Player Matchup

Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Lacalecita
Mercury
Level 132
God Stats
12W - 12L
1,514 SR
Queue Stats
327W - 335L
1,516 Elo+
Solo
Chronos
Chronos
ValeTudoNoBrasil
Chronos
Level 125
God Stats
1W - 0L
1,686 SR
Queue Stats
1W - 1L
1,357 Elo+
Solo
Hou Yi
Hou Yi
Wallace789
Hou Yi
Level 103
God Stats
7W - 6L
1,490 SR
Queue Stats
47W - 49L
1,478 Elo+
Solo
Surtr
Surtr
yPãoComOvo
Surtr
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,631 Elo+
Solo
Team Averages
Level 125
1,538 SR
1,496 Elo+

VS

Team Averages
Level 142
1,558 SR
1,495 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dsamace
Thor
Level 201
God Stats
23W - 30L
1,535 SR
Queue Stats
252W - 247L
1,522 Elo+
Solo
King Arthur
King Arthur
MaTJP
King Arthur
Level 68
God Stats
8W - 5L
1,587 SR
Queue Stats
12W - 16L
1,417 Elo+
Solo
Bacchus
Bacchus
codrinplays
Bacchus
Level 157
God Stats
1W - 1L
1,669 SR
Queue Stats
9W - 10L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
1 / 2 / 0
4,067
678
2,293
3,452
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Lacalecita
Mercury
6
2 / 1 / 2
4,184
697
2,071
3,471
985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
1 / 1 / 1
4,230
705
1,965
3,807
1,031
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Wallace789
Hou Yi
5
0 / 0 / 4
3,463
577
2,497
3,308
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
3 / 1 / 1
3,963
661
2,613
3,708
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
8
3 / 1 / 0
4,553
759
2,083
3,333
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
 
Artemis
4
0 / 3 / 1
3,137
523
2,390
4,448
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Dsamace
Thor
6
1 / 0 / 2
3,891
649
1,208
4,615
1,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
MaTJP
King Arthur
6
0 / 2 / 1
3,667
611
2,559
4,289
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
codrinplays
Bacchus
5
1 / 1 / 0
3,591
599
2,097
4,363
2,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
7
Kills
5
5
Deaths
7
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
2
0
0.5
L
Kukulkan
 
Kukulkan
3
1
0
3
L
Artemis
 
Artemis
0
3
1
0.17
L
Thor
Dsamace
Thor
1
0
2
2
W
Mercury
Lacalecita
Mercury
2
1
2
3
L
King Arthur
MaTJP
King Arthur
0
2
1
0.25
W
1
1
1
1.5
W
Hou Yi
Wallace789
Hou Yi
0
0
4
2
L
Bacchus
codrinplays
Bacchus
1
1
0
1
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,439
Damage
10,337
17,746
Taken
21,048
6,047
Mitigated
7,579
5,781
Healing
4,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,293
95
0
548
3,452
1,239
0
1,773
1,679
20,304
0
L
Kukulkan
 
Kukulkan
2,083
296
0
1,200
3,333
1,161
0
1,875
1,458
22,440
0
L
Artemis
 
Artemis
2,390
1,096
0
1,258
4,448
1,100
0
72
4,376
0
9,246
L
Thor
Dsamace
Thor
1,208
305
0
500
4,615
1,218
0
418
4,197
0
16,417
W
Mercury
Lacalecita
Mercury
2,071
1,227
0
546
3,471
985
0
502
2,969
0
16,301
L
King Arthur
MaTJP
King Arthur
2,559
375
0
250
4,289
1,822
0
1,965
2,324
0
16,542
W
1,965
924
0
1,441
3,807
1,031
0
0
3,807
23,987
0
W
Hou Yi
Wallace789
Hou Yi
2,497
1,208
0
1,975
3,308
854
0
558
2,750
0
12,878
L
Bacchus
codrinplays
Bacchus
2,097
717
43
1,229
4,363
2,278
0
19
4,344
9,372
0
W
2,613
1,276
0
1,271
3,708
1,938
0
1,347
2,361
225
10,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,907
Gold Earned
18,839
154
Minions Killed
129
0
Camps Cleared
0
589,450
Distance Traveled
590,238
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
4,067
678
41
7
0
116,503
2
L
Kukulkan
4,553
759
42
7
0
121,570
1
L
Artemis
3,137
523
18
3
0
82,870
0
L
Thor
3,891
649
34
6
0
133,274
0
W
Mercury
4,184
697
32
5
0
145,090
0
L
King Arthur
3,667
611
17
3
0
119,709
0
W
Chronos
4,230
705
45
8
0
110,441
0
W
Hou Yi
3,463
577
26
4
0
107,754
1
L
Bacchus
3,591
599
18
3
0
132,815
0
W
Surtr
3,963
661
10
2
0
109,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role