Player Matchup

Artemis
Artemis
Baby__Jack
Artemis
Level 107
God Stats
4W - 9L
1,500 SR
Queue Stats
79W - 70L
1,500 Elo+
Solo
Hel
Hel
EmeraldDragnZhen
Hel
Level 126
God Stats
109W - 95L
1,685 SR
Queue Stats
440W - 425L
1,685 Elo+
Solo
Thanatos
Thanatos
F4z3 J4Y
Thanatos
Level 4
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Trizzy TC
Ymir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 1
Surtr
Surtr
ttvgudda704
Surtr
Level 123
God Stats
1W - 2L
1,715 SR
Queue Stats
13W - 16L
1,500 Elo+
Party 1
Team Averages
Level 78
1,580 SR
1,537 Elo+

VS

Team Averages
Level 112
1,387 SR
1,422 Elo+
Cthulhu
Cthulhu
Noodlemancerrrr
Cthulhu
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 41L
1,500 Elo+
Party 2
Lancelot
Lancelot
PineappleBob
Lancelot
Level 118
God Stats
12W - 6L
1,500 SR
Queue Stats
72W - 63L
1,500 Elo+
Party 2
Surtr
Surtr
TheGreatWhite3
Surtr
Level 124
God Stats
15W - 18L
1,131 SR
Queue Stats
137W - 129L
1,306 Elo+
Solo
Scylla
Scylla
Zimmonster
Scylla
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
52W - 44L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
tpr4life
Ah Puch
Level 127
God Stats
25W - 14L
1,304 SR
Queue Stats
139W - 121L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Baby__Jack
Artemis
14
3 / 0 / 1
7,802
780
4,944
5,592
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
0 / 5 / 5
6,971
697
4,855
11,814
11,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
F4z3 J4Y
Thanatos
12
1 / 7 / 3
6,987
699
1,791
10,114
4,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
1 / 5 / 2
7,339
734
6,215
13,756
14,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 3
7,523
752
11,336
14,797
11,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 10
7,392
739
7,189
9,960
7,930
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
PineappleBob
Lancelot
15
6 / 1 / 9
8,510
851
9,780
6,860
3,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 2 / 9
8,420
842
10,167
11,623
8,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Zimmonster
Scylla
16
6 / 0 / 7
8,974
897
10,413
3,696
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
tpr4life
Ah Puch
15
3 / 1 / 6
8,061
806
11,403
5,280
1,919
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
7
Kills
21
21
Deaths
7
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Artemis
Baby__Jack
Artemis
3
0
1
3.5
L
0
5
5
0.5
L
Thanatos
F4z3 J4Y
Thanatos
1
7
3
0.36
W
1
3
10
2
W
Lancelot
PineappleBob
Lancelot
6
1
9
10.5
W
5
2
9
4.75
L
Ymir
1
5
2
0.4
W
Scylla
Zimmonster
Scylla
6
0
7
9.5
W
Ah Puch
tpr4life
Ah Puch
3
1
6
6
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,141
Damage
48,952
56,073
Taken
37,419
43,013
Mitigated
23,749
13,519
Healing
9,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Baby__Jack
Artemis
4,944
2,060
186
2,540
5,592
2,393
0
2,328
3,262
0
19,448
L
4,855
563
3,825
4,019
11,814
11,024
0
6,011
5,583
18,620
0
L
Thanatos
F4z3 J4Y
Thanatos
1,791
259
0
1,365
10,114
4,053
0
5,591
4,208
0
6,918
W
7,189
669
523
999
9,960
7,930
0
3,252
6,568
14,149
0
W
Lancelot
PineappleBob
Lancelot
9,780
2,142
0
1,220
6,860
3,914
0
1,794
4,976
0
29,897
W
10,167
3,072
211
4,141
11,623
8,563
574
3,329
8,075
224
28,559
L
Ymir
6,215
1,335
0
585
13,756
14,399
0
7,396
5,965
14,301
0
W
Scylla
Zimmonster
Scylla
10,413
992
0
250
3,696
1,423
2,623
1,392
2,256
36,997
481
W
Ah Puch
tpr4life
Ah Puch
11,403
230
0
2,188
5,280
1,919
116
1,021
4,166
35,367
0
L
11,336
3,311
0
999
14,797
11,144
0
7,163
7,291
623
30,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,622
Gold Earned
41,357
154
Minions Killed
276
0
Camps Cleared
0
941,938
Distance Traveled
1,043,816
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,802
780
39
4
0
187,399
0
L
Hel
6,971
697
47
5
0
190,257
0
L
Thanatos
6,987
699
10
1
0
194,107
0
W
Cthulhu
7,392
739
21
2
0
201,173
0
W
Lancelot
8,510
851
64
6
0
232,455
0
W
Surtr
8,420
842
46
5
0
204,578
0
L
Ymir
7,339
734
17
2
0
169,013
0
W
Scylla
8,974
897
93
9
0
198,720
1
W
Ah Puch
8,061
806
52
5
0
206,890
2
L
Surtr
7,523
752
41
4
0
201,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role