Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
CQC-Greed
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,422 Elo+
Party 1
Bakasura
Bakasura
ElloCheshire
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,336 Elo+
Party 1
Hachiman
Hachiman
SlappCheeks
Hachiman
Level 109
God Stats
5W - 5L
1,531 SR
Queue Stats
259W - 287L
1,414 Elo+
Solo
Nike
Nike
xL3GiXxt_Gam3Rx
Nike
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,391 Elo+
Party 1
Team Averages
Level 67
1,506 SR
1,413 Elo+

VS

Team Averages
Level 141
1,508 SR
1,401 Elo+
Merlin
Merlin
AbioticComic678
Merlin
Level 144
God Stats
24W - 12L
1,578 SR
Queue Stats
410W - 439L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Benjaniel
Cthulhu
Level 151
God Stats
6W - 6L
1,438 SR
Queue Stats
181W - 197L
1,391 Elo+
Solo
Cernunnos
Cernunnos
Cherrios20
Cernunnos
Level 149
God Stats
3W - 6L
1,301 SR
Queue Stats
776W - 840L
1,405 Elo+
Solo
Amaterasu
Amaterasu
LEETJ99
Amaterasu
Level 124
God Stats
1W - 0L
1,748 SR
Queue Stats
35W - 45L
1,451 Elo+
Solo
Hachiman
Hachiman
bru2u
Hachiman
Level 137
God Stats
2W - 1L
1,477 SR
Queue Stats
187W - 245L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
3 / 3 / 11
9,693
692
14,622
13,539
7,619
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
CQC-Greed
Nemesis
15
2 / 7 / 7
8,481
606
7,982
17,108
14,266
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
ElloCheshire
Bakasura
9
0 / 7 / 5
7,491
535
2,968
11,028
6,110
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
SlappCheeks
Hachiman
20
12 / 3 / 7
12,602
900
14,882
13,531
7,614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 4 / 13
11,273
805
10,233
21,100
26,251
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 8
12,005
858
19,315
10,575
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Benjaniel
Cthulhu
18
2 / 5 / 16
11,017
787
12,955
20,117
31,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Cherrios20
Cernunnos
20
7 / 2 / 11
12,058
861
13,810
12,119
8,993
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
LEETJ99
Amaterasu
17
7 / 7 / 8
11,430
816
14,162
23,849
27,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
bru2u
Hachiman
16
2 / 5 / 8
10,455
747
7,118
9,873
4,423
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
75
21
Kills
24
24
Deaths
21
43
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
11
2.83
W
6
2
8
5
W
Cthulhu
Benjaniel
Cthulhu
2
5
16
2
L
Nemesis
CQC-Greed
Nemesis
2
7
7
0.79
W
Cernunnos
Cherrios20
Cernunnos
7
2
11
6.25
L
Bakasura
ElloCheshire
Bakasura
0
7
5
0.36
W
Amaterasu
LEETJ99
Amaterasu
7
7
8
1.57
L
Hachiman
SlappCheeks
Hachiman
12
3
7
5.17
W
Hachiman
bru2u
Hachiman
2
5
8
1.2
L
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,687
Damage
67,360
76,306
Taken
76,533
61,860
Mitigated
77,960
17,669
Healing
21,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,622
6,423
1,019
2,525
13,539
7,619
0
6,364
7,175
0
30,447
W
19,315
1,293
1,635
1,485
10,575
6,348
1,753
0
10,575
43,336
0
W
Cthulhu
Benjaniel
Cthulhu
12,955
1,423
3,208
2,669
20,117
31,122
494
0
19,981
27,245
0
L
Nemesis
CQC-Greed
Nemesis
7,982
1,205
608
1,568
17,108
14,266
809
7,489
9,617
0
11,956
W
Cernunnos
Cherrios20
Cernunnos
13,810
7,704
2,072
2,748
12,119
8,993
2,937
0
12,058
0
35,831
L
Bakasura
ElloCheshire
Bakasura
2,968
1,803
941
756
11,028
6,110
0
4,468
6,560
0
3,553
W
Amaterasu
LEETJ99
Amaterasu
14,162
6,698
405
5,410
23,849
27,074
594
0
23,692
0
23,531
L
Hachiman
SlappCheeks
Hachiman
14,882
9,297
1,637
4,056
13,531
7,614
1,266
5,901
7,630
0
37,503
W
Hachiman
bru2u
Hachiman
7,118
4,456
636
1,364
9,873
4,423
1,287
0
9,873
0
17,499
L
10,233
953
770
3,789
21,100
26,251
25
8,046
13,054
0
20,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,540
Gold Earned
56,965
119
Minions Killed
169
0
Camps Cleared
0
1,112,551
Distance Traveled
1,163,642
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,693
692
30
2
0
265,394
0
W
Merlin
12,005
858
47
3
0
244,536
0
W
Cthulhu
11,017
787
30
2
0
248,979
0
L
Nemesis
8,481
606
6
0
0
265,005
0
W
Cernunnos
12,058
861
44
3
0
230,337
0
L
Bakasura
7,491
535
6
0
0
148,846
0
W
Amaterasu
11,430
816
25
2
0
253,807
0
L
Hachiman
12,602
900
57
4
0
222,661
0
W
Hachiman
10,455
747
23
2
0
185,983
0
L
Nike
11,273
805
20
1
0
210,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role