Player Matchup

Surtr
Surtr
Armdandready
Surtr
Level 80
God Stats
1W - 2L
1,319 SR
Queue Stats
1W - 3L
1,285 Elo+
Solo
Ymir
Ymir
JON4O
Ymir
Level 149
God Stats
1W - 0L
1,715 SR
Queue Stats
19W - 21L
1,520 Elo+
Solo
Da Ji
Da Ji
Knaapi
Da Ji
Level 146
God Stats
1W - 3L
1,675 SR
Queue Stats
73W - 77L
1,491 Elo+
Solo
Hachiman
Hachiman
Wickybizob
Hachiman
Level 42
God Stats
3W - 1L
1,381 SR
Queue Stats
23W - 38L
1,368 Elo+
Solo
Kukulkan
Kukulkan
Zzoldyck
Kukulkan
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,617 Elo+
Solo
Team Averages
Level 107
1,518 SR
1,456 Elo+

VS

Team Averages
Level 91
1,554 SR
1,499 Elo+
King Arthur
King Arthur
CrazyPsychotic
King Arthur
Level 108
God Stats
60W - 52L
1,560 SR
Queue Stats
444W - 462L
1,475 Elo+
Solo
Cerberus
Cerberus
CrimsonCymera
Cerberus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,484 Elo+
Party 1
Jormungandr
Jormungandr
alexrocks411
Jormungandr
Level 128
God Stats
3W - 1L
1,662 SR
Queue Stats
11W - 11L
1,524 Elo+
Party 1
Apollo
Apollo
damnfunk
Apollo
Level 127
God Stats
0W - 2L
1,340 SR
Queue Stats
7W - 11L
1,457 Elo+
Solo
Discordia
Discordia
ttbn
Discordia
Level 69
God Stats
14W - 9L
1,708 SR
Queue Stats
29W - 27L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 22
12,006
1,091
11,162
15,080
24,570
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
JON4O
Ymir
18
2 / 1 / 19
12,243
1,113
9,767
23,850
31,036
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Da Ji
Knaapi
Da Ji
18
7 / 2 / 17
12,637
1,149
12,468
13,991
6,164
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Wickybizob
Hachiman
19
12 / 1 / 13
13,825
1,257
24,929
11,876
4,605
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Zzoldyck
Kukulkan
18
5 / 3 / 19
12,778
1,162
20,914
10,145
4,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

207

VS

Team 2 Tickets

122

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrazyPsychotic
King Arthur
17
0 / 2 / 8
10,779
980
12,169
18,861
28,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
CrimsonCymera
Cerberus
16
1 / 9 / 3
10,407
946
5,775
22,698
20,456
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
alexrocks411
Jormungandr
17
4 / 9 / 5
11,674
1,061
22,868
23,091
10,900
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
damnfunk
Apollo
16
2 / 6 / 2
10,346
941
8,169
12,179
5,671
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
ttbn
Discordia
17
3 / 3 / 5
11,807
1,073
21,547
8,723
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
33
29
Kills
10
10
Deaths
29
90
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
3
22
4.67
L
King Arthur
CrazyPsychotic
King Arthur
0
2
8
2
L
Cerberus
CrimsonCymera
Cerberus
1
9
3
0.28
W
Ymir
JON4O
Ymir
2
1
19
11.5
W
Da Ji
Knaapi
Da Ji
7
2
17
7.75
W
Hachiman
Wickybizob
Hachiman
12
1
13
18.5
W
Kukulkan
Zzoldyck
Kukulkan
5
3
19
4.83
L
Jormungandr
alexrocks411
Jormungandr
4
9
5
0.72
L
Apollo
damnfunk
Apollo
2
6
2
0.5
L
Discordia
ttbn
Discordia
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,240
Damage
70,528
74,942
Taken
85,552
71,199
Mitigated
69,991
9,900
Healing
4,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,162
3,318
272
1,383
15,080
24,570
0
10,255
4,825
638
20,420
L
King Arthur
CrazyPsychotic
King Arthur
12,169
1,010
0
2,134
18,861
28,860
0
7,349
11,512
3,233
24,956
L
Cerberus
CrimsonCymera
Cerberus
5,775
565
0
2,278
22,698
20,456
0
8,731
13,967
16,180
0
W
Ymir
JON4O
Ymir
9,767
2,308
0
3,880
23,850
31,036
0
16,250
7,600
21,588
0
W
Da Ji
Knaapi
Da Ji
12,468
2,500
0
1,782
13,991
6,164
0
9,783
4,208
0
18,659
W
Hachiman
Wickybizob
Hachiman
24,929
16,257
0
1,781
11,876
4,605
0
8,614
3,262
0
62,005
W
Kukulkan
Zzoldyck
Kukulkan
20,914
2,167
0
802
10,145
4,824
0
5,103
5,042
54,825
0
L
Jormungandr
alexrocks411
Jormungandr
22,868
3,801
0
65
23,091
10,900
0
6,887
15,814
42,593
3,393
L
Apollo
damnfunk
Apollo
8,169
5,673
0
66
12,179
5,671
0
3,852
8,327
0
23,839
L
Discordia
ttbn
Discordia
21,547
350
0
208
8,723
4,104
0
4,323
4,400
64,714
808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,489
Gold Earned
55,013
229
Minions Killed
266
13
Camps Cleared
3
1,018,351
Distance Traveled
948,208
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
12,006
1,091
21
2
0
198,355
0
L
King Arthur
10,779
980
35
3
0
214,324
0
L
Cerberus
10,407
946
40
4
1
138,983
0
W
Ymir
12,243
1,113
38
3
2
197,116
0
W
Da Ji
12,637
1,149
17
2
0
217,702
0
W
Hachiman
13,825
1,257
63
6
10
201,334
0
W
Kukulkan
12,778
1,162
90
8
1
203,844
0
L
Jormungandr
11,674
1,061
49
4
1
196,255
0
L
Apollo
10,346
941
35
3
0
170,685
0
L
Discordia
11,807
1,073
107
10
1
227,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role