Player Matchup

Fenrir
Fenrir
Cowabunga-DUKE
Fenrir
Level 151
God Stats
4W - 2L
1,691 SR
Queue Stats
246W - 257L
1,550 Elo+
Solo
Odin
Odin
Hermosillo1002
Odin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 173L
1,484 Elo+
Solo
Surtr
Surtr
Jamez5998
Surtr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 378L
1,456 Elo+
Solo
Xbalanque
Xbalanque
SunsetMax
Xbalanque
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
351W - 350L
1,464 Elo+
Solo
Agni
Agni
Tuca Mote6153
Agni
Level 159
God Stats
65W - 66L
1,541 SR
Queue Stats
1,224W - 1,296L
1,393 Elo+
Solo
Team Averages
Level 141
1,546 SR
1,469 Elo+

VS

Team Averages
Level 144
1,568 SR
1,459 Elo+
Surtr
Surtr
 
Surtr
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
OrionMontes
Bacchus
Level 85
God Stats
1W - 0L
1,734 SR
Queue Stats
2W - 1L
1,480 Elo+
Solo
Ishtar
Ishtar
nathan03010
Ishtar
Level 35
God Stats
3W - 1L
1,608 SR
Queue Stats
4W - 7L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,523
705
220
4,403
1,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 1 / 0
3,682
736
1,886
3,893
2,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
Jamez5998
Surtr
6
0 / 3 / 0
3,317
663
1,192
3,559
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
SunsetMax
Xbalanque
4
1 / 1 / 2
3,271
654
2,502
2,718
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 1 / 0
3,723
745
1,880
2,654
772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
3 / 0 / 0
4,188
838
2,317
4,465
2,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
 
Nu Wa
7
1 / 1 / 1
4,112
822
2,322
2,456
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
 
Kuzenbo
5
1 / 2 / 2
3,608
722
1,610
3,174
1,280
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
OrionMontes
Bacchus
5
2 / 1 / 0
3,739
748
1,647
3,342
1,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
6
0 / 0 / 1
3,508
702
1,980
2,310
564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
7
7
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
0
3
W
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Kuzenbo
 
Kuzenbo
1
2
2
1
L
0
1
0
0
L
2
1
0
2
L
Surtr
Jamez5998
Surtr
0
3
0
0
W
Bacchus
OrionMontes
Bacchus
2
1
0
2
L
Xbalanque
SunsetMax
Xbalanque
1
1
2
2
L
1
1
0
1
W
Ishtar
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,680
Damage
9,876
17,227
Taken
15,747
7,367
Mitigated
6,675
4,492
Healing
5,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,317
682
0
1,291
4,465
2,083
3
51
4,414
211
20,193
W
Nu Wa
 
Nu Wa
2,322
466
0
250
2,456
848
0
1,877
576
20,501
0
W
Kuzenbo
 
Kuzenbo
1,610
926
0
447
3,174
1,280
0
0
3,144
9,229
0
L
220
0
0
1,214
4,403
1,444
0
627
3,744
0
18,679
L
1,886
538
130
1,537
3,893
2,691
0
1,023
2,858
0
12,973
L
Surtr
Jamez5998
Surtr
1,192
562
0
205
3,559
1,668
0
534
3,013
336
13,505
W
Bacchus
OrionMontes
Bacchus
1,647
465
0
1,469
3,342
1,900
0
0
3,220
6,395
0
L
Xbalanque
SunsetMax
Xbalanque
2,502
1,209
0
1,281
2,718
792
0
1,564
1,142
0
11,419
L
1,880
91
0
125
2,654
772
108
1,663
815
23,160
0
W
Ishtar
1,980
1,363
0
2,007
2,310
564
0
0
2,277
0
14,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,516
Gold Earned
19,155
160
Minions Killed
132
0
Camps Cleared
0
533,402
Distance Traveled
533,085
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,188
838
44
9
0
106,013
0
W
Nu Wa
4,112
822
41
8
0
104,696
0
W
Kuzenbo
3,608
722
13
3
0
120,298
0
L
Fenrir
3,523
705
42
8
0
123,803
0
L
Odin
3,682
736
29
6
0
108,161
0
L
Surtr
3,317
663
27
5
0
114,707
0
W
Bacchus
3,739
748
6
1
0
116,481
0
L
Xbalanque
3,271
654
21
4
0
72,656
0
L
Agni
3,723
745
41
8
0
114,075
1
W
Ishtar
3,508
702
28
6
0
85,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role