Player Matchup

Thanatos
Thanatos
Bronze III
 
Thanatos
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
Midwhin87
King Arthur
Bronze III
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 41L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
cozyhime
Danzaburou
Bronze III
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 62L
1,500 MMR
Party 1
Atlas
Atlas
Bronze III
elgueroperron
Atlas
Bronze III
Level 182
God Stats
43W - 39L
1,500 SR
Queue Stats
244W - 213L
1,530 MMR
Party 1
Agni
Agni
Silver I
xilefalcon28
Agni
Silver I
Level 117
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 8L
1,512 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 144
1,457 SR
1,508 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 162
1,543 SR
1,509 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Bronze III
Lvl60Warrior
Rama
Bronze III
Level 194
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,517 MMR
Party 3
Fenrir
Fenrir
Bronze III
biggomz
Fenrir
Bronze III
Level 159
God Stats
2W - 0L
1,715 SR
Queue Stats
13W - 6L
1,517 MMR
Party 3
Gilgamesh
Gilgamesh
Bronze III
xDrewDrop
Gilgamesh
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 46L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 2 / 1
5,256
526
2,921
7,236
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Midwhin87
King Arthur
10
1 / 0 / 0
5,664
566
5,039
10,460
7,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
cozyhime
Danzaburou
10
0 / 4 / 1
5,573
557
4,847
10,282
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 4 / 1
4,755
476
3,028
9,877
6,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,844
584
4,991
6,206
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ThorIshtarNe ZhaLancelot

VS

Bans
Ao KuangThothMauiHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 4
6,245
625
4,082
5,851
2,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
 
Bacchus
10
2 / 1 / 6
6,083
608
2,358
7,221
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 3
6,863
686
8,783
9,782
3,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
biggomz
Fenrir
12
7 / 0 / 3
7,418
742
7,432
8,335
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
xDrewDrop
Gilgamesh
10
0 / 1 / 0
5,621
562
7,386
9,659
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
12
12
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
1
0.75
W
Sol
 
Sol
0
0
4
2
W
Bacchus
 
Bacchus
2
1
6
5
W
3
0
3
4.5
L
King Arthur
Midwhin87
King Arthur
1
0
0
1
W
Fenrir
biggomz
Fenrir
7
0
3
8.5
L
Danzaburou
cozyhime
Danzaburou
0
4
1
0.13
L
0
4
1
0.13
W
Gilgamesh
xDrewDrop
Gilgamesh
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
30,041
44,061
Taken
40,848
23,541
Mitigated
23,372
16,256
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,921
1,079
0
5,438
7,236
2,989
0
503
6,733
0
31,311
W
Sol
 
Sol
4,082
1,505
0
3,485
5,851
2,313
975
4,035
1,816
41,168
6,003
W
Bacchus
 
Bacchus
2,358
259
0
2,342
7,221
5,829
0
1,730
5,491
18,232
0
W
8,783
7,454
0
6,957
9,782
3,770
168
715
9,067
0
57,275
L
King Arthur
Midwhin87
King Arthur
5,039
545
0
2,858
10,460
7,961
0
539
9,921
0
37,528
W
Fenrir
biggomz
Fenrir
7,432
2,726
0
2,261
8,335
3,407
0
1,539
6,796
0
53,143
L
Danzaburou
cozyhime
Danzaburou
4,847
2,374
0
4,466
10,282
3,785
0
791
9,491
0
40,995
L
3,028
1,204
309
2,154
9,877
6,666
0
2,270
7,607
15,738
0
W
Gilgamesh
xDrewDrop
Gilgamesh
7,386
1,936
0
2,655
9,659
8,053
0
0
9,659
1,137
40,870
L
4,991
143
0
1,031
6,206
2,140
0
2,802
3,404
50,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,092
Gold Earned
32,230
320
Minions Killed
365
0
Camps Cleared
0
1,104,724
Distance Traveled
1,021,110
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,256
526
51
5
0
249,935
0
W
Sol
6,245
625
98
10
0
189,559
0
W
Bacchus
6,083
608
16
2
0
215,284
5
W
Rama
6,863
686
98
10
0
187,139
1
L
King Arthur
5,664
566
69
7
0
233,956
0
W
Fenrir
7,418
742
89
9
0
248,077
1
L
Danzaburou
5,573
557
78
8
0
191,760
1
L
Atlas
4,755
476
16
2
0
208,102
3
W
Gilgamesh
5,621
562
64
6
0
181,051
1
L
Agni
5,844
584
106
11
0
220,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role