Player Matchup

Olorun
Olorun
Fishindude
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,420 Elo+
Party 1
Atlas
Atlas
ZakPCGamer
Atlas
Level 64
God Stats
13W - 7L
1,626 SR
Queue Stats
34W - 50L
1,343 Elo+
Party 1
Surtr
Surtr
wvlfgvng
Surtr
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,394 Elo+
Party 1
Team Averages
Level 67
1,542 SR
1,386 Elo+

VS

Team Averages
Level 38
1,373 SR
1,126 Elo+
Sol
Sol
SoundB07
Sol
Level 8
God Stats
0W - 2L
1,190 SR
Queue Stats
0W - 8L
1,020 Elo+
Party 2
Thanatos
Thanatos
SydKaos
Thanatos
Level 68
God Stats
0W - 1L
1,574 SR
Queue Stats
2W - 6L
1,385 Elo+
Solo
Cthulhu
Cthulhu
bandhuntadrew
Cthulhu
Level 38
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 12L
973 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fishindude
Olorun
15
6 / 2 / 8
9,753
813
12,110
8,533
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
14
5 / 3 / 10
9,994
833
8,671
15,630
16,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
wvlfgvng
Surtr
14
4 / 0 / 10
9,132
761
11,254
18,996
16,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,849
654
8,819
12,314
5,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SydKaos
Thanatos
12
2 / 4 / 2
7,906
659
9,069
9,241
4,109
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
12
2 / 6 / 3
8,783
732
9,884
17,869
21,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
15
Kills
5
5
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
Fishindude
Olorun
6
2
8
5
L
1
5
1
0.3
L
Thanatos
SydKaos
Thanatos
2
4
2
0.75
W
Atlas
5
3
10
3.33
L
Cthulhu
2
6
3
0.58
W
Surtr
wvlfgvng
Surtr
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,035
Damage
27,772
43,159
Taken
39,424
36,936
Mitigated
30,691
15,547
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Fishindude
Olorun
12,110
7,432
897
3,485
8,533
3,710
2,594
4,151
4,382
40,893
0
L
8,819
1,348
0
2,833
12,314
5,555
183
6,416
5,614
27,852
1,526
L
Thanatos
SydKaos
Thanatos
9,069
1,735
0
5,307
9,241
4,109
88
4,616
4,462
0
27,515
W
Atlas
8,671
4,289
859
2,525
15,630
16,296
90
6,403
9,227
27,849
0
L
Cthulhu
9,884
978
404
1,198
17,869
21,027
78
10,131
7,189
26,099
0
W
Surtr
wvlfgvng
Surtr
11,254
5,044
0
7,781
18,996
16,930
165
8,045
10,951
396
29,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,879
Gold Earned
24,538
116
Minions Killed
121
0
Camps Cleared
0
641,538
Distance Traveled
623,652
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,753
813
62
5
0
195,309
0
L
Sol
7,849
654
53
4
0
185,477
0
L
Thanatos
7,906
659
34
3
0
227,104
0
W
Atlas
9,994
833
18
2
0
203,670
0
L
Cthulhu
8,783
732
34
3
0
211,071
0
W
Surtr
9,132
761
36
3
0
242,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role