Player Matchup

Achilles
Achilles
Gold V
Faydе
Achilles
Gold V
Level 108
God Stats
16W - 5L
1,285 SR
Queue Stats
173W - 50L
1,696 MMR
Party 1
Tyr
Tyr
Gold V
Murо
Tyr
Gold V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,696 MMR
Party 1
Chronos
Chronos
Gold V
Psvchο
Chronos
Gold V
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 41L
1,696 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,428 SR
1,696 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,498 SR
1,621 MMR
Medusa
Medusa
Gold III
GATSENG
Medusa
Gold III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
324W - 258L
1,714 MMR
Party 2
Agni
Agni
Gold IV
GOTCHA61
Agni
Gold IV
Level 128
God Stats
34W - 34L
1,495 SR
Queue Stats
117W - 83L
1,642 MMR
Party 2
Sobek
Sobek
Silver I
ScarZ_34
Sobek
Silver I
Level 147
God Stats
5W - 4L
1,500 SR
Queue Stats
153W - 155L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Faydе
Achilles
16
4 / 3 / 3
10,847
678
13,936
20,020
18,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Murо
Tyr
16
1 / 3 / 3
10,315
645
6,836
19,919
21,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
Psvchο
Chronos
17
2 / 5 / 4
11,116
695
15,151
14,629
6,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Ah Muzen CabAtlasNe ZhaThothFenrir

VS

Bans
Ao KuangOdinGilgameshAresHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GATSENG
Medusa
17
8 / 2 / 3
12,255
766
21,845
14,328
9,720
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
17
2 / 2 / 8
11,024
689
15,915
9,421
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
ScarZ_34
Sobek
17
1 / 3 / 10
12,026
752
8,056
24,080
32,915
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
11
11
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
Faydе
Achilles
4
3
3
1.83
W
Medusa
GATSENG
Medusa
8
2
3
4.75
W
Agni
2
2
8
3
L
Tyr
Murо
Tyr
1
3
3
0.83
L
Chronos
Psvchο
Chronos
2
5
4
0.8
W
Sobek
ScarZ_34
Sobek
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,923
Damage
45,816
54,568
Taken
47,829
46,390
Mitigated
46,732
8,536
Healing
18,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Faydе
Achilles
13,936
1,962
0
4,114
20,020
18,604
309
7,255
12,317
0
35,023
W
Medusa
GATSENG
Medusa
21,845
10,576
0
4,532
14,328
9,720
2,909
4,057
10,047
0
54,288
W
Agni
15,915
777
106
3,398
9,421
4,097
1,250
2,043
7,296
74,083
3,811
L
Tyr
Murо
Tyr
6,836
570
0
3,073
19,919
21,024
120
8,235
11,619
0
34,873
L
Chronos
Psvchο
Chronos
15,151
5,720
0
1,349
14,629
6,762
1,424
6,546
8,083
72,350
0
W
Sobek
ScarZ_34
Sobek
8,056
530
328
9,714
24,080
32,915
156
9,394
14,277
20,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
35,305
201
Minions Killed
206
0
Camps Cleared
0
925,906
Distance Traveled
909,212
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,847
678
38
2
0
305,807
1
W
Medusa
12,255
766
69
4
0
303,077
2
W
Agni
11,024
689
128
8
0
309,404
1
L
Tyr
10,315
645
48
3
0
327,085
0
L
Chronos
11,116
695
115
7
0
293,014
0
W
Sobek
12,026
752
9
1
0
296,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role