Player Matchup

Tyr
Tyr
Blood18Snipe
Tyr
Level 162
God Stats
4W - 5L
1,409 SR
Queue Stats
134W - 141L
1,493 Elo+
Party 3
Cthulhu
Cthulhu
Jorge343
Cthulhu
Level 126
God Stats
1W - 0L
1,817 SR
Queue Stats
3W - 1L
1,591 Elo+
Solo
Charybdis
Charybdis
NEWDEL
Charybdis
Level 129
God Stats
7W - 6L
1,501 SR
Queue Stats
657W - 659L
1,502 Elo+
Party 3
Eset
Eset
atomickrider
Eset
Level 123
God Stats
2W - 0L
1,645 SR
Queue Stats
51W - 36L
1,486 Elo+
Solo
Bacchus
Bacchus
xWise Mindx
Bacchus
Level 124
God Stats
2W - 0L
1,857 SR
Queue Stats
107W - 100L
1,487 Elo+
Solo
Team Averages
Level 133
1,646 SR
1,512 Elo+

VS

Team Averages
Level 116
1,506 SR
1,460 Elo+
Odin
Odin
Alucard__64__
Odin
Level 128
God Stats
5W - 4L
1,625 SR
Queue Stats
224W - 209L
1,471 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FumCase2694
Morgan Le Fay
Level 61
God Stats
1W - 4L
1,247 SR
Queue Stats
151W - 144L
1,447 Elo+
Party 1
Fafnir
Fafnir
Gilfreid
Fafnir
Level 140
God Stats
3W - 3L
1,553 SR
Queue Stats
256W - 254L
1,458 Elo+
Party 2
Ne Zha
Ne Zha
Loose Buns8171
Ne Zha
Level 125
God Stats
0W - 3L
1,427 SR
Queue Stats
318W - 338L
1,504 Elo+
Party 1
Ares
Ares
bunnySenpai02
Ares
Level 124
God Stats
3W - 2L
1,676 SR
Queue Stats
161W - 161L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
9,339
718
12,526
17,566
22,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Jorge343
Cthulhu
17
4 / 5 / 11
10,774
829
17,686
15,488
19,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
NEWDEL
Charybdis
16
3 / 3 / 11
9,770
752
12,995
9,825
5,160
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
8 / 3 / 8
10,763
828
11,951
12,660
7,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
xWise Mindx
Bacchus
14
0 / 2 / 14
9,699
746
8,562
17,206
24,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
9,141
703
10,894
17,643
19,259
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
FumCase2694
Morgan Le Fay
16
1 / 4 / 6
9,145
703
17,841
13,699
7,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Gilfreid
Fafnir
16
2 / 5 / 4
9,737
749
7,235
21,201
25,683
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 6
8,503
654
10,042
7,122
3,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 3 / 6
10,401
800
6,191
13,687
21,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
43
17
Kills
13
14
Deaths
17
53
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
W
2
1
9
6.5
L
Morgan Le Fay
FumCase2694
Morgan Le Fay
1
4
6
1
L
Fafnir
Gilfreid
Fafnir
2
5
4
0.8
W
Cthulhu
Jorge343
Cthulhu
4
5
11
1.9
L
3
1
6
6
W
Charybdis
NEWDEL
Charybdis
3
3
11
2.83
W
8
3
8
4
L
4
3
6
2.33
W
Bacchus
xWise Mindx
Bacchus
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,720
Damage
52,203
72,745
Taken
73,352
79,616
Mitigated
77,795
31,603
Healing
20,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,894
1,615
675
1,039
17,643
19,259
455
10,109
7,534
0
19,692
W
12,526
1,792
1,689
7,692
17,566
22,940
264
6,245
10,792
0
25,850
L
Morgan Le Fay
FumCase2694
Morgan Le Fay
17,841
3,403
1,337
2,744
13,699
7,640
74
8,105
5,594
37,768
0
L
Fafnir
Gilfreid
Fafnir
7,235
3,737
772
5,931
21,201
25,683
198
9,563
11,638
16,034
0
W
Cthulhu
Jorge343
Cthulhu
17,686
985
3,934
1,538
15,488
19,182
612
5,605
9,417
30,043
337
L
10,042
2,170
1,540
3,378
7,122
3,626
0
3,213
3,909
0
20,786
W
Charybdis
NEWDEL
Charybdis
12,995
6,978
1,659
687
9,825
5,160
4,008
4,639
5,158
0
26,714
W
11,951
1,101
2,576
3,318
12,660
7,738
2,102
7,625
4,841
27,527
0
L
6,191
248
823
2,109
13,687
21,587
314
7,153
6,534
9,283
0
W
Bacchus
xWise Mindx
Bacchus
8,562
1,216
2,790
5,720
17,206
24,596
643
6,382
10,566
14,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,345
Gold Earned
46,927
131
Minions Killed
105
0
Camps Cleared
0
1,072,813
Distance Traveled
946,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,141
703
19
1
0
214,897
0
W
Tyr
9,339
718
22
2
0
239,964
0
L
Morgan Le Fay
9,145
703
47
4
0
233,798
0
L
Fafnir
9,737
749
13
1
0
182,890
0
W
Cthulhu
10,774
829
32
2
0
231,214
0
L
Ne Zha
8,503
654
19
1
0
117,353
0
W
Charybdis
9,770
752
35
3
0
175,330
0
W
Eset
10,763
828
31
2
0
226,377
0
L
Ares
10,401
800
7
1
0
197,248
0
W
Bacchus
9,699
746
11
1
0
199,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role