Player Matchup

Scylla
Scylla
 
Scylla
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Jaded12
Yemoja
Level 159
God Stats
8W - 7L
1,500 SR
Queue Stats
80W - 75L
1,495 Elo+
Party 2
Izanami
Izanami
KaijuKatsumi
Izanami
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 15L
1,500 Elo+
Party 2
Shiva
Shiva
McDang
Shiva
Level 57
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
loobndoobn
Medusa
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 58L
1,500 Elo+
Party 2
Team Averages
Level 96
1,457 SR
1,499 Elo+

VS

Team Averages
Level 70
1,500 SR
1,389 Elo+
Pele
Pele
 
Pele
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DemonBear99
Jormungandr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ullr
Ullr
MonsterousPeach
Ullr
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 73L
1,117 Elo+
Party 3
Sobek
Sobek
StanDaMagicMan
Sobek
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
SwitchUser
Baron Samedi
Level 35
God Stats
14W - 10L
1,500 SR
Queue Stats
279W - 254L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 4 / 4
8,273
636
7,743
6,891
2,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Jaded12
Yemoja
12
4 / 1 / 3
7,722
594
6,361
7,870
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
KaijuKatsumi
Izanami
14
6 / 1 / 4
8,963
689
8,363
9,259
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
McDang
Shiva
14
2 / 1 / 1
8,449
650
3,479
6,497
4,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
loobndoobn
Medusa
12
2 / 0 / 4
7,406
570
8,943
9,612
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
6 / 2 / 0
7,968
613
7,805
14,940
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DemonBear99
Jormungandr
9
0 / 3 / 1
5,949
458
2,555
8,949
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
5,636
434
5,353
9,452
3,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 2
6,013
463
1,859
9,896
5,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
SwitchUser
Baron Samedi
12
1 / 6 / 3
7,134
549
5,916
10,959
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
7
7
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
4
4
1.5
L
Pele
 
Pele
6
2
0
3
L
Jormungandr
DemonBear99
Jormungandr
0
3
1
0.17
W
Yemoja
Jaded12
Yemoja
4
1
3
5.5
W
Izanami
KaijuKatsumi
Izanami
6
1
4
8
W
Shiva
McDang
Shiva
2
1
1
2.5
L
0
3
0
0
L
0
5
2
0.2
L
Baron Samedi
SwitchUser
Baron Samedi
1
6
3
0.42
W
Medusa
loobndoobn
Medusa
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,889
Damage
23,488
40,129
Taken
54,196
20,155
Mitigated
25,056
14,987
Healing
11,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,743
1,667
0
500
6,891
2,255
454
2,119
4,640
54,291
973
L
Pele
 
Pele
7,805
2,122
0
5,884
14,940
5,691
0
3,853
11,087
0
55,717
L
Jormungandr
DemonBear99
Jormungandr
2,555
246
0
810
8,949
5,632
0
2,118
6,831
20,284
0
W
Yemoja
Jaded12
Yemoja
6,361
1,280
2,711
1,876
7,870
5,124
405
2,381
5,461
22,029
0
W
Izanami
KaijuKatsumi
Izanami
8,363
5,785
0
4,399
9,259
4,466
472
2,615
6,568
0
68,671
W
Shiva
McDang
Shiva
3,479
704
0
1,145
6,497
4,602
0
1,793
4,676
71
67,016
L
5,353
1,317
0
1,410
9,452
3,416
0
2,287
7,165
0
43,582
L
1,859
266
0
2,074
9,896
5,273
0
3,582
6,314
20,990
0
L
Baron Samedi
SwitchUser
Baron Samedi
5,916
1,576
338
1,070
10,959
5,044
15
2,006
8,953
47,507
205
W
Medusa
loobndoobn
Medusa
8,943
4,601
0
4,356
9,612
3,708
726
1,158
8,454
0
55,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,813
Gold Earned
32,700
442
Minions Killed
327
0
Camps Cleared
0
1,311,083
Distance Traveled
1,249,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,273
636
95
7
0
267,274
0
L
Pele
7,968
613
97
7
0
298,214
0
L
Jormungandr
5,949
458
38
3
0
227,784
0
W
Yemoja
7,722
594
28
2
0
231,279
0
W
Izanami
8,963
689
95
7
0
295,532
0
W
Shiva
8,449
650
135
10
0
274,470
0
L
Ullr
5,636
434
69
5
0
245,712
0
L
Sobek
6,013
463
34
3
0
246,245
0
L
Baron Samedi
7,134
549
89
7
0
231,991
0
W
Medusa
7,406
570
89
7
0
242,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role