Player Matchup

Hun Batz
Hun Batz
Bronze III
 
Hun Batz
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
Afreca
Geb
Silver II
Level 163
God Stats
7W - 4L
1,715 SR
Queue Stats
258W - 235L
1,505 MMR
Party 1
Janus
Janus
Bronze III
Bicmar
Janus
Bronze III
Level 143
God Stats
7W - 4L
1,285 SR
Queue Stats
42W - 28L
1,508 MMR
Solo
Cernunnos
Cernunnos
Bronze III
MindofGabs
Cernunnos
Bronze III
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
294W - 291L
1,507 MMR
Solo
Hades
Hades
Silver II
vI Okami Iv
Hades
Silver II
Level 158
God Stats
13W - 12L
1,500 SR
Queue Stats
414W - 392L
1,505 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 146
1,500 SR
1,505 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,543 SR
1,506 MMR
Ganesha
Ganesha
Bronze III
CrimeFighter34
Ganesha
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 66L
1,507 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze III
KkingKong
Morgan Le Fay
Bronze III
Level 119
God Stats
9W - 9L
1,715 SR
Queue Stats
200W - 200L
1,508 MMR
Solo
Izanami
Izanami
Bronze III
StuffDog15
Izanami
Bronze III
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 26L
1,508 MMR
Solo
Thor
Thor
Bronze III
XlikeMalcolm44
Thor
Bronze III
Level 123
God Stats
0W - 5L
1,500 SR
Queue Stats
97W - 136L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
shayne3003
King Arthur
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 52L
1,507 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 0 / 2
9,630
688
7,982
10,216
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
Afreca
Geb
11
2 / 0 / 9
7,977
570
5,345
9,496
7,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
Bicmar
Janus
14
2 / 1 / 4
8,531
609
7,358
7,824
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
MindofGabs
Cernunnos
14
1 / 0 / 5
8,597
614
6,740
8,820
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 0
9,391
671
10,425
11,549
8,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
MauiVulcanCharybdisSusano

VS

Bans
HerculesKaliAtlasMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,937
424
4,689
15,755
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
KkingKong
Morgan Le Fay
12
1 / 1 / 0
6,762
483
6,446
7,183
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
StuffDog15
Izanami
12
0 / 2 / 0
6,838
488
2,418
7,291
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 5 / 0
5,922
423
4,036
11,609
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
shayne3003
King Arthur
12
0 / 2 / 0
6,561
469
6,000
14,343
11,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
15
Kills
1
1
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
2
8
W
Geb
Afreca
Geb
2
0
9
6.5
W
Janus
Bicmar
Janus
2
1
4
4
L
0
5
1
0.1
L
Morgan Le Fay
KkingKong
Morgan Le Fay
1
1
0
1
W
Cernunnos
MindofGabs
Cernunnos
1
0
5
3.5
L
Izanami
StuffDog15
Izanami
0
2
0
0
L
0
5
0
0
L
King Arthur
shayne3003
King Arthur
0
2
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,850
Damage
23,589
47,905
Taken
56,181
26,576
Mitigated
31,654
25,634
Healing
13,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,982
2,869
0
5,363
10,216
4,315
921
2,224
7,992
0
86,322
W
Geb
Afreca
Geb
5,345
1,660
2,243
2,904
9,496
7,338
60
3,624
5,872
17,755
0
W
Janus
Bicmar
Janus
7,358
530
0
1,708
7,824
3,298
0
5,705
2,119
73,876
0
L
4,689
951
143
3,867
15,755
10,643
0
6,070
9,527
16,225
0
L
Morgan Le Fay
KkingKong
Morgan Le Fay
6,446
606
0
1,358
7,183
2,508
0
2,799
4,288
59,643
0
W
Cernunnos
MindofGabs
Cernunnos
6,740
3,290
0
5,699
8,820
3,473
994
1,954
6,866
0
73,260
L
Izanami
StuffDog15
Izanami
2,418
1,594
0
3,189
7,291
3,076
0
521
6,770
0
61,712
L
4,036
1,604
0
2,803
11,609
3,903
0
4,381
7,150
0
34,200
L
King Arthur
shayne3003
King Arthur
6,000
1,531
0
2,605
14,343
11,524
0
9,025
5,318
0
59,363
W
10,425
2,353
207
7,510
11,549
8,152
146
333
11,216
86,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,126
Gold Earned
32,020
535
Minions Killed
393
0
Camps Cleared
0
1,437,527
Distance Traveled
1,349,591
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,630
688
120
9
0
334,445
1
W
Geb
7,977
570
11
1
0
289,117
0
W
Janus
8,531
609
139
10
0
315,771
0
L
Ganesha
5,937
424
1
0
0
269,797
1
L
Morgan Le Fay
6,762
483
111
8
0
262,911
3
W
Cernunnos
8,597
614
110
8
0
250,349
1
L
Izanami
6,838
488
120
9
0
259,959
1
L
Thor
5,922
423
64
5
0
296,086
1
L
King Arthur
6,561
469
97
7
0
260,838
0
W
Hades
9,391
671
155
11
0
247,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role