Player Matchup

Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
Marrodd
Hou Yi
Bronze III
Level 159
God Stats
4W - 4L
1,497 SR
Queue Stats
195W - 172L
1,538 MMR
Party 1
Ares
Ares
Bronze III
Spuwun
Ares
Bronze III
Level 149
God Stats
6W - 2L
1,607 SR
Queue Stats
29W - 19L
1,538 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Xyta Vuramee
Kukulkan
Bronze III
Level 168
God Stats
1W - 0L
1,644 SR
Queue Stats
2W - 0L
1,538 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 165
1,550 SR
1,523 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 151
1,581 SR
1,531 MMR
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
Killa-Joule
Athena
Bronze III
Level 138
God Stats
0W - 1L
1,678 SR
Queue Stats
1W - 1L
1,538 MMR
Solo
Chaac
Chaac
Bronze III
Yanslayer
Chaac
Bronze III
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 135L
1,538 MMR
Solo
Izanami
Izanami
Bronze III
l1lRealitylKing
Izanami
Bronze III
Level 94
God Stats
20W - 21L
1,549 SR
Queue Stats
58W - 70L
1,539 MMR
Solo
Hun Batz
Hun Batz
Bronze III
van456456
Hun Batz
Bronze III
Level 170
God Stats
0W - 2L
1,676 SR
Queue Stats
2W - 2L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 0 / 2
6,400
711
4,744
8,436
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
 
Bellona
11
0 / 0 / 1
6,098
678
4,375
5,375
5,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Marrodd
Hou Yi
10
3 / 1 / 2
5,600
622
6,792
6,821
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Spuwun
Ares
8
0 / 0 / 3
5,155
573
2,069
6,746
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Xyta Vuramee
Kukulkan
9
1 / 0 / 1
5,633
626
2,799
3,175
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
LokiCliodhnaCernunnosMauiAo Kuang

VS

Bans
ThorThanatosSolPoseidonSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 0
4,851
539
1,326
3,372
933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
6
0 / 3 / 1
4,202
467
2,212
7,771
3,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Yanslayer
Chaac
10
0 / 0 / 0
5,375
597
2,685
7,405
6,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 3 / 0
4,735
526
3,011
6,441
1,871
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
van456456
Hun Batz
9
0 / 1 / 1
4,938
549
1,445
9,239
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
1
1
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
2
6
W
Bellona
 
Bellona
0
0
1
0.5
L
Nu Wa
 
Nu Wa
0
2
0
0
L
Athena
0
3
1
0.17
W
Hou Yi
Marrodd
Hou Yi
3
1
2
4
W
Ares
Spuwun
Ares
0
0
3
1.5
W
Kukulkan
Xyta Vuramee
Kukulkan
1
0
1
1.5
L
Chaac
Yanslayer
Chaac
0
0
0
0
L
1
3
0
0.33
L
Hun Batz
van456456
Hun Batz
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,779
Damage
10,679
30,553
Taken
34,228
16,697
Mitigated
16,187
12,922
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,744
2,174
0
2,940
8,436
3,210
0
805
7,631
0
37,111
W
Bellona
 
Bellona
4,375
1,846
0
2,793
5,375
5,862
0
251
5,124
0
44,902
L
Nu Wa
 
Nu Wa
1,326
45
0
543
3,372
933
0
1,386
1,894
33,334
374
L
Athena
2,212
1,046
200
1,919
7,771
3,999
0
773
6,998
12,968
0
W
Hou Yi
Marrodd
Hou Yi
6,792
4,574
0
3,777
6,821
2,450
0
1,541
5,280
0
40,339
W
Ares
Spuwun
Ares
2,069
365
0
2,325
6,746
4,070
0
850
5,896
18,257
0
W
Kukulkan
Xyta Vuramee
Kukulkan
2,799
522
0
1,087
3,175
1,105
0
953
2,222
43,000
0
L
Chaac
Yanslayer
Chaac
2,685
773
0
3,402
7,405
6,182
0
0
6,659
0
40,428
L
3,011
1,901
0
1,213
6,441
1,871
0
797
5,604
0
28,794
L
Hun Batz
van456456
Hun Batz
1,445
541
0
4,231
9,239
3,202
0
1,817
7,362
0
32,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
24,101
335
Minions Killed
279
0
Camps Cleared
0
950,129
Distance Traveled
911,645
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,400
711
54
6
0
219,309
0
W
Bellona
6,098
678
96
11
0
167,406
0
L
Nu Wa
4,851
539
56
6
0
178,272
4
L
Athena
4,202
467
11
1
0
159,768
2
W
Hou Yi
5,600
622
53
6
0
180,565
2
W
Ares
5,155
573
33
4
0
192,130
0
W
Kukulkan
5,633
626
99
11
0
190,719
6
L
Chaac
5,375
597
93
10
0
186,037
0
L
Izanami
4,735
526
60
7
0
175,022
0
L
Hun Batz
4,938
549
59
7
0
212,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role