Player Matchup

Arachne
Arachne
AsianTwink305
Arachne
Level 126
God Stats
3W - 4L
1,713 SR
Queue Stats
74W - 77L
1,545 Elo+
Party 1
Atlas
Atlas
Chargussy
Atlas
Level 157
God Stats
6W - 12L
1,448 SR
Queue Stats
416W - 390L
1,613 Elo+
Party 3
Charybdis
Charybdis
SpooderFriand
Charybdis
Level 87
God Stats
23W - 23L
1,515 SR
Queue Stats
96W - 106L
1,470 Elo+
Solo
Poseidon
Poseidon
Th3BestGary
Poseidon
Level 106
God Stats
19W - 6L
1,752 SR
Queue Stats
351W - 311L
1,709 Elo+
Party 3
Surtr
Surtr
xCoconut21
Surtr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 159L
1,717 Elo+
Party 1
Team Averages
Level 121
1,586 SR
1,611 Elo+

VS

Team Averages
Level 128
1,535 SR
1,535 Elo+
Artemis
Artemis
BurnSetting
Artemis
Level 162
God Stats
2W - 5L
1,578 SR
Queue Stats
422W - 426L
1,478 Elo+
Party 4
Cupid
Cupid
ReallyJoker
Cupid
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,485 Elo+
Party 2
Surtr
Surtr
ZodiacV
Surtr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
392W - 367L
1,612 Elo+
Party 4
Baron Samedi
Baron Samedi
captainpistolman
Baron Samedi
Level 149
God Stats
4W - 7L
1,570 SR
Queue Stats
39W - 48L
1,597 Elo+
Party 2
Maui
Maui
iAm4r
Maui
Level 84
God Stats
18W - 18L
1,529 SR
Queue Stats
101W - 111L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
5 / 2 / 8
9,252
578
7,220
16,639
6,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Chargussy
Atlas
13
0 / 2 / 13
8,625
539
6,185
11,659
9,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
SpooderFriand
Charybdis
14
6 / 3 / 5
9,124
570
12,995
11,877
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Poseidon
Th3BestGary
Poseidon
17
7 / 1 / 4
10,335
646
12,821
8,111
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
17
4 / 1 / 2
9,955
622
11,857
19,171
15,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BurnSetting
Artemis
11
1 / 3 / 3
7,103
444
8,329
14,487
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 7 / 6
7,050
441
8,049
17,162
5,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
ZodiacV
Surtr
14
1 / 3 / 0
7,982
499
10,504
15,410
17,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
captainpistolman
Baron Samedi
14
4 / 4 / 1
8,872
555
10,443
10,504
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Maui
iAm4r
Maui
11
2 / 5 / 4
7,418
464
3,226
14,633
11,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
8
9
Deaths
22
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
5
2
8
4.5
L
Artemis
BurnSetting
Artemis
1
3
3
0.83
W
Atlas
Chargussy
Atlas
0
2
13
3.25
L
0
7
6
0.43
W
Charybdis
SpooderFriand
Charybdis
6
3
5
2.83
W
Poseidon
Th3BestGary
Poseidon
7
1
4
9
L
Surtr
ZodiacV
Surtr
1
3
0
0.33
L
Baron Samedi
captainpistolman
Baron Samedi
4
4
1
1.13
L
Maui
iAm4r
Maui
2
5
4
0.8
W
Surtr
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,078
Damage
40,551
67,457
Taken
72,196
40,266
Mitigated
45,975
20,055
Healing
14,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
7,220
3,750
0
4,982
16,639
6,756
23
3,180
13,459
0
64,814
L
Artemis
BurnSetting
Artemis
8,329
3,430
0
4,114
14,487
5,089
0
1,633
12,824
0
44,502
W
Atlas
Chargussy
Atlas
6,185
1,865
0
3,203
11,659
9,737
154
5,183
6,476
20,969
0
L
8,049
3,744
212
3,940
17,162
5,674
0
5,311
11,727
0
47,142
W
Charybdis
SpooderFriand
Charybdis
12,995
7,555
0
4,258
11,877
4,890
1,066
1,623
10,254
0
74,149
W
Poseidon
Th3BestGary
Poseidon
12,821
1,583
0
1,066
8,111
3,358
950
3,043
5,068
97,198
2,006
L
Surtr
ZodiacV
Surtr
10,504
4,825
0
2,464
15,410
17,669
0
838
14,572
717
70,109
L
Baron Samedi
captainpistolman
Baron Samedi
10,443
606
624
2,251
10,504
5,749
0
5,635
4,624
78,031
0
L
Maui
iAm4r
Maui
3,226
980
0
1,064
14,633
11,794
0
5,983
8,486
12,505
0
W
Surtr
11,857
4,489
0
6,546
19,171
15,525
146
1,056
18,115
3,170
94,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,291
Gold Earned
38,425
572
Minions Killed
409
0
Camps Cleared
0
1,724,779
Distance Traveled
1,473,817
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,252
578
87
5
0
414,488
0
L
Artemis
7,103
444
71
4
0
286,902
0
W
Atlas
8,625
539
28
2
0
356,311
5
L
Cupid
7,050
441
67
4
0
289,298
2
W
Charybdis
9,124
570
108
7
0
277,877
4
W
Poseidon
10,335
646
176
11
0
358,754
4
L
Surtr
7,982
499
114
7
0
297,993
0
L
Baron Samedi
8,872
555
135
8
0
285,272
0
L
Maui
7,418
464
22
1
0
314,352
9
W
Surtr
9,955
622
173
11
0
317,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role