Player Matchup

Medusa
Medusa
Eskhal
Medusa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,319 Elo+
Solo
Horus
Horus
Noycii
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,636 Elo+
Solo
Zhong Kui
Zhong Kui
SumSum7
Zhong Kui
Level 126
God Stats
2W - 2L
1,591 SR
Queue Stats
102W - 89L
1,518 Elo+
Party 2
He Bo
He Bo
Sv3nito
He Bo
Level 128
God Stats
2W - 1L
1,511 SR
Queue Stats
123W - 127L
1,504 Elo+
Party 2
Fafnir
Fafnir
atraquas
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 104
1,520 SR
1,495 Elo+

VS

Team Averages
Level 113
1,593 SR
1,600 Elo+
Guan Yu
Guan Yu
Dosserrr
Guan Yu
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,762 Elo+
Solo
Chaac
Chaac
MrErrorJr
Chaac
Level 85
God Stats
6W - 4L
1,425 SR
Queue Stats
221W - 195L
1,532 Elo+
Party 1
Hera
Hera
NiecoDlhsie
Hera
Level 60
God Stats
9W - 2L
1,701 SR
Queue Stats
126W - 106L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
gSkart
Ah Puch
Level 152
God Stats
2W - 2L
1,563 SR
Queue Stats
161W - 127L
1,550 Elo+
Party 1
Discordia
Discordia
somMelon
Discordia
Level 127
God Stats
1W - 0L
1,777 SR
Queue Stats
110W - 62L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eskhal
Medusa
16
2 / 5 / 5
8,936
687
11,800
13,564
7,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Noycii
Horus
15
2 / 7 / 7
8,938
688
4,792
19,635
15,411
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
SumSum7
Zhong Kui
17
4 / 7 / 4
10,314
793
23,969
20,939
11,970
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
Sv3nito
He Bo
14
4 / 11 / 1
9,187
707
12,209
15,771
6,598
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
atraquas
Fafnir
15
1 / 7 / 7
9,478
729
3,953
19,153
28,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dosserrr
Guan Yu
17
5 / 2 / 23
10,523
809
9,933
17,598
16,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
MrErrorJr
Chaac
18
6 / 3 / 18
10,911
839
12,899
24,676
25,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
5 / 4 / 22
10,712
824
16,325
11,983
5,259
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
gSkart
Ah Puch
19
11 / 2 / 18
11,803
908
17,854
11,002
5,755
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
somMelon
Discordia
19
9 / 2 / 17
11,544
888
23,673
13,428
5,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
134
13
Kills
36
37
Deaths
13
24
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Dosserrr
Guan Yu
5
2
23
8.25
L
Medusa
Eskhal
Medusa
2
5
5
0.9
W
Chaac
MrErrorJr
Chaac
6
3
18
5
W
5
4
22
4
L
Horus
Noycii
Horus
2
7
7
0.79
L
Zhong Kui
SumSum7
Zhong Kui
4
7
4
0.86
L
He Bo
Sv3nito
He Bo
4
11
1
0.41
L
Fafnir
atraquas
Fafnir
1
7
7
0.64
W
Ah Puch
gSkart
Ah Puch
11
2
18
10
W
Discordia
somMelon
Discordia
9
2
17
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,723
Damage
80,684
89,062
Taken
78,687
70,478
Mitigated
57,863
18,169
Healing
44,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Dosserrr
Guan Yu
9,933
1,870
9,696
8,514
17,598
16,018
489
9,352
8,246
0
17,856
L
Medusa
Eskhal
Medusa
11,800
5,555
763
2,199
13,564
7,971
1,061
8,369
5,084
0
32,225
W
Chaac
MrErrorJr
Chaac
12,899
2,208
2,504
7,765
24,676
25,143
1,085
9,853
14,823
0
26,000
W
16,325
6,963
770
2,760
11,983
5,259
1,826
6,556
5,427
29,232
3,056
L
Horus
Noycii
Horus
4,792
2,182
4,578
3,344
19,635
15,411
328
13,956
5,412
0
9,427
L
Zhong Kui
SumSum7
Zhong Kui
23,969
331
184
4,387
20,939
11,970
0
12,957
7,532
44,548
0
L
He Bo
Sv3nito
He Bo
12,209
554
45
199
15,771
6,598
49
10,273
5,400
18,940
739
L
Fafnir
atraquas
Fafnir
3,953
1,600
165
2,305
19,153
28,528
64
9,266
9,676
7,040
0
W
Ah Puch
gSkart
Ah Puch
17,854
1,681
358
3,061
11,002
5,755
1,673
7,004
3,998
26,990
3,672
W
Discordia
somMelon
Discordia
23,673
790
3,748
5,372
13,428
5,688
2,791
6,995
6,433
44,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,853
Gold Earned
55,493
125
Minions Killed
150
0
Camps Cleared
0
969,762
Distance Traveled
1,186,425
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,523
809
14
1
0
261,985
0
L
Medusa
8,936
687
49
4
0
210,445
0
W
Chaac
10,911
839
19
1
0
252,971
0
W
Hera
10,712
824
33
3
0
217,844
0
L
Horus
8,938
688
8
1
0
196,110
0
L
Zhong Kui
10,314
793
49
4
0
177,212
0
L
He Bo
9,187
707
18
1
0
168,689
0
L
Fafnir
9,478
729
1
0
0
217,306
0
W
Ah Puch
11,803
908
32
2
0
227,324
7
W
Discordia
11,544
888
52
4
0
226,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role