Player Matchup

Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DynamoD69
Hercules
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 116L
1,381 Elo+
Party 1
Zhong Kui
Zhong Kui
Firetube118
Zhong Kui
Level 27
God Stats
2W - 3L
1,275 SR
Queue Stats
25W - 32L
1,366 Elo+
Party 1
Athena
Athena
HmmWell
Athena
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
cazan0wa
Izanami
Level 101
God Stats
23W - 20L
1,507 SR
Queue Stats
49W - 54L
1,350 Elo+
Party 3
Team Averages
Level 71
1,456 SR
1,419 Elo+

VS

Team Averages
Level 38
1,649 SR
1,316 Elo+
Arachne
Arachne
 
Arachne
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dracaniano99
Heimdallr
Level 13
God Stats
0W - 1L
1,793 SR
Queue Stats
0W - 5L
1,082 Elo+
Party 2
Olorun
Olorun
Krazcematick
Olorun
Level 49
God Stats
2W - 1L
1,833 SR
Queue Stats
28W - 47L
1,326 Elo+
Party 2
Atlas
Atlas
SilvertoothZ
Atlas
Level 40
God Stats
3W - 2L
1,621 SR
Queue Stats
14W - 19L
1,351 Elo+
Solo
King Arthur
King Arthur
bexert
King Arthur
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
7 / 1 / 1
8,489
653
11,686
10,718
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
DynamoD69
Hercules
10
0 / 3 / 2
6,185
476
6,971
14,769
13,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
Firetube118
Zhong Kui
12
3 / 2 / 1
7,132
549
10,642
13,146
9,260
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
HmmWell
Athena
11
1 / 1 / 2
6,550
504
2,352
6,176
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Izanami
cazan0wa
Izanami
11
2 / 4 / 4
6,958
535
6,526
8,581
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 2 / 1
6,651
512
8,185
12,433
5,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heimdallr
Dracaniano99
Heimdallr
10
4 / 3 / 1
6,528
502
5,109
8,053
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Olorun
11
1 / 4 / 2
6,827
525
9,743
14,441
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 2 / 4
6,390
492
5,187
8,073
4,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
bexert
King Arthur
10
1 / 2 / 1
5,852
450
6,993
14,260
11,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
13
Kills
11
11
Deaths
13
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
1
1
7.5
L
Arachne
 
Arachne
5
2
1
2.75
L
Heimdallr
Dracaniano99
Heimdallr
4
3
1
1.5
W
Hercules
DynamoD69
Hercules
0
3
2
0.33
W
Zhong Kui
Firetube118
Zhong Kui
3
2
1
1.75
W
Athena
HmmWell
Athena
1
1
2
2
L
Olorun
1
4
2
0.5
L
0
2
4
1
L
King Arthur
bexert
King Arthur
1
2
1
0.75
W
Izanami
cazan0wa
Izanami
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,177
Damage
35,217
53,390
Taken
57,260
36,274
Mitigated
31,691
20,493
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
11,686
4,876
0
6,237
10,718
6,227
30
2,085
8,633
2,314
75,387
L
Arachne
 
Arachne
8,185
5,974
0
2,905
12,433
5,369
0
1,339
11,094
0
39,452
L
Heimdallr
Dracaniano99
Heimdallr
5,109
1,759
0
2,298
8,053
3,011
0
939
7,114
0
30,792
W
Hercules
DynamoD69
Hercules
6,971
3,140
0
2,906
14,769
13,220
0
824
13,945
0
31,192
W
Zhong Kui
Firetube118
Zhong Kui
10,642
809
0
7,298
13,146
9,260
0
6,820
6,323
48,455
0
W
Athena
HmmWell
Athena
2,352
677
149
1,627
6,176
4,414
4
1,318
4,858
21,317
0
L
Olorun
9,743
5,045
301
5,780
14,441
6,650
240
9,968
4,473
52,328
6,102
L
5,187
2,398
161
2,102
8,073
4,959
0
1,142
6,931
22,729
0
L
King Arthur
bexert
King Arthur
6,993
1,551
0
2,695
14,260
11,702
0
268
13,992
0
29,169
W
Izanami
cazan0wa
Izanami
6,526
4,557
32
2,244
8,581
3,153
895
3,208
5,373
0
54,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,314
Gold Earned
32,248
337
Minions Killed
276
0
Camps Cleared
0
1,373,845
Distance Traveled
1,280,791
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,489
653
107
8
0
325,424
0
L
Arachne
6,651
512
60
5
0
299,444
0
L
Heimdallr
6,528
502
52
4
0
263,714
1
W
Hercules
6,185
476
48
4
0
259,175
2
W
Zhong Kui
7,132
549
69
5
0
276,996
0
W
Athena
6,550
504
29
2
0
290,107
4
L
Olorun
6,827
525
98
8
0
200,921
1
L
Atlas
6,390
492
31
2
0
261,031
3
L
King Arthur
5,852
450
35
3
0
255,681
2
W
Izanami
6,958
535
84
6
0
222,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role