Player Matchup

Sun Wukong
Sun Wukong
DanielSan1028
Sun Wukong
Level 87
God Stats
10W - 4L
1,500 SR
Queue Stats
58W - 65L
1,500 Elo+
Solo
Bastet
Bastet
Dankydankjake
Bastet
Level 37
God Stats
46W - 32L
1,500 SR
Queue Stats
408W - 398L
1,176 Elo+
Party 1
Discordia
Discordia
Shirohei
Discordia
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 178L
1,176 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,284 Elo+

VS

Team Averages
Level 74
1,500 SR
1,565 Elo+
Hou Yi
Hou Yi
AlottaOtta
Hou Yi
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,502 Elo+
Party 2
Surtr
Surtr
SleepyPsyduck
Surtr
Level 27
God Stats
6W - 3L
1,500 SR
Queue Stats
13W - 3L
1,694 Elo+
Party 2
Zhong Kui
Zhong Kui
luis2110
Zhong Kui
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DanielSan1028
Sun Wukong
15
2 / 3 / 8
9,890
706
8,193
12,147
9,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
5 / 1 / 4
10,583
756
10,485
8,701
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Shirohei
Discordia
16
3 / 1 / 5
10,259
733
15,465
8,827
3,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AlottaOtta
Hou Yi
14
0 / 2 / 4
8,595
614
4,322
8,831
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 5 / 3
8,591
614
7,981
18,119
17,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
luis2110
Zhong Kui
15
4 / 3 / 1
9,753
697
9,355
13,722
9,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
10
Kills
5
5
Deaths
10
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AlottaOtta
Hou Yi
0
2
4
1
W
Sun Wukong
DanielSan1028
Sun Wukong
2
3
8
2
W
5
1
4
7
W
Discordia
Shirohei
Discordia
3
1
5
5.5
L
1
5
3
0.5
L
Zhong Kui
luis2110
Zhong Kui
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,143
Damage
21,658
29,675
Taken
40,672
17,092
Mitigated
30,101
5,616
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AlottaOtta
Hou Yi
4,322
2,313
0
802
8,831
3,341
0
4,914
3,917
0
19,940
W
Sun Wukong
DanielSan1028
Sun Wukong
8,193
2,375
0
3,093
12,147
9,177
476
2,396
9,751
0
39,795
W
10,485
2,088
0
1,885
8,701
4,166
1,715
2,862
5,839
0
35,473
W
Discordia
Shirohei
Discordia
15,465
1,685
0
638
8,827
3,749
1,323
4,336
4,491
64,769
1,503
L
7,981
1,235
0
2,070
18,119
17,317
0
6,727
11,392
336
26,328
L
Zhong Kui
luis2110
Zhong Kui
9,355
559
138
3,705
13,722
9,443
0
3,437
10,285
40,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,732
Gold Earned
26,939
223
Minions Killed
166
0
Camps Cleared
0
796,714
Distance Traveled
731,452
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,595
614
46
3
0
246,915
2
W
Sun Wukong
9,890
706
62
4
0
252,604
0
W
Bastet
10,583
756
53
4
0
285,137
0
W
Discordia
10,259
733
108
8
0
258,973
0
L
Surtr
8,591
614
34
2
0
238,964
0
L
Zhong Kui
9,753
697
86
6
0
245,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role