Player Matchup

Artemis
Artemis
 
Artemis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BermudaSqaureXD
Surtr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 66L
1,300 Elo+
Party 1
Ares
Ares
GrimSyther
Ares
Level 108
God Stats
13W - 12L
1,471 SR
Queue Stats
113W - 141L
1,407 Elo+
Party 1
Ah Puch
Ah Puch
Soldierofthe7
Ah Puch
Level 47
God Stats
1W - 1L
1,699 SR
Queue Stats
5W - 3L
1,551 Elo+
Party 1
Lancelot
Lancelot
gemstone02
Lancelot
Level 109
God Stats
5W - 5L
1,515 SR
Queue Stats
285W - 344L
1,415 Elo+
Party 1
Team Averages
Level 86
1,537 SR
1,434 Elo+

VS

Team Averages
Level 100
1,520 SR
1,447 Elo+
Hel
Hel
HunterForMadness
Hel
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,556 Elo+
Party 2
Surtr
Surtr
SimplyTheOnion
Surtr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 175L
1,423 Elo+
Solo
Bakasura
Bakasura
SneakyMcSnakey
Bakasura
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,556 Elo+
Party 2
Khepri
Khepri
TheAustrianAngel
Khepri
Level 122
God Stats
18W - 11L
1,587 SR
Queue Stats
57W - 71L
1,348 Elo+
Party 3
Artemis
Artemis
monlom
Artemis
Level 121
God Stats
11W - 9L
1,513 SR
Queue Stats
73W - 89L
1,353 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 1 / 1
3,604
515
2,551
5,528
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

4
0 / 1 / 0
3,211
459
476
2,720
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 1
3,976
568
1,060
6,036
3,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
7
0 / 2 / 0
4,042
577
3,202
4,748
1,444
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
gemstone02
Lancelot
6
1 / 2 / 0
4,066
581
2,015
5,347
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 3
4,563
652
2,222
3,202
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
2 / 0 / 0
5,043
720
2,401
3,782
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
9
5 / 0 / 0
5,474
782
5,036
6,679
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 1 / 2
4,473
639
2,586
3,690
2,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
monlom
Artemis
7
0 / 0 / 2
3,927
561
4,127
2,378
842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
7
7
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
L
0
1
0
0
L
0
1
1
0.5
W
0
0
3
1.5
W
2
0
0
2
W
Bakasura
5
0
0
5
L
Ah Puch
0
2
0
0
W
0
1
2
1
L
Lancelot
gemstone02
Lancelot
1
2
0
0.5
W
Artemis
monlom
Artemis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,304
Damage
16,372
24,379
Taken
19,731
9,077
Mitigated
7,987
6,337
Healing
8,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,551
779
0
2,198
5,528
1,986
0
1,337
4,031
0
19,126
L
476
190
0
231
2,720
991
0
58
2,662
187
5,770
L
1,060
30
0
1,517
6,036
3,000
0
1,181
4,615
8,793
0
W
2,222
144
445
1,634
3,202
1,063
0
1,762
1,440
24,398
0
W
2,401
902
0
1,064
3,782
1,576
119
48
3,734
352
33,613
W
Bakasura
5,036
3,125
0
1,962
6,679
2,460
0
1,495
5,184
0
31,428
L
Ah Puch
3,202
453
0
537
4,748
1,444
0
1,934
2,637
22,333
0
W
2,586
0
0
1,181
3,690
2,046
0
484
3,206
15,726
0
L
Lancelot
gemstone02
Lancelot
2,015
429
0
1,854
5,347
1,656
0
356
4,551
0
14,831
W
Artemis
monlom
Artemis
4,127
1,717
72
1,931
2,378
842
0
521
1,857
0
21,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,899
Gold Earned
23,480
116
Minions Killed
241
0
Camps Cleared
0
666,936
Distance Traveled
751,907
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,604
515
23
3
0
133,723
0
L
Surtr
3,211
459
9
1
0
72,966
2
L
Ares
3,976
568
15
2
0
145,603
0
W
Hel
4,563
652
55
8
0
148,988
0
W
Surtr
5,043
720
60
9
0
143,485
0
W
Bakasura
5,474
782
67
10
0
194,212
2
L
Ah Puch
4,042
577
33
5
0
125,223
0
W
Khepri
4,473
639
11
2
0
134,799
2
L
Lancelot
4,066
581
36
5
0
189,421
0
W
Artemis
3,927
561
48
7
0
130,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role