Player Matchup

Terra
Terra
Omega_X_Ultra
Terra
Level 127
God Stats
8W - 5L
1,529 SR
Queue Stats
202W - 255L
1,389 Elo+
Solo
Ishtar
Ishtar
Prometeusz12300
Ishtar
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 98L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
SenchoMarine
Cu Chulainn
Level 122
God Stats
1W - 1L
1,315 SR
Queue Stats
192W - 211L
1,450 Elo+
Solo
Artio
Artio
TragicSt0ry
Artio
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,459 Elo+
Solo
Heimdallr
Heimdallr
xSystemCardiac
Heimdallr
Level 120
God Stats
2W - 0L
1,569 SR
Queue Stats
32W - 33L
1,475 Elo+
Solo
Team Averages
Level 122
1,483 SR
1,448 Elo+

VS

Team Averages
Level 153
1,434 SR
1,477 Elo+
Medusa
Medusa
LADYofDARKNE55
Medusa
Level 108
God Stats
3W - 3L
1,562 SR
Queue Stats
209W - 194L
1,491 Elo+
Solo
Thor
Thor
Me llamo Bean
Thor
Level 158
God Stats
0W - 1L
1,143 SR
Queue Stats
5W - 12L
1,380 Elo+
Solo
Hachiman
Hachiman
Mutilador2000
Hachiman
Level 144
God Stats
1W - 1L
1,390 SR
Queue Stats
86W - 88L
1,468 Elo+
Solo
Neith
Neith
jonhiggins22
Neith
Level 159
God Stats
0W - 1L
1,574 SR
Queue Stats
1W - 1L
1,685 Elo+
Solo
Horus
Horus
killamud
Horus
Level 194
God Stats
2W - 3L
1,504 SR
Queue Stats
426W - 455L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 21
10,641
760
11,354
18,888
17,380
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
7 / 2 / 12
11,197
800
16,714
10,865
6,609
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
SenchoMarine
Cu Chulainn
17
2 / 4 / 16
10,249
732
13,348
23,473
34,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 4 / 17
10,358
740
6,014
22,320
35,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
xSystemCardiac
Heimdallr
19
13 / 2 / 8
12,103
865
24,185
17,965
12,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 6
8,415
601
12,961
14,399
6,739
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 6 / 5
9,568
683
10,857
15,122
7,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Mutilador2000
Hachiman
16
3 / 5 / 4
9,129
652
17,496
13,800
6,507
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 3 / 6
8,760
626
19,528
15,554
7,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
killamud
Horus
17
3 / 3 / 5
9,953
711
8,756
16,524
20,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
37
24
Kills
11
12
Deaths
24
74
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
L
3
6
5
0.92
L
Hachiman
Mutilador2000
Hachiman
3
5
4
1
W
2
0
21
12.5
W
7
2
12
6.5
W
Cu Chulainn
SenchoMarine
Cu Chulainn
2
4
16
2.5
W
0
4
17
2.13
L
1
3
6
1.33
L
Horus
killamud
Horus
3
3
5
1.83
W
Heimdallr
xSystemCardiac
Heimdallr
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,615
Damage
69,598
93,511
Taken
75,399
105,502
Mitigated
49,303
40,896
Healing
26,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,961
5,702
1,058
1,132
14,399
6,739
37
3,197
11,199
0
25,565
L
10,857
2,166
1,527
1,952
15,122
7,697
0
3,451
11,668
0
20,459
L
Hachiman
Mutilador2000
Hachiman
17,496
9,177
709
2,291
13,800
6,507
0
2,186
11,614
0
34,490
W
11,354
216
9,430
8,148
18,888
17,380
394
206
18,682
18,228
0
W
16,714
9,589
2,282
2,007
10,865
6,609
3,164
46
10,819
0
45,031
W
Cu Chulainn
SenchoMarine
Cu Chulainn
13,348
1,302
1,361
1,692
23,473
34,077
748
438
23,035
0
26,831
W
6,014
477
2,522
5,329
22,320
35,217
29
425
21,895
16,929
0
L
19,528
4,466
913
5,918
15,554
7,614
0
3,844
11,710
0
33,481
L
Horus
killamud
Horus
8,756
3,833
4,679
6,050
16,524
20,746
0
4,690
11,834
2,281
12,958
W
Heimdallr
xSystemCardiac
Heimdallr
24,185
8,638
2,078
6,047
17,965
12,219
4,364
404
17,561
0
44,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,548
Gold Earned
45,825
161
Minions Killed
130
0
Camps Cleared
0
1,279,904
Distance Traveled
1,113,674
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,415
601
30
2
0
245,941
0
L
Thor
9,568
683
21
2
0
231,921
2
L
Hachiman
9,129
652
40
3
0
194,140
0
W
Terra
10,641
760
20
1
0
306,653
0
W
Ishtar
11,197
800
46
3
0
242,631
0
W
Cu Chulainn
10,249
732
34
2
0
253,972
0
W
Artio
10,358
740
14
1
0
229,783
0
L
Neith
8,760
626
31
2
0
215,888
0
L
Horus
9,953
711
8
1
0
225,784
0
W
Heimdallr
12,103
865
47
3
0
246,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role