Player Matchup

Horus
Horus
 
Horus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
DeviantLakes
Loki
Level 103
God Stats
6W - 1L
1,617 SR
Queue Stats
32W - 32L
1,450 Elo+
Party 1
Surtr
Surtr
WisaMiwa
Surtr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 138L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
benjgord
Nu Wa
Level 64
God Stats
2W - 0L
1,278 SR
Queue Stats
12W - 7L
1,454 Elo+
Party 1
Neith
Neith
xx_BigChung_xx
Neith
Level 36
God Stats
1W - 5L
1,213 SR
Queue Stats
25W - 24L
1,426 Elo+
Party 1
Team Averages
Level 68
1,421 SR
1,446 Elo+

VS

Team Averages
Level 51
1,483 SR
1,456 Elo+
Surtr
Surtr
CosaniTo__19YT
Surtr
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 25L
1,368 Elo+
Solo
Hera
Hera
Glashtyn_
Hera
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,367 Elo+
Party 3
Cthulhu
Cthulhu
Jake-Dou02
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,359 Elo+
Solo
Thor
Thor
Tigerinsane
Thor
Level 46
God Stats
1W - 4L
1,347 SR
Queue Stats
23W - 37L
1,379 Elo+
Solo
Jing Wei
Jing Wei
veggietale
Jing Wei
Level 44
God Stats
1W - 1L
1,566 SR
Queue Stats
2W - 2L
1,807 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 0 / 2
4,423
632
868
4,995
2,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
4 / 0 / 1
5,100
729
1,909
5,142
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
WisaMiwa
Surtr
8
0 / 0 / 1
4,736
677
2,778
6,121
2,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
benjgord
Nu Wa
7
1 / 1 / 1
4,634
662
1,863
4,236
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 0 / 3
3,845
549
3,931
4,405
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,811
402
0
107
37
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
8
1 / 2 / 0
4,518
645
2,482
2,650
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Jake-Dou02
Cthulhu
6
0 / 2 / 0
3,854
551
3,340
5,439
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,031
576
2,204
5,472
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
veggietale
Jing Wei
7
0 / 1 / 0
3,669
524
1,485
4,175
1,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
6
Kills
1
1
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
2
2
L
0
0
0
0
W
4
0
1
4.5
L
Hera
1
2
0
0.5
L
Cthulhu
Jake-Dou02
Cthulhu
0
2
0
0
L
0
1
0
0
W
Surtr
WisaMiwa
Surtr
0
0
1
0.5
W
Nu Wa
benjgord
Nu Wa
1
1
1
1.5
L
Jing Wei
veggietale
Jing Wei
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,349
Damage
9,511
24,899
Taken
17,843
9,351
Mitigated
6,580
15,008
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
868
403
1,042
2,874
4,995
2,303
0
1,421
3,574
0
9,097
L
0
0
0
0
107
37
0
107
0
0
0
W
1,909
588
0
3,235
5,142
1,520
0
266
4,876
0
30,460
L
Hera
2,482
201
0
0
2,650
764
0
1,549
1,101
29,687
0
L
Cthulhu
Jake-Dou02
Cthulhu
3,340
163
0
1,366
5,439
2,834
0
0
5,439
12,744
0
L
2,204
675
0
1,384
5,472
1,827
0
195
5,277
0
21,072
W
Surtr
WisaMiwa
Surtr
2,778
1,533
0
3,941
6,121
2,695
67
0
6,121
377
30,553
W
Nu Wa
benjgord
Nu Wa
1,863
312
0
1,375
4,236
1,358
0
2,272
1,964
24,257
0
L
Jing Wei
veggietale
Jing Wei
1,485
1,149
0
2,228
4,175
1,118
0
104
4,071
0
18,294
W
3,931
2,024
0
2,541
4,405
1,475
0
1,863
2,542
0
21,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,738
Gold Earned
18,883
207
Minions Killed
141
0
Camps Cleared
0
673,025
Distance Traveled
542,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,423
632
20
3
0
153,963
0
L
Surtr
2,811
402
0
0
0
11,456
0
W
Loki
5,100
729
56
8
0
148,507
0
L
Hera
4,518
645
51
7
0
138,989
0
L
Cthulhu
3,854
551
20
3
0
125,375
0
L
Thor
4,031
576
42
6
0
138,601
0
W
Surtr
4,736
677
48
7
0
131,583
0
W
Nu Wa
4,634
662
51
7
0
130,141
0
L
Jing Wei
3,669
524
28
4
0
128,467
0
W
Neith
3,845
549
32
5
0
108,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role