Player Matchup

Agni
Agni
Bronze III
ForFSake24
Agni
Bronze III
Level 163
God Stats
1W - 6L
1,500 SR
Queue Stats
291W - 275L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
HazedSloth
Bellona
Bronze III
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 68L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
IonCoiosu
Cthulhu
Bronze III
Level 119
God Stats
3W - 7L
1,500 SR
Queue Stats
30W - 34L
1,500 MMR
Solo
Rama
Rama
Bronze III
TheMasterJP
Rama
Bronze III
Level 157
God Stats
6W - 2L
1,500 SR
Queue Stats
17W - 11L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
greydragoncandy
Thanatos
Bronze III
Level 86
God Stats
1W - 8L
1,500 SR
Queue Stats
68W - 82L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 133
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,500 SR
1,500 MMR
Cernunnos
Cernunnos
Bronze III
ItsNewdz
Cernunnos
Bronze III
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 29L
1,500 MMR
Solo
Shiva
Shiva
Bronze III
NoodlezTheeGreat
Shiva
Bronze III
Level 146
God Stats
21W - 12L
1,500 SR
Queue Stats
176W - 180L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Siyache
Baron Samedi
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Camazotz
Camazotz
Bronze III
Sonaltes
Camazotz
Bronze III
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 74L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
tynamite14
Atlas
Bronze III
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
141W - 178L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,574
541
7,576
9,563
3,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
HazedSloth
Bellona
12
1 / 4 / 0
7,346
525
7,848
11,435
11,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cthulhu
IonCoiosu
Cthulhu
10
1 / 4 / 4
6,438
460
6,691
12,181
10,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

12
2 / 3 / 2
6,977
498
6,066
11,805
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
10
1 / 6 / 2
6,253
447
3,801
12,123
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
SetPeleThorGuan YuPoseidon

VS

Bans
IshtarAwilixLancelotAthenaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ItsNewdz
Cernunnos
12
1 / 1 / 2
7,128
509
4,995
7,885
3,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
6 / 1 / 2
8,558
611
7,734
14,329
9,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Baron Samedi
Siyache
Baron Samedi
14
4 / 1 / 5
8,298
593
8,666
11,070
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
Sonaltes
Camazotz
15
10 / 1 / 7
9,118
651
12,467
14,610
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atlas
10
2 / 2 / 5
6,616
473
4,050
13,242
11,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
23
23
Deaths
6
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Bellona
HazedSloth
Bellona
1
4
0
0.25
L
Cthulhu
IonCoiosu
Cthulhu
1
4
4
0.75
W
Cernunnos
ItsNewdz
Cernunnos
1
1
2
2
W
6
1
2
7
W
Baron Samedi
Siyache
Baron Samedi
4
1
5
6.5
W
Camazotz
Sonaltes
Camazotz
10
1
7
13.5
L
2
3
2
1
L
Thanatos
1
6
2
0.33
W
Atlas
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,982
Damage
37,912
57,107
Taken
61,136
34,970
Mitigated
33,468
18,130
Healing
27,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,576
445
0
794
9,563
3,757
0
5,413
4,150
62,453
1,192
L
Bellona
HazedSloth
Bellona
7,848
3,494
0
1,617
11,435
11,852
0
275
11,160
0
52,172
L
Cthulhu
IonCoiosu
Cthulhu
6,691
517
654
2,394
12,181
10,233
0
2,992
9,189
28,402
0
W
Cernunnos
ItsNewdz
Cernunnos
4,995
1,637
0
4,160
7,885
3,013
130
2,521
5,364
0
49,944
W
7,734
2,240
0
5,229
14,329
9,020
181
396
13,219
1,815
57,409
W
Baron Samedi
Siyache
Baron Samedi
8,666
1,082
34
4,419
11,070
5,152
202
5,701
5,369
65,549
0
W
Camazotz
Sonaltes
Camazotz
12,467
3,779
0
11,627
14,610
5,246
0
1,786
12,779
0
57,994
L
6,066
4,405
0
5,661
11,805
3,986
485
2,908
8,897
27
57,037
L
Thanatos
3,801
960
102
6,908
12,123
5,142
0
1,957
10,166
0
34,918
W
Atlas
4,050
1,710
0
2,498
13,242
11,037
26
3,516
9,726
22,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,588
Gold Earned
39,718
398
Minions Killed
410
0
Camps Cleared
0
1,370,532
Distance Traveled
1,392,240
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,574
541
107
8
0
275,102
5
L
Bellona
7,346
525
89
6
0
265,995
0
L
Cthulhu
6,438
460
45
3
0
273,964
5
W
Cernunnos
7,128
509
87
6
0
276,470
2
W
Shiva
8,558
611
91
7
0
256,642
0
W
Baron Samedi
8,298
593
115
8
0
247,946
4
W
Camazotz
9,118
651
98
7
0
342,131
2
L
Rama
6,977
498
97
7
0
267,079
4
L
Thanatos
6,253
447
60
4
0
288,392
1
W
Atlas
6,616
473
19
1
0
269,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role