Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Waaddle
Horus
Level 45
God Stats
3W - 1L
1,285 SR
Queue Stats
25W - 6L
1,693 Elo+
Party 1
Team Averages
Level 136
1,457 SR
1,539 Elo+

VS

Team Averages
Level 39
1,500 SR
1,637 Elo+
Merlin
Merlin
JBeren
Merlin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,715 Elo+
Party 2
Scylla
Scylla
Jose1503
Scylla
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 29L
1,771 Elo+
Solo
Loki
Loki
PositivePlayer88
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,485 Elo+
Solo
Surtr
Surtr
Punisher014
Surtr
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,715 Elo+
Party 2
Medusa
Medusa
motolucs
Medusa
Level 45
God Stats
4W - 3L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
5 / 1 / 5
7,019
1,404
7,642
5,827
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
11
2 / 0 / 5
6,588
1,318
3,733
2,116
951
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
 
Achilles
11
2 / 0 / 8
6,322
1,264
6,105
5,219
5,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
 
Tiamat
11
2 / 1 / 9
6,311
1,262
7,206
3,297
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Waaddle
Horus
11
2 / 0 / 10
6,444
1,289
6,212
3,800
3,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

456

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JBeren
Merlin
10
0 / 4 / 2
5,610
1,122
3,563
7,629
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Jose1503
Scylla
9
0 / 2 / 1
5,452
1,090
2,151
7,504
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,193
1,039
206
1,954
257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 0
5,619
1,124
4,143
12,540
8,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
motolucs
Medusa
9
0 / 2 / 1
5,210
1,042
976
2,977
934
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
13
Kills
1
2
Deaths
13
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
1
5
7.5
W
Kukulkan
 
Kukulkan
2
0
5
4.5
W
Achilles
 
Achilles
2
0
8
6
W
Tiamat
 
Tiamat
2
1
9
6.5
L
Merlin
JBeren
Merlin
0
4
2
0.25
L
Scylla
Jose1503
Scylla
0
2
1
0.25
L
0
2
1
0.25
L
1
3
0
0.33
W
Horus
Waaddle
Horus
2
0
10
7
L
Medusa
motolucs
Medusa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,898
Damage
11,039
20,259
Taken
32,604
14,213
Mitigated
13,934
5,810
Healing
881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
7,642
1,465
0
1,068
5,827
1,901
0
1,189
3,129
0
13,315
W
Kukulkan
 
Kukulkan
3,733
72
0
256
2,116
951
0
21
2,095
24,858
0
W
Achilles
 
Achilles
6,105
1,643
0
1,511
5,219
5,277
0
1,921
3,298
0
11,295
W
Tiamat
 
Tiamat
7,206
538
0
445
3,297
2,716
0
1,062
2,235
19,381
0
L
Merlin
JBeren
Merlin
3,563
480
0
0
7,629
2,237
0
2,677
4,708
8,633
0
L
Scylla
Jose1503
Scylla
2,151
515
0
0
7,504
2,118
0
2,374
5,009
11,959
0
L
206
0
0
130
1,954
257
0
174
1,672
0
2,289
L
4,143
1,458
0
727
12,540
8,388
0
4,508
7,561
159
8,006
W
Horus
Waaddle
Horus
6,212
2,495
731
1,799
3,800
3,368
0
1,680
2,026
0
9,360
L
Medusa
motolucs
Medusa
976
78
0
24
2,977
934
0
1,206
1,689
0
2,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,684
Gold Earned
27,084
113
Minions Killed
40
6
Camps Cleared
3
500,195
Distance Traveled
268,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,019
1,404
16
3
1
105,366
0
W
Kukulkan
6,588
1,318
48
10
3
94,309
0
W
Achilles
6,322
1,264
11
2
1
109,572
0
W
Tiamat
6,311
1,262
33
7
1
91,634
0
L
Merlin
5,610
1,122
7
1
0
69,193
0
L
Scylla
5,452
1,090
24
5
2
72,897
0
L
Loki
5,193
1,039
0
0
0
19,965
0
L
Surtr
5,619
1,124
9
2
1
73,679
0
W
Horus
6,444
1,289
5
1
0
99,314
0
L
Medusa
5,210
1,042
0
0
0
32,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role