Player Matchup

Charybdis
Charybdis
Card Com3t
Charybdis
Level 173
God Stats
2W - 3L
1,646 SR
Queue Stats
29W - 25L
1,476 Elo+
Solo
Surtr
Surtr
GRIM---DRAGON
Surtr
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 198L
1,528 Elo+
Party 1
Zeus
Zeus
SheehanSam
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,388 Elo+
Party 1
Team Averages
Level 93
1,549 SR
1,464 Elo+

VS

Team Averages
Level 80
1,547 SR
1,496 Elo+
Chang'e
Chang'e
Giodude1708
Chang'e
Level 25
God Stats
11W - 4L
1,665 SR
Queue Stats
22W - 14L
1,527 Elo+
Party 2
Yemoja
Yemoja
ITS NOT ME gg
Yemoja
Level 138
God Stats
28W - 18L
1,669 SR
Queue Stats
250W - 146L
1,622 Elo+
Party 2
Surtr
Surtr
Zobak666
Surtr
Level 77
God Stats
1W - 1L
1,308 SR
Queue Stats
20W - 31L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Card Com3t
Charybdis
13
3 / 2 / 2
8,273
752
11,052
11,619
4,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 3
6,922
629
8,058
12,044
10,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 1
6,921
629
3,393
8,082
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Giodude1708
Chang'e
14
4 / 1 / 5
8,448
768
8,420
8,677
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 5
9,451
859
6,278
12,106
13,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Zobak666
Surtr
12
3 / 4 / 3
8,327
757
8,719
11,621
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
5
Kills
11
11
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Card Com3t
Charybdis
3
2
2
2
L
1
4
3
0.63
W
Chang'e
Giodude1708
Chang'e
4
1
5
6.5
W
4
0
5
6.5
L
1
5
1
0.3
W
Surtr
Zobak666
Surtr
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
23,417
31,745
Taken
32,404
17,300
Mitigated
25,879
7,126
Healing
14,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Card Com3t
Charybdis
11,052
4,949
0
3,496
11,619
4,320
0
5,112
6,363
0
44,924
L
8,058
2,356
0
2,358
12,044
10,337
34
5,795
6,007
444
21,990
W
Chang'e
Giodude1708
Chang'e
8,420
832
3,357
3,198
8,677
3,882
1,196
863
7,592
36,816
0
W
6,278
992
1,802
3,865
12,106
13,724
943
1,438
10,329
28,395
413
L
3,393
1,291
0
1,272
8,082
2,643
44
3,323
4,677
13,881
737
W
Surtr
Zobak666
Surtr
8,719
4,552
469
2,199
11,621
8,273
933
1,346
10,001
380
18,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,116
Gold Earned
26,226
109
Minions Killed
146
0
Camps Cleared
0
514,479
Distance Traveled
560,479
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,273
752
61
6
0
167,535
0
L
Surtr
6,922
629
25
2
0
191,448
0
W
Chang'e
8,448
768
87
8
0
193,071
0
W
Yemoja
9,451
859
29
3
0
175,594
0
L
Zeus
6,921
629
23
2
0
155,496
0
W
Surtr
8,327
757
30
3
0
191,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role