Player Matchup

Surtr
Surtr
Church Burns
Surtr
Level 124
God Stats
9W - 11L
1,285 SR
Queue Stats
197W - 207L
1,285 Elo+
Party 4
Thanatos
Thanatos
Feitan Plays
Thanatos
Level 152
God Stats
7W - 7L
1,500 SR
Queue Stats
292W - 294L
1,285 Elo+
Party 4
Fafnir
Fafnir
Frank West877
Fafnir
Level 155
God Stats
4W - 7L
1,190 SR
Queue Stats
188W - 196L
1,235 Elo+
Party 1
Pele
Pele
StrawHat YZY
Pele
Level 58
God Stats
30W - 39L
1,500 SR
Queue Stats
36W - 50L
1,500 Elo+
Party 4
Olorun
Olorun
Tarpppp
Olorun
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
152W - 160L
1,235 Elo+
Party 1
Team Averages
Level 123
1,395 SR
1,308 Elo+

VS

Team Averages
Level 136
1,452 SR
1,443 Elo+
Sol
Sol
DrMuffinMcLuvin
Sol
Level 106
God Stats
0W - 4L
1,500 SR
Queue Stats
20W - 24L
1,500 Elo+
Party 3
Surtr
Surtr
GOLDringOfDeath
Surtr
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
SpiritTabby
Merlin
Level 149
God Stats
33W - 34L
1,258 SR
Queue Stats
190W - 195L
1,213 Elo+
Solo
Sylvanus
Sylvanus
Sploogo
Sylvanus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
bobthepie7420
Mercury
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
8,477
1,060
6,350
8,582
4,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Feitan Plays
Thanatos
14
5 / 2 / 3
9,114
1,139
8,493
8,198
3,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 0 / 9
9,119
1,140
4,969
8,419
9,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 0 / 6
8,081
1,010
5,339
6,204
2,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Tarpppp
Olorun
14
3 / 3 / 7
9,006
1,126
15,911
12,487
5,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

305

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
8,269
1,034
9,171
9,143
3,172
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 6 / 3
8,208
1,026
12,999
16,850
10,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
2 / 0 / 3
8,752
1,094
3,533
3,066
1,376
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Sploogo
Sylvanus
14
2 / 2 / 3
8,564
1,071
11,643
13,409
8,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
13
0 / 0 / 3
7,222
903
1,567
2,281
982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
12
Kills
7
7
Deaths
12
33
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
1
4
5
0.88
W
Thanatos
Feitan Plays
Thanatos
5
2
3
3.25
W
1
0
9
5.5
L
2
6
3
0.58
L
Merlin
2
0
3
3.5
L
Sylvanus
Sploogo
Sylvanus
2
2
3
1.75
W
1
0
6
4
W
Olorun
Tarpppp
Olorun
3
3
7
2.17
L
Mercury
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,062
Damage
38,913
43,890
Taken
44,749
25,823
Mitigated
24,059
16,401
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,350
2,896
35
1,504
8,582
4,254
0
5,394
3,188
353
20,403
L
9,171
3,175
0
1,204
9,143
3,172
0
4,247
4,896
20,620
0
W
Thanatos
Feitan Plays
Thanatos
8,493
2,413
0
4,365
8,198
3,714
0
5,352
2,846
0
20,089
W
4,969
1,228
2,125
2,870
8,419
9,586
0
3,265
5,154
9,130
0
L
12,999
4,976
0
2,171
16,850
10,504
0
9,366
7,484
210
25,236
L
Merlin
3,533
213
0
51
3,066
1,376
0
468
2,598
34,726
0
L
Sylvanus
Sploogo
Sylvanus
11,643
1,748
2,161
5,019
13,409
8,025
0
6,012
7,397
23,707
0
W
5,339
1,757
0
1,156
6,204
2,968
0
3,574
2,630
0
23,516
W
Olorun
Tarpppp
Olorun
15,911
7,653
775
3,571
12,487
5,301
0
6,942
5,545
34,283
0
L
Mercury
1,567
645
0
400
2,281
982
0
1,011
1,270
0
4,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,797
Gold Earned
41,015
165
Minions Killed
164
6
Camps Cleared
6
744,078
Distance Traveled
621,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,477
1,060
43
5
0
159,980
0
L
Sol
8,269
1,034
22
3
2
127,292
0
W
Thanatos
9,114
1,139
30
4
2
165,604
0
W
Fafnir
9,119
1,140
6
1
0
147,134
0
L
Surtr
8,208
1,026
33
4
2
141,056
0
L
Merlin
8,752
1,094
71
9
2
143,510
0
L
Sylvanus
8,564
1,071
31
4
0
133,272
0
W
Pele
8,081
1,010
39
5
3
133,566
0
W
Olorun
9,006
1,126
47
6
1
137,794
0
L
Mercury
7,222
903
7
1
0
76,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role