Player Matchup

Bacchus
Bacchus
FancyxHawkx
Bacchus
Level 153
God Stats
20W - 15L
1,535 SR
Queue Stats
141W - 157L
1,391 Elo+
Party 2
Mercury
Mercury
Little BossHogg
Mercury
Level 125
God Stats
1W - 1L
1,814 SR
Queue Stats
39W - 53L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
MexicanGod5078
Gilgamesh
Level 107
God Stats
0W - 1L
1,712 SR
Queue Stats
62W - 49L
1,586 Elo+
Solo
Ra
Ra
Xanthrax1
Ra
Level 105
God Stats
5W - 6L
1,452 SR
Queue Stats
197W - 169L
1,491 Elo+
Solo
Neith
Neith
luiplayz
Neith
Level 18
God Stats
1W - 1L
1,822 SR
Queue Stats
1W - 3L
1,535 Elo+
Party 2
Team Averages
Level 102
1,667 SR
1,488 Elo+

VS

Team Averages
Level 127
1,502 SR
1,486 Elo+
Neith
Neith
Allykatt2807
Neith
Level 22
God Stats
3W - 2L
1,348 SR
Queue Stats
3W - 5L
1,234 Elo+
Party 1
Olorun
Olorun
Bca012000
Olorun
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
Classicgamer706
Jormungandr
Level 155
God Stats
1W - 1L
1,562 SR
Queue Stats
61W - 73L
1,480 Elo+
Party 1
Surtr
Surtr
Moaningbonez
Surtr
Level 156
God Stats
2W - 2L
1,459 SR
Queue Stats
86W - 69L
1,578 Elo+
Solo
Fenrir
Fenrir
treyhawk14
Fenrir
Level 148
God Stats
5W - 3L
1,639 SR
Queue Stats
383W - 365L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FancyxHawkx
Bacchus
13
0 / 6 / 0
8,064
424
6,153
15,230
13,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 9 / 2
8,868
467
6,105
17,924
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
MexicanGod5078
Gilgamesh
15
5 / 4 / 1
9,997
526
13,164
22,752
28,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 7 / 0
8,721
459
4,845
14,779
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
luiplayz
Neith
11
0 / 9 / 0
6,887
362
4,420
14,080
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,648
455
2,896
9,434
3,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Bca012000
Olorun
17
6 / 0 / 3
10,790
568
8,277
10,724
5,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Classicgamer706
Jormungandr
14
2 / 0 / 9
9,269
488
4,864
11,455
10,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
11 / 2 / 7
11,528
607
22,103
21,470
13,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
treyhawk14
Fenrir
19
15 / 0 / 7
12,315
648
23,547
19,285
11,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
7
Kills
34
35
Deaths
8
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
0
6
2
0.17
W
Olorun
Bca012000
Olorun
6
0
3
7.5
W
Jormungandr
Classicgamer706
Jormungandr
2
0
9
6.5
L
Bacchus
FancyxHawkx
Bacchus
0
6
0
0
L
1
9
2
0.22
L
Gilgamesh
MexicanGod5078
Gilgamesh
5
4
1
1.38
W
11
2
7
7.25
L
1
7
0
0.14
L
Neith
luiplayz
Neith
0
9
0
0
W
Fenrir
treyhawk14
Fenrir
15
0
7
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,687
Damage
61,687
84,765
Taken
72,368
57,150
Mitigated
45,040
11,578
Healing
30,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,896
1,381
0
1,042
9,434
3,851
273
0
9,434
0
32,884
W
Olorun
Bca012000
Olorun
8,277
4,407
1,200
5,729
10,724
5,463
2,487
2,369
8,355
93,833
0
W
Jormungandr
Classicgamer706
Jormungandr
4,864
1,510
0
936
11,455
10,291
179
3,368
8,087
41,350
0
L
Bacchus
FancyxHawkx
Bacchus
6,153
529
249
1,529
15,230
13,059
822
4,551
10,679
52,796
0
L
6,105
3,051
0
755
17,924
6,321
0
1,685
16,239
0
76,377
L
Gilgamesh
MexicanGod5078
Gilgamesh
13,164
4,096
0
4,428
22,752
28,041
622
3,878
18,874
0
72,230
W
22,103
7,688
0
10,427
21,470
13,743
72
3,342
18,128
1,256
88,672
L
4,845
251
689
3,284
14,779
5,401
0
275
14,504
62,902
2,435
L
Neith
luiplayz
Neith
4,420
1,488
0
644
14,080
4,328
475
3,592
10,488
0
36,111
W
Fenrir
treyhawk14
Fenrir
23,547
8,224
0
10,798
19,285
11,692
2,543
2,234
17,051
0
113,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,537
Gold Earned
52,550
485
Minions Killed
512
0
Camps Cleared
0
1,626,850
Distance Traveled
2,005,099
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,648
455
56
3
0
309,268
0
W
Olorun
10,790
568
138
7
0
395,241
0
W
Jormungandr
9,269
488
63
3
0
444,899
6
L
Bacchus
8,064
424
75
4
0
362,920
0
L
Mercury
8,868
467
116
6
0
354,946
2
L
Gilgamesh
9,997
526
109
6
0
298,460
0
W
Surtr
11,528
607
114
6
0
419,129
3
L
Ra
8,721
459
133
7
0
344,798
0
L
Neith
6,887
362
52
3
0
265,726
0
W
Fenrir
12,315
648
141
7
0
436,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role