Player Matchup

Fenrir
Fenrir
Flufferkins
Fenrir
Level 127
God Stats
2W - 1L
1,434 SR
Queue Stats
143W - 166L
1,323 Elo+
Solo
Baba Yaga
Baba Yaga
Millious999
Baba Yaga
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Osiris
Osiris
TheKing433314
Osiris
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,426 Elo+
Solo
Raijin
Raijin
rencrow8976
Raijin
Level 29
God Stats
0W - 1L
1,147 SR
Queue Stats
32W - 50L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
xxclusivedxx
Cthulhu
Level 69
God Stats
0W - 1L
1,481 SR
Queue Stats
9W - 13L
1,315 Elo+
Solo
Team Averages
Level 53
1,412 SR
1,316 Elo+

VS

Team Averages
Level 103
1,412 SR
1,353 Elo+
Janus
Janus
Athena27
Janus
Level 117
God Stats
2W - 1L
1,455 SR
Queue Stats
73W - 102L
1,301 Elo+
Solo
Ne Zha
Ne Zha
ESCORPION24
Ne Zha
Level 193
God Stats
5W - 13L
1,177 SR
Queue Stats
1,207W - 1,292L
1,295 Elo+
Solo
Agni
Agni
Kikyo33
Agni
Level 27
God Stats
2W - 1L
1,277 SR
Queue Stats
44W - 23L
1,595 Elo+
Solo
Odin
Odin
Potato-_-Papi
Odin
Level 149
God Stats
10W - 5L
1,653 SR
Queue Stats
976W - 1,052L
1,451 Elo+
Solo
Cu Chulainn
Cu Chulainn
patisin
Cu Chulainn
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 8 / 5
6,936
631
3,007
12,101
5,232
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Baba Yaga
Millious999
Baba Yaga
13
2 / 5 / 6
8,155
741
4,765
10,283
4,971
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
2 / 6 / 3
7,688
699
6,314
13,584
7,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
15
5 / 5 / 3
8,358
760
6,482
9,662
4,199
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
xxclusivedxx
Cthulhu
13
3 / 7 / 2
8,085
735
9,352
14,043
8,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Athena27
Janus
14
5 / 3 / 11
8,998
818
9,178
6,345
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
13
1 / 3 / 15
8,172
743
6,612
8,111
3,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
Kikyo33
Agni
20
11 / 1 / 17
11,421
1,038
25,739
9,968
4,600
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
5 / 4 / 17
9,088
826
4,509
9,872
7,733
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cu Chulainn
patisin
Cu Chulainn
17
9 / 2 / 14
10,065
915
8,953
13,359
10,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
105
13
Kills
31
31
Deaths
13
19
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Janus
Athena27
Janus
5
3
11
3.5
W
Ne Zha
1
3
15
2.83
L
Fenrir
1
8
5
0.44
W
Agni
Kikyo33
Agni
11
1
17
19.5
L
Baba Yaga
Millious999
Baba Yaga
2
5
6
1
W
5
4
17
3.38
L
2
6
3
0.58
W
Cu Chulainn
patisin
Cu Chulainn
9
2
14
8
L
Raijin
5
5
3
1.3
L
Cthulhu
xxclusivedxx
Cthulhu
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,920
Damage
54,991
59,673
Taken
47,655
30,233
Mitigated
28,426
7,286
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Athena27
Janus
9,178
265
1,334
1,166
6,345
2,443
1,280
3,232
3,113
26,039
0
W
Ne Zha
6,612
1,165
303
1,762
8,111
3,524
0
3,580
4,531
0
9,981
L
Fenrir
3,007
730
245
773
12,101
5,232
0
7,567
4,374
0
3,835
W
Agni
Kikyo33
Agni
25,739
3,208
865
3,407
9,968
4,600
2,244
2,402
7,566
41,982
0
L
Baba Yaga
Millious999
Baba Yaga
4,765
110
371
2,273
10,283
4,971
0
6,992
3,272
10,945
0
W
4,509
866
2,014
1,630
9,872
7,733
387
2,484
7,388
0
8,081
L
6,314
2,096
0
2,020
13,584
7,770
0
5,608
7,820
0
18,356
W
Cu Chulainn
patisin
Cu Chulainn
8,953
2,161
307
2,048
13,359
10,126
1,245
6,666
6,693
76
19,122
L
Raijin
6,482
718
139
1,097
9,662
4,199
0
6,531
3,083
16,960
2,113
L
Cthulhu
xxclusivedxx
Cthulhu
9,352
470
0
368
14,043
8,061
0
7,796
6,027
14,213
1,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,222
Gold Earned
47,744
87
Minions Killed
126
0
Camps Cleared
0
829,408
Distance Traveled
951,582
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,998
818
44
4
0
144,731
0
W
Ne Zha
8,172
743
15
1
0
158,474
0
L
Fenrir
6,936
631
1
0
0
151,979
0
W
Agni
11,421
1,038
36
3
0
225,612
0
L
Baba Yaga
8,155
741
9
1
0
153,217
1
W
Odin
9,088
826
4
0
0
206,647
0
L
Osiris
7,688
699
34
3
0
188,855
0
W
Cu Chulainn
10,065
915
27
2
0
216,118
0
L
Raijin
8,358
760
27
2
0
169,455
0
L
Cthulhu
8,085
735
16
1
0
165,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role