Player Matchup

The Morrigan
The Morrigan
Bronze III
Fieryshark112
The Morrigan
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,400 MMR
Party 1
Loki
Loki
Bronze III
Zerakue
Loki
Bronze III
Level 123
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 9L
1,463 MMR
Party 1
Chiron
Chiron
Bronze III
bucs1206
Chiron
Bronze III
Level 64
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 7L
1,400 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 85
1,356 SR
1,421 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,428 SR
1,432 MMR
Merlin
Merlin
Bronze III
HEll0-GaMinG-
Merlin
Bronze III
Level 82
God Stats
16W - 11L
1,500 SR
Queue Stats
63W - 71L
1,400 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
PredatorKin9
Gilgamesh
Bronze III
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
257W - 305L
1,448 MMR
Solo
Bellona
Bellona
Bronze III
YXVXY
Bellona
Bronze III
Level 122
God Stats
12W - 12L
1,285 SR
Queue Stats
32W - 37L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Fieryshark112
The Morrigan
14
3 / 8 / 1
10,452
653
9,616
15,067
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Loki
Zerakue
Loki
16
2 / 8 / 2
11,646
728
11,310
17,078
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
bucs1206
Chiron
14
0 / 5 / 3
9,360
585
9,848
13,246
5,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
IshtarThothSobekBaron SamediAchilles

VS

Bans
BastetArtemisHadesMedusaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 6
12,139
759
13,113
8,756
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
PredatorKin9
Gilgamesh
17
2 / 1 / 13
11,945
747
7,786
19,084
17,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
YXVXY
Bellona
17
11 / 2 / 7
12,583
786
16,948
18,281
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
21
21
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Fieryshark112
The Morrigan
3
8
1
0.44
W
8
2
6
5.5
W
Gilgamesh
PredatorKin9
Gilgamesh
2
1
13
8.5
W
Bellona
YXVXY
Bellona
11
2
7
7.25
L
Loki
Zerakue
Loki
2
8
2
0.38
L
Chiron
bucs1206
Chiron
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,774
Damage
37,847
45,391
Taken
46,121
20,179
Mitigated
33,517
7,908
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Fieryshark112
The Morrigan
9,616
1,541
0
2,253
15,067
6,514
56
4,928
9,635
35,368
1,296
W
13,113
470
324
144
8,756
3,462
1,344
1,687
7,069
61,261
0
W
Gilgamesh
PredatorKin9
Gilgamesh
7,786
1,954
1,159
4,070
19,084
17,155
1,234
4,250
14,834
0
44,268
W
Bellona
YXVXY
Bellona
16,948
4,520
0
5,148
18,281
12,900
735
2,421
15,846
0
55,582
L
Loki
Zerakue
Loki
11,310
2,612
0
2,419
17,078
8,506
0
4,342
12,170
0
54,876
L
Chiron
bucs1206
Chiron
9,848
2,970
280
2,956
13,246
5,159
22
3,861
9,020
0
26,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,458
Gold Earned
36,667
153
Minions Killed
214
0
Camps Cleared
0
798,441
Distance Traveled
906,932
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
10,452
653
48
3
0
223,490
0
W
Merlin
12,139
759
92
6
0
278,586
0
W
Gilgamesh
11,945
747
58
4
0
319,438
2
W
Bellona
12,583
786
64
4
0
308,908
0
L
Loki
11,646
728
78
5
0
307,333
0
L
Chiron
9,360
585
27
2
0
267,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role