Player Matchup

Pele
Pele
 
Pele
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bencevar
Achilles
Level 61
God Stats
6W - 9L
1,361 SR
Queue Stats
7W - 12L
1,262 Elo+
Party 1
Sylvanus
Sylvanus
kecske2
Sylvanus
Level 87
God Stats
1W - 0L
1,324 SR
Queue Stats
7W - 16L
1,247 Elo+
Party 1
Team Averages
Level 83
1,395 SR
1,337 Elo+

VS

Team Averages
Level 67
1,412 SR
1,433 Elo+
Sol
Sol
CAttynoir33
Sol
Level 43
God Stats
0W - 2L
1,483 SR
Queue Stats
13W - 17L
1,375 Elo+
Solo
Yu Huang
Yu Huang
Cyzuu
Yu Huang
Level 69
God Stats
0W - 1L
1,254 SR
Queue Stats
39W - 42L
1,461 Elo+
Party 2
Surtr
Surtr
KiritoKun465TTV
Surtr
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 55L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 0 / 4
8,346
759
8,317
7,885
3,026
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Bencevar
Achilles
15
3 / 0 / 5
8,401
764
7,218
11,248
7,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
kecske2
Sylvanus
15
3 / 0 / 5
8,135
740
3,516
6,950
5,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,217
656
7,040
6,462
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
Cyzuu
Yu Huang
12
0 / 3 / 0
7,400
673
9,319
6,954
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 4 / 0
6,932
630
3,712
10,056
6,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
9
Kills
0
0
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
4
5
W
Achilles
Bencevar
Achilles
3
0
5
5.5
L
0
2
0
0
L
Yu Huang
Cyzuu
Yu Huang
0
3
0
0
L
0
4
0
0
W
Sylvanus
kecske2
Sylvanus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,051
Damage
20,071
26,083
Taken
23,472
16,208
Mitigated
10,825
6,169
Healing
3,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,317
1,888
0
1,651
7,885
3,026
0
4,151
3,734
0
48,033
W
Achilles
Bencevar
Achilles
7,218
2,444
0
325
11,248
7,560
0
7,584
3,664
0
27,564
L
7,040
665
0
1,449
6,462
2,258
196
767
5,695
18,922
866
L
Yu Huang
Cyzuu
Yu Huang
9,319
975
0
1,101
6,954
2,236
89
1,290
5,664
34,939
1,369
L
3,712
1,213
0
1,210
10,056
6,331
0
1,362
8,694
278
19,384
W
Sylvanus
kecske2
Sylvanus
3,516
1,021
1,692
2,501
6,950
5,622
330
4,549
2,401
18,464
3,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
21,549
181
Minions Killed
138
0
Camps Cleared
0
611,590
Distance Traveled
614,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,346
759
80
7
0
233,808
0
W
Achilles
8,401
764
55
5
0
197,386
0
L
Sol
7,217
656
38
3
0
234,089
0
L
Yu Huang
7,400
673
70
6
0
189,328
0
L
Surtr
6,932
630
30
3
0
191,317
0
W
Sylvanus
8,135
740
46
4
0
180,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role