
L
King Arthur
7,236
658
11
1
0
164,242
0
W
Serqet
10,085
917
28
3
0
274,083
0
L
Nox
7,292
663
7
1
0
51,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role