Player Matchup

Surtr
Surtr
Disciple17
Surtr
Level 225
God Stats
8W - 14L
1,500 SR
Queue Stats
66W - 117L
1,331 Elo+
Party 2
Bacchus
Bacchus
IFatalitiesl
Bacchus
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 13L
1,313 Elo+
Party 2
Atlas
Atlas
PBMStan
Atlas
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
V7J7
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Ullr
Ullr
ajoru
Ullr
Level 102
God Stats
3W - 17L
1,500 SR
Queue Stats
168W - 271L
1,500 Elo+
Party 2
Team Averages
Level 131
1,500 SR
1,429 Elo+

VS

Team Averages
Level 159
1,500 SR
1,713 Elo+
Izanami
Izanami
SinStory
Izanami
Level 185
God Stats
8W - 2L
1,500 SR
Queue Stats
195W - 178L
1,919 Elo+
Party 1
Ao Kuang
Ao Kuang
Xialink
Ao Kuang
Level 140
God Stats
4W - 0L
1,500 SR
Queue Stats
49W - 51L
1,755 Elo+
Party 1
Sol
Sol
aliax00x
Sol
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 59L
1,755 Elo+
Party 1
Sobek
Sobek
tCrosss
Sobek
Level 152
God Stats
3W - 0L
1,500 SR
Queue Stats
477W - 475L
1,219 Elo+
Solo
Bakasura
Bakasura
tea-rex-XG
Bakasura
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
253W - 241L
1,919 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
4 / 1 / 1
8,277
637
13,192
18,754
14,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
IFatalitiesl
Bacchus
11
3 / 3 / 1
6,938
534
5,334
10,907
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
PBMStan
Atlas
7
0 / 1 / 1
5,425
417
2,950
6,574
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
V7J7
Jing Wei
13
2 / 2 / 1
7,407
570
8,324
13,527
5,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ullr
ajoru
Ullr
12
1 / 4 / 1
6,513
501
2,514
11,131
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SinStory
Izanami
14
1 / 1 / 6
8,168
628
5,492
9,865
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Xialink
Ao Kuang
13
1 / 5 / 0
7,825
602
13,244
20,366
8,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 4 / 2
8,440
649
15,755
12,677
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
tCrosss
Sobek
12
3 / 0 / 3
7,565
582
5,552
11,074
11,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
tea-rex-XG
Bakasura
13
2 / 1 / 2
7,437
572
3,258
12,937
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
10
Kills
11
11
Deaths
11
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
4
1
1
4.5
L
Bacchus
IFatalitiesl
Bacchus
3
3
1
1.17
L
Atlas
PBMStan
Atlas
0
1
1
0.5
W
Izanami
SinStory
Izanami
1
1
6
4
L
Jing Wei
V7J7
Jing Wei
2
2
1
1.25
W
Ao Kuang
Xialink
Ao Kuang
1
5
0
0.2
L
Ullr
ajoru
Ullr
1
4
1
0.38
W
4
4
2
1.25
W
Sobek
tCrosss
Sobek
3
0
3
4.5
W
Bakasura
tea-rex-XG
Bakasura
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,314
Damage
43,301
60,893
Taken
66,919
35,137
Mitigated
34,610
23,102
Healing
29,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
13,192
5,857
0
10,918
18,754
14,050
28
13,750
5,004
825
66,496
L
Bacchus
IFatalitiesl
Bacchus
5,334
1,022
0
1,573
10,907
6,649
0
5,034
5,707
30,855
0
L
Atlas
PBMStan
Atlas
2,950
1,308
0
2,140
6,574
4,967
0
2,890
3,684
10,986
0
W
Izanami
SinStory
Izanami
5,492
4,400
0
4,164
9,865
3,912
288
1,308
8,514
0
74,296
L
Jing Wei
V7J7
Jing Wei
8,324
6,045
0
5,216
13,527
5,456
0
9,127
4,400
0
54,650
W
Ao Kuang
Xialink
Ao Kuang
13,244
3,151
63
11,681
20,366
8,134
0
1,468
18,898
68,633
0
L
Ullr
ajoru
Ullr
2,514
1,771
0
3,255
11,131
4,015
0
3,750
7,075
0
40,946
W
15,755
8,030
0
4,946
12,677
4,781
1,177
2,309
10,261
72,193
0
W
Sobek
tCrosss
Sobek
5,552
897
0
4,573
11,074
11,729
30
1,813
9,261
19,374
0
W
Bakasura
tea-rex-XG
Bakasura
3,258
2,122
0
3,614
12,937
6,054
1,674
2,449
10,487
0
48,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
39,435
342
Minions Killed
473
0
Camps Cleared
0
1,238,881
Distance Traveled
1,382,341
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,277
637
114
9
0
267,487
0
L
Bacchus
6,938
534
55
4
0
291,915
0
L
Atlas
5,425
417
8
1
0
184,092
0
W
Izanami
8,168
628
130
10
0
246,664
1
L
Jing Wei
7,407
570
95
7
0
260,367
0
W
Ao Kuang
7,825
602
124
10
0
259,586
0
L
Ullr
6,513
501
70
5
0
235,020
0
W
Sol
8,440
649
105
8
0
239,964
0
W
Sobek
7,565
582
19
1
0
304,155
3
W
Bakasura
7,437
572
95
7
0
331,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role