Player Matchup

Osiris
Osiris
Gold IV
Jubilo
Osiris
Gold IV
Level 160
God Stats
1W - 2L
1,642 SR
Queue Stats
341W - 352L
1,437 MMR
Solo
Hera
Hera
Gold IV
KOBAAA
Hera
Gold IV
Level 148
God Stats
1W - 1L
1,755 SR
Queue Stats
117W - 119L
1,555 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
elsuffeli
Baron Samedi
Gold V
Level 69
God Stats
20W - 10L
1,653 SR
Queue Stats
89W - 95L
1,481 MMR
Solo
Rama
Rama
Gold IV
k7rnage
Rama
Gold IV
Level 111
God Stats
0W - 3L
1,550 SR
Queue Stats
45W - 49L
1,423 MMR
Solo
Da Ji
Da Ji
Platinum IV
Ïanna
Da Ji
Platinum IV
Level 107
God Stats
2W - 1L
1,889 SR
Queue Stats
57W - 60L
1,559 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,698 SR
1,491 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,575 SR
1,489 MMR
Tsukuyomi
Tsukuyomi
Gold II
Doogie24
Tsukuyomi
Gold II
Level 160
God Stats
7W - 5L
1,550 SR
Queue Stats
326W - 330L
1,581 MMR
Solo
King Arthur
King Arthur
Gold III
Hadryś
King Arthur
Gold III
Level 146
God Stats
4W - 4L
1,445 SR
Queue Stats
122W - 124L
1,410 MMR
Party 1
Izanami
Izanami
Gold I
KosiHarata
Izanami
Gold I
Level 63
God Stats
6W - 2L
1,612 SR
Queue Stats
13W - 5L
1,530 MMR
Party 1
Athena
Athena
Gold V
Sky8lu
Athena
Gold V
Level 138
God Stats
3W - 1L
1,472 SR
Queue Stats
17W - 21L
1,466 MMR
Solo
Eset
Eset
Gold III
xGoguP
Eset
Gold III
Level 160
God Stats
7W - 1L
1,795 SR
Queue Stats
256W - 261L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jubilo
Osiris
17
1 / 4 / 4
10,234
445
11,300
27,011
35,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
KOBAAA
Hera
15
1 / 7 / 8
9,841
428
11,925
12,841
6,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
elsuffeli
Baron Samedi
16
0 / 6 / 5
9,793
426
5,522
20,738
22,205
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
k7rnage
Rama
16
1 / 8 / 0
10,573
460
6,355
24,222
9,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Ïanna
Da Ji
20
11 / 3 / 3
12,864
559
23,689
22,112
11,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
KaliHadesAresThorNe Zha

VS

Bans
KhepriIshtarMulanAo KuangGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Doogie24
Tsukuyomi
20
6 / 1 / 13
14,152
615
18,127
22,627
10,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Hadryś
King Arthur
18
3 / 5 / 3
12,889
560
12,342
23,649
20,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
KosiHarata
Izanami
20
10 / 1 / 6
14,855
646
20,083
17,335
8,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Sky8lu
Athena
17
4 / 2 / 19
13,274
577
10,158
27,207
41,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
xGoguP
Eset
20
5 / 5 / 12
14,204
618
17,644
18,860
8,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
14
Kills
28
28
Deaths
14
20
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Doogie24
Tsukuyomi
6
1
13
12.5
W
King Arthur
Hadryś
King Arthur
3
5
3
0.9
L
Osiris
Jubilo
Osiris
1
4
4
0.75
L
Hera
KOBAAA
Hera
1
7
8
0.71
W
Izanami
KosiHarata
Izanami
10
1
6
13
W
Athena
Sky8lu
Athena
4
2
19
6.75
L
Baron Samedi
elsuffeli
Baron Samedi
0
6
5
0.42
L
Rama
k7rnage
Rama
1
8
0
0.13
W
Eset
xGoguP
Eset
5
5
12
2.2
L
Da Ji
Ïanna
Da Ji
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,791
Damage
78,354
106,924
Taken
109,678
85,287
Mitigated
90,115
31,695
Healing
38,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Doogie24
Tsukuyomi
18,127
4,156
0
10,083
22,627
10,995
3,356
2,701
19,926
0
121,281
W
King Arthur
Hadryś
King Arthur
12,342
3,280
0
7,569
23,649
20,136
476
2,899
20,750
0
87,426
L
Osiris
Jubilo
Osiris
11,300
2,846
0
9,486
27,011
35,788
0
4,722
22,289
0
80,452
L
Hera
KOBAAA
Hera
11,925
2,024
0
1,939
12,841
6,293
355
6,169
6,672
83,350
0
W
Izanami
KosiHarata
Izanami
20,083
15,744
0
9,900
17,335
8,350
11,452
2,349
14,986
0
167,878
W
Athena
Sky8lu
Athena
10,158
3,086
0
4,583
27,207
41,786
230
5,223
21,984
40,998
1,836
L
Baron Samedi
elsuffeli
Baron Samedi
5,522
818
430
3,682
20,738
22,205
495
8,265
12,473
50,654
2,539
L
Rama
k7rnage
Rama
6,355
5,213
0
6,373
24,222
9,328
0
5,950
18,272
0
81,130
W
Eset
xGoguP
Eset
17,644
825
2,030
4,121
18,860
8,848
1,331
6,401
12,459
121,308
0
L
Da Ji
Ïanna
Da Ji
23,689
7,231
0
9,785
22,112
11,673
0
3,326
18,786
0
120,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,305
Gold Earned
69,374
634
Minions Killed
718
0
Camps Cleared
0
2,168,830
Distance Traveled
2,345,238
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,152
615
162
7
0
533,182
1
W
King Arthur
12,889
560
120
5
0
424,152
5
L
Osiris
10,234
445
127
6
0
457,120
0
L
Hera
9,841
428
129
6
0
410,703
6
W
Izanami
14,855
646
209
9
0
414,287
5
W
Athena
13,274
577
57
2
0
519,893
10
L
Baron Samedi
9,793
426
75
3
0
391,269
3
L
Rama
10,573
460
155
7
0
382,484
2
W
Eset
14,204
618
170
7
0
453,724
4
L
Da Ji
12,864
559
148
6
0
527,254
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role