Player Matchup

Surtr
Surtr
Changdangs
Surtr
Level 47
God Stats
0W - 4L
1,285 SR
Queue Stats
2W - 9L
1,265 Elo+
Party 1
Cabrakan
Cabrakan
Datqt
Cabrakan
Level 46
God Stats
1W - 5L
1,389 SR
Queue Stats
11W - 13L
1,384 Elo+
Party 1
Poseidon
Poseidon
NobleJerk
Poseidon
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
askfjdfgdfg
Danzaburou
Level 67
God Stats
0W - 4L
1,285 SR
Queue Stats
6W - 11L
1,384 Elo+
Party 1
Mercury
Mercury
cellycelldoe
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,384 Elo+
Party 1
Team Averages
Level 50
1,392 SR
1,360 Elo+

VS

Team Averages
Level 43
1,503 SR
1,324 Elo+
Sol
Sol
IsolatedNews
Sol
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 16L
1,599 Elo+
Party 2
Atlas
Atlas
LightningCatZero
Atlas
Level 28
God Stats
1W - 3L
1,285 SR
Queue Stats
13W - 25L
1,019 Elo+
Party 3
Surtr
Surtr
MetricalHero
Surtr
Level 18
God Stats
3W - 2L
1,836 SR
Queue Stats
17W - 14L
1,599 Elo+
Party 2
Pele
Pele
MildMags
Pele
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,019 Elo+
Party 3
Skadi
Skadi
tubebitofiufiu15
Skadi
Level 44
God Stats
11W - 19L
1,395 SR
Queue Stats
13W - 22L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
9
0 / 4 / 0
5,323
444
6,926
12,590
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Datqt
Cabrakan
8
0 / 4 / 1
5,051
421
2,998
9,667
9,779
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
NobleJerk
Poseidon
10
1 / 6 / 0
6,148
512
6,673
9,088
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
askfjdfgdfg
Danzaburou
8
1 / 3 / 0
5,236
436
6,303
9,286
3,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
cellycelldoe
Mercury
8
0 / 3 / 0
5,501
458
1,990
9,462
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,269
606
3,966
6,684
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 1 / 7
6,569
547
4,285
8,522
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
4 / 0 / 1
7,340
612
10,732
16,069
10,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
13
8 / 0 / 2
8,287
691
7,981
10,567
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 1 / 3
7,014
585
6,645
8,407
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
19
20
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
4
0
0
L
Cabrakan
Datqt
Cabrakan
0
4
1
0.13
W
2
0
3
3.5
W
1
1
7
4.5
W
4
0
1
4.5
W
Pele
8
0
2
9
L
Poseidon
NobleJerk
Poseidon
1
6
0
0.17
L
Danzaburou
askfjdfgdfg
Danzaburou
1
3
0
0.33
L
Mercury
cellycelldoe
Mercury
0
3
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
33,609
50,093
Taken
50,249
24,887
Mitigated
28,833
6,260
Healing
22,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
6,926
3,100
0
2,448
12,590
6,406
0
1,498
11,092
352
30,869
L
Cabrakan
Datqt
Cabrakan
2,998
1,103
0
0
9,667
9,779
156
1,996
7,671
14,539
0
W
3,966
767
0
1,348
6,684
2,741
1,974
2,607
4,077
45,461
5,326
W
4,285
1,674
757
1,484
8,522
7,378
112
3,069
5,453
19,797
0
W
10,732
4,846
0
11,986
16,069
10,750
279
1,284
14,785
926
56,496
W
Pele
7,981
1,938
0
3,365
10,567
3,992
0
1,218
9,349
0
65,488
L
Poseidon
NobleJerk
Poseidon
6,673
602
0
110
9,088
2,648
0
2,737
6,351
36,079
319
L
Danzaburou
askfjdfgdfg
Danzaburou
6,303
3,670
0
3,338
9,286
3,346
456
1,412
7,874
0
33,806
L
Mercury
cellycelldoe
Mercury
1,990
656
0
364
9,462
2,708
0
1,016
8,446
0
32,276
W
6,645
2,390
259
2,980
8,407
3,972
0
1,543
6,864
0
46,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
36,479
259
Minions Killed
375
0
Camps Cleared
0
1,263,056
Distance Traveled
1,252,230
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,323
444
53
4
0
243,762
0
L
Cabrakan
5,051
421
22
2
0
228,511
0
W
Sol
7,269
606
85
7
0
223,920
0
W
Atlas
6,569
547
28
2
0
240,281
0
W
Surtr
7,340
612
92
8
0
216,773
0
W
Pele
8,287
691
90
8
0
315,256
2
L
Poseidon
6,148
512
74
6
0
248,328
0
L
Danzaburou
5,236
436
49
4
0
233,145
0
L
Mercury
5,501
458
61
5
0
309,310
0
W
Skadi
7,014
585
80
7
0
256,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role