Player Matchup

Ra
Ra
BamfBalin
Ra
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Hachiman
Hachiman
BlackDrake357
Hachiman
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Ymir
Ymir
Bonk2134
Ymir
Level 14
God Stats
8W - 11L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1
Mercury
Mercury
PlatinumXL
Mercury
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Surtr
Surtr
RaidenRen
Surtr
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Party 1
Team Averages
Level 54
1,500 SR
1,500 Elo+

VS

Team Averages
Level 40
1,500 SR
1,500 Elo+
Izanami
Izanami
DoubledMint
Izanami
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 25L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SomberMemories
Morgan Le Fay
Level 27
God Stats
5W - 9L
1,500 SR
Queue Stats
110W - 131L
1,500 Elo+
Party 2
Surtr
Surtr
Verum Diablo
Surtr
Level 67
God Stats
7W - 7L
1,500 SR
Queue Stats
257W - 275L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Yeyito04
Sylvanus
Level 28
God Stats
3W - 8L
1,500 SR
Queue Stats
24W - 34L
1,500 Elo+
Party 2
Thor
Thor
peasncarrots07
Thor
Level 39
God Stats
4W - 12L
1,500 SR
Queue Stats
77W - 92L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 3
8,697
621
3,149
6,503
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
BlackDrake357
Hachiman
11
1 / 0 / 2
6,919
494
14,021
8,333
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
11
1 / 1 / 1
7,118
508
4,228
11,101
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
PlatinumXL
Mercury
18
7 / 1 / 2
10,113
722
9,058
9,649
3,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Surtr
RaidenRen
Surtr
14
2 / 1 / 2
8,743
625
8,438
12,558
9,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoubledMint
Izanami
9
0 / 1 / 1
5,926
423
9,041
11,363
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
SomberMemories
Morgan Le Fay
13
0 / 4 / 1
7,387
528
6,127
8,543
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 1
7,493
535
6,810
13,968
15,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
Yeyito04
Sylvanus
11
1 / 3 / 0
6,163
440
6,206
11,521
6,367
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
2 / 2 / 1
6,349
454
2,243
8,692
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
13
Kills
4
4
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Hachiman
BlackDrake357
Hachiman
1
0
2
2
W
Ymir
1
1
1
1.5
L
Izanami
DoubledMint
Izanami
0
1
1
0.5
W
Mercury
PlatinumXL
Mercury
7
1
2
8
W
Surtr
RaidenRen
Surtr
2
1
2
3
L
Morgan Le Fay
SomberMemories
Morgan Le Fay
0
4
1
0.13
L
1
3
1
0.5
L
Sylvanus
Yeyito04
Sylvanus
1
3
0
0.33
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,894
Damage
30,427
48,144
Taken
54,087
27,856
Mitigated
32,407
15,112
Healing
16,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,149
735
160
2,393
6,503
2,611
363
4,043
2,460
59,875
0
W
Hachiman
BlackDrake357
Hachiman
14,021
7,143
0
5,410
8,333
2,882
848
2,079
6,254
0
61,348
W
Ymir
4,228
161
348
2,628
11,101
8,415
203
3,606
7,495
17,471
0
L
Izanami
DoubledMint
Izanami
9,041
5,982
0
3,658
11,363
4,278
0
1,835
9,528
0
49,366
W
Mercury
PlatinumXL
Mercury
9,058
4,211
0
750
9,649
3,971
0
1,339
8,261
0
106,426
W
Surtr
RaidenRen
Surtr
8,438
4,069
0
3,423
12,558
9,977
414
1,134
10,773
1,470
67,241
L
Morgan Le Fay
SomberMemories
Morgan Le Fay
6,127
1,013
0
399
8,543
3,905
925
1,823
6,720
52,539
1,002
L
6,810
2,637
0
2,962
13,968
15,019
0
308
13,660
620
54,385
L
Sylvanus
Yeyito04
Sylvanus
6,206
2,466
2,338
3,735
11,521
6,367
390
2,341
9,180
29,234
0
L
2,243
588
0
3,296
8,692
2,838
0
1,436
7,256
0
30,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,590
Gold Earned
33,318
522
Minions Killed
369
0
Camps Cleared
0
1,432,181
Distance Traveled
1,185,000
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,697
621
114
8
0
278,477
0
W
Hachiman
6,919
494
109
8
0
255,819
0
W
Ymir
7,118
508
20
1
0
275,390
0
L
Izanami
5,926
423
81
6
0
256,561
1
W
Mercury
10,113
722
157
11
0
351,564
0
W
Surtr
8,743
625
122
9
0
270,931
0
L
Morgan Le Fay
7,387
528
99
7
0
234,175
0
L
Surtr
7,493
535
103
7
0
271,081
0
L
Sylvanus
6,163
440
33
2
0
230,688
0
L
Thor
6,349
454
53
4
0
192,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role