Player Matchup

Ganesha
Ganesha
AgostinoSanto
Ganesha
Level 127
God Stats
3W - 5L
1,316 SR
Queue Stats
273W - 316L
1,385 Elo+
Solo
Sylvanus
Sylvanus
SinTheKing
Sylvanus
Level 108
God Stats
2W - 0L
1,659 SR
Queue Stats
140W - 157L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
Sinerji
Cthulhu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,395 Elo+
Solo
Maui
Maui
monkeyD1312
Maui
Level 28
God Stats
1W - 2L
1,277 SR
Queue Stats
33W - 49L
1,361 Elo+
Party 1
Anhur
Anhur
pokaflontas
Anhur
Level 108
God Stats
1W - 1L
1,373 SR
Queue Stats
13W - 22L
1,321 Elo+
Party 1
Team Averages
Level 93
1,425 SR
1,370 Elo+

VS

Team Averages
Level 58
1,342 SR
1,402 Elo+
Sobek
Sobek
Kdarky
Sobek
Level 49
God Stats
0W - 1L
1,156 SR
Queue Stats
22W - 24L
1,435 Elo+
Solo
The Morrigan
The Morrigan
ManChakalFR
The Morrigan
Level 69
God Stats
2W - 2L
1,644 SR
Queue Stats
192W - 204L
1,391 Elo+
Party 2
Neith
Neith
ManKaarmaFR
Neith
Level 74
God Stats
3W - 5L
1,388 SR
Queue Stats
161W - 170L
1,405 Elo+
Party 2
Thanatos
Thanatos
Skysold
Thanatos
Level 69
God Stats
2W - 6L
1,295 SR
Queue Stats
140W - 131L
1,430 Elo+
Solo
Horus
Horus
Yepyep33243
Horus
Level 28
God Stats
0W - 2L
1,228 SR
Queue Stats
39W - 67L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
14
0 / 2 / 22
8,693
869
11,692
16,713
21,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
SinTheKing
Sylvanus
14
4 / 2 / 13
8,606
861
8,921
17,697
14,702
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Sinerji
Cthulhu
16
6 / 2 / 15
9,028
903
11,128
14,486
18,124
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 4 / 17
7,777
778
5,358
15,141
15,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
11 / 1 / 11
10,170
1,017
13,553
9,200
5,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kdarky
Sobek
11
1 / 5 / 8
6,810
681
3,129
13,937
13,760
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
ManChakalFR
The Morrigan
12
2 / 5 / 3
7,130
713
10,345
6,956
2,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
6 / 3 / 2
7,991
799
16,122
10,635
4,888
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Skysold
Thanatos
12
2 / 6 / 4
7,346
735
5,929
11,450
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 4
6,533
653
2,375
11,055
12,434
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
32
22
Kills
11
11
Deaths
23
78
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ganesha
0
2
22
5.5
L
Sobek
Kdarky
Sobek
1
5
8
1
L
The Morrigan
ManChakalFR
The Morrigan
2
5
3
0.7
L
6
3
2
2.33
W
Sylvanus
SinTheKing
Sylvanus
4
2
13
5.25
W
Cthulhu
Sinerji
Cthulhu
6
2
15
6.75
L
Thanatos
Skysold
Thanatos
2
6
4
0.67
L
0
4
4
0.5
W
1
4
17
2.38
W
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,652
Damage
37,900
73,237
Taken
54,033
75,161
Mitigated
37,891
33,846
Healing
16,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
11,692
197
1,675
3,080
16,713
21,625
265
3,016
13,697
24,464
0
L
Sobek
Kdarky
Sobek
3,129
28
638
1,658
13,937
13,760
0
9,125
4,812
5,055
0
L
The Morrigan
ManChakalFR
The Morrigan
10,345
2,157
1,737
816
6,956
2,485
0
5,994
962
16,337
990
L
16,122
4,873
408
2,329
10,635
4,888
0
7,515
3,120
0
30,156
W
Sylvanus
SinTheKing
Sylvanus
8,921
2,575
10,602
6,151
17,697
14,702
1,263
2,474
15,223
15,504
0
W
Cthulhu
Sinerji
Cthulhu
11,128
760
2,940
1,383
14,486
18,124
489
2,987
11,499
28,435
0
L
Thanatos
Skysold
Thanatos
5,929
610
1,219
3,071
11,450
4,324
234
8,112
3,338
0
10,548
L
2,375
833
2,346
2,198
11,055
12,434
36
6,353
4,702
0
6,854
W
5,358
896
1,220
2,122
15,141
15,625
333
2,206
12,935
7,435
0
W
13,553
8,092
2,785
1,888
9,200
5,085
3,989
1,908
7,006
0
28,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,274
Gold Earned
35,810
93
Minions Killed
86
0
Camps Cleared
0
935,298
Distance Traveled
764,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,693
869
1
0
0
187,055
0
L
Sobek
6,810
681
6
1
0
143,691
0
L
The Morrigan
7,130
713
15
2
0
134,893
0
L
Neith
7,991
799
40
4
0
163,192
0
W
Sylvanus
8,606
861
16
2
0
170,522
0
W
Cthulhu
9,028
903
42
4
0
208,273
0
L
Thanatos
7,346
735
14
1
0
155,252
0
L
Horus
6,533
653
11
1
0
167,364
0
W
Maui
7,777
778
5
1
0
184,646
0
W
Anhur
10,170
1,017
29
3
0
184,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role