Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ChokeslamMyBalls
Atlas
Level 128
God Stats
3W - 4L
1,513 SR
Queue Stats
300W - 319L
1,504 Elo+
Solo
Artemis
Artemis
Musicalitey
Artemis
Level 147
God Stats
8W - 14L
1,490 SR
Queue Stats
542W - 554L
1,575 Elo+
Solo
He Bo
He Bo
asteroidsafe828
He Bo
Level 178
God Stats
1W - 3L
1,447 SR
Queue Stats
102W - 121L
1,534 Elo+
Solo
Zeus
Zeus
omgitzshook
Zeus
Level 152
God Stats
2W - 4L
1,482 SR
Queue Stats
94W - 105L
1,496 Elo+
Solo
Team Averages
Level 142
1,486 SR
1,522 Elo+

VS

Team Averages
Level 88
1,451 SR
1,489 Elo+
Medusa
Medusa
 
Medusa
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
MonkeyBait69
Thoth
Level 40
God Stats
1W - 0L
1,292 SR
Queue Stats
3W - 5L
1,377 Elo+
Solo
Cerberus
Cerberus
PnM GODLIKE
Cerberus
Level 129
God Stats
2W - 2L
1,695 SR
Queue Stats
131W - 129L
1,502 Elo+
Solo
Ares
Ares
TX BamBam18
Ares
Level 117
God Stats
9W - 4L
1,493 SR
Queue Stats
590W - 592L
1,542 Elo+
Solo
Charybdis
Charybdis
rmac1955
Charybdis
Level 102
God Stats
2W - 2L
1,275 SR
Queue Stats
218W - 190L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 2 / 2
5,009
1,002
3,559
3,236
1,242
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 1 / 2
4,840
968
1,792
2,813
1,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Artemis
Musicalitey
Artemis
7
0 / 0 / 0
4,447
889
505
369
81
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 2 / 1
5,089
1,018
2,874
4,036
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

10
1 / 2 / 1
5,281
1,056
3,966
3,302
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 2
6,449
1,290
2,452
1,746
821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 1 / 4
5,291
1,058
2,017
2,534
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
PnM GODLIKE
Cerberus
11
2 / 0 / 5
6,346
1,269
3,218
4,844
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 1 / 3
5,859
1,172
1,240
6,120
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
rmac1955
Charybdis
12
1 / 0 / 6
6,084
1,217
2,934
3,252
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
2
Kills
7
7
Deaths
2
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
2
0.5
W
Medusa
 
Medusa
3
0
2
4
L
0
1
2
1
W
0
1
4
2
L
Artemis
Musicalitey
Artemis
0
0
0
0
W
Cerberus
PnM GODLIKE
Cerberus
2
0
5
4.5
W
1
1
3
2.5
L
1
2
1
0.75
L
1
2
1
0.75
W
Charybdis
rmac1955
Charybdis
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,696
Damage
11,861
13,756
Taken
18,496
5,729
Mitigated
15,495
2,080
Healing
9,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,559
1,844
0
207
3,236
1,242
0
1,214
2,022
0
6,513
W
Medusa
 
Medusa
2,452
911
331
604
1,746
821
832
518
1,228
0
11,588
L
1,792
541
99
196
2,813
1,993
0
1,574
1,239
3,734
0
W
2,017
77
0
291
2,534
1,378
0
1,423
1,111
6,325
0
L
Artemis
Musicalitey
Artemis
505
0
0
293
369
81
0
293
76
0
1,219
W
Cerberus
PnM GODLIKE
Cerberus
3,218
0
774
1,381
4,844
5,082
0
2,851
1,993
4,777
0
W
1,240
101
1,727
1,910
6,120
6,305
100
1,613
4,507
3,769
0
L
2,874
0
93
434
4,036
1,350
0
2,109
1,927
6,633
0
L
3,966
474
170
588
3,302
1,063
0
1,285
2,017
13,566
0
W
Charybdis
rmac1955
Charybdis
2,934
1,162
1,705
880
3,252
1,909
723
2,227
1,025
0
12,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,666
Gold Earned
30,029
44
Minions Killed
69
0
Camps Cleared
0
332,383
Distance Traveled
489,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,009
1,002
10
2
0
67,701
0
W
Medusa
6,449
1,290
16
3
0
89,008
0
L
Atlas
4,840
968
5
1
0
68,455
0
W
Thoth
5,291
1,058
14
3
0
96,312
0
L
Artemis
4,447
889
2
0
0
26,640
0
W
Cerberus
6,346
1,269
4
1
0
87,423
0
W
Ares
5,859
1,172
4
1
0
110,749
0
L
He Bo
5,089
1,018
8
2
0
85,390
0
L
Zeus
5,281
1,056
19
4
0
84,197
0
W
Charybdis
6,084
1,217
31
6
0
106,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role