Player Matchup

Ishtar
Ishtar
Silver I
 
Ishtar
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
AnisanNoDiff
Agni
Silver I
Level 199
God Stats
5W - 4L
1,673 SR
Queue Stats
492W - 494L
1,583 MMR
Solo
Athena
Athena
Silver I
Chanamahala
Athena
Silver I
Level 124
God Stats
5W - 1L
1,450 SR
Queue Stats
93W - 96L
1,569 MMR
Solo
Achilles
Achilles
Silver I
IOtherIAnotherI
Achilles
Silver I
Level 115
God Stats
2W - 1L
1,642 SR
Queue Stats
307W - 274L
1,583 MMR
Party 2
Fenrir
Fenrir
Silver I
Kuroxsaky
Fenrir
Silver I
Level 117
God Stats
3W - 0L
1,848 SR
Queue Stats
109W - 61L
1,583 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,623 SR
1,564 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 143
1,505 SR
1,571 MMR
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Dhekadenz
Kukulkan
Bronze III
Level 43
God Stats
1W - 1L
1,267 SR
Queue Stats
2W - 3L
1,600 MMR
Party 1
Izanami
Izanami
Bronze III
ELFØ
Izanami
Bronze III
Level 219
God Stats
42W - 22L
1,775 SR
Queue Stats
88W - 70L
1,584 MMR
Party 3
Ao Kuang
Ao Kuang
Bronze III
Snorzzie
Ao Kuang
Bronze III
Level 102
God Stats
0W - 3L
1,307 SR
Queue Stats
50W - 59L
1,584 MMR
Solo
Ymir
Ymir
Bronze III
inop
Ymir
Bronze III
Level 193
God Stats
17W - 15L
1,678 SR
Queue Stats
239W - 222L
1,584 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
4 / 1 / 4
6,789
679
10,000
9,770
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 0
6,573
657
2,867
3,658
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
10
1 / 0 / 6
5,958
596
2,236
10,136
5,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
11
4 / 0 / 1
6,592
659
6,642
6,665
7,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Kuroxsaky
Fenrir
11
8 / 2 / 5
7,113
711
11,610
9,583
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
UllrThanatosScylla

VS

Bans
RavanaThorHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 4 / 0
5,302
530
3,843
9,740
4,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Dhekadenz
Kukulkan
9
1 / 6 / 1
5,157
516
2,423
6,775
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
ELFØ
Izanami
8
1 / 2 / 0
5,226
523
4,982
8,563
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Snorzzie
Ao Kuang
9
1 / 3 / 0
5,352
535
2,142
8,806
2,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
inop
Ymir
8
1 / 3 / 1
4,911
491
4,293
10,316
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
18
Kills
4
4
Deaths
18
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
1
4
6
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
1
1
0
1
W
Athena
1
0
6
4
L
Kukulkan
Dhekadenz
Kukulkan
1
6
1
0.25
L
Izanami
ELFØ
Izanami
1
2
0
0.5
W
Achilles
4
0
1
4.5
W
Fenrir
Kuroxsaky
Fenrir
8
2
5
5.25
L
Ao Kuang
Snorzzie
Ao Kuang
1
3
0
0.33
L
Ymir
inop
Ymir
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,355
Damage
17,683
39,812
Taken
44,200
22,554
Mitigated
20,006
17,328
Healing
8,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,000
7,084
0
5,544
9,770
3,937
98
2,281
7,489
0
59,275
L
Sun Wukong
 
Sun Wukong
3,843
725
0
2,372
9,740
4,060
0
134
8,874
0
36,924
W
2,867
437
0
932
3,658
1,304
260
1,385
2,273
62,511
0
W
Athena
2,236
1,158
1,783
3,875
10,136
5,989
65
2,117
8,019
13,692
0
L
Kukulkan
Dhekadenz
Kukulkan
2,423
398
0
450
6,775
2,070
0
1,408
5,367
29,041
0
L
Izanami
ELFØ
Izanami
4,982
3,865
0
2,918
8,563
2,635
0
212
8,351
0
42,639
W
Achilles
6,642
1,406
0
3,211
6,665
7,454
0
0
6,665
0
41,097
W
Fenrir
Kuroxsaky
Fenrir
11,610
4,488
0
1,983
9,583
3,870
0
3,075
6,508
0
40,617
L
Ao Kuang
Snorzzie
Ao Kuang
2,142
631
0
1,626
8,806
2,734
0
350
8,414
28,434
0
L
Ymir
inop
Ymir
4,293
1,563
0
1,580
10,316
8,507
0
2,999
7,317
10,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,025
Gold Earned
25,948
371
Minions Killed
258
0
Camps Cleared
0
1,052,406
Distance Traveled
963,305
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,789
679
106
11
0
177,491
1
L
Sun Wukong
5,302
530
64
6
0
188,837
0
W
Agni
6,573
657
120
12
0
203,348
1
W
Athena
5,958
596
12
1
0
221,406
4
L
Kukulkan
5,157
516
48
5
0
186,586
1
L
Izanami
5,226
523
85
9
0
190,111
1
W
Achilles
6,592
659
71
7
0
206,612
0
W
Fenrir
7,113
711
62
6
0
243,549
0
L
Ao Kuang
5,352
535
59
6
0
212,250
2
L
Ymir
4,911
491
2
0
0
185,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role