Player Matchup

Chaac
Chaac
KonohaHenk
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,537 Elo+
Party 1
Ra
Ra
Odexous
Ra
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,498 Elo+
Party 1
Geb
Geb
TheLawSlayer
Geb
Level 120
God Stats
3W - 1L
1,655 SR
Queue Stats
53W - 38L
1,605 Elo+
Party 1
Team Averages
Level 78
1,552 SR
1,547 Elo+

VS

Team Averages
Level 59
1,592 SR
1,255 Elo+
Baron Samedi
Baron Samedi
Mastr-PRODIGY
Baron Samedi
Level 48
God Stats
2W - 4L
1,509 SR
Queue Stats
9W - 22L
1,253 Elo+
Solo
Maui
Maui
SaintsReaper
Maui
Level 34
God Stats
1W - 1L
1,728 SR
Queue Stats
7W - 15L
1,210 Elo+
Solo
Izanami
Izanami
Zecuee
Izanami
Level 96
God Stats
6W - 6L
1,540 SR
Queue Stats
107W - 202L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
1 / 7 / 11
11,523
640
11,204
28,387
23,183
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 4 / 4
13,405
745
24,370
13,704
6,179
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 8
13,402
745
12,722
26,655
35,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mastr-PRODIGY
Baron Samedi
16
2 / 5 / 7
11,414
634
16,163
12,771
8,339
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
4 / 2 / 8
12,878
715
9,233
25,475
46,705
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Zecuee
Izanami
18
8 / 6 / 4
13,042
725
25,988
20,558
13,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
13
Kills
14
14
Deaths
13
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
1
7
11
0.93
L
Baron Samedi
Mastr-PRODIGY
Baron Samedi
2
5
7
1.1
W
8
4
4
2.5
L
4
2
8
4
W
4
3
8
2.67
L
Izanami
Zecuee
Izanami
8
6
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,296
Damage
51,384
68,746
Taken
58,804
65,342
Mitigated
68,421
21,159
Healing
15,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,204
2,259
0
6,762
28,387
23,183
1,088
10,477
17,910
0
29,127
L
Baron Samedi
Mastr-PRODIGY
Baron Samedi
16,163
829
2,748
2,320
12,771
8,339
192
9,145
3,626
48,468
0
W
24,370
3,526
4,853
4,367
13,704
6,179
1,618
5,203
8,501
73,216
0
L
9,233
1,834
545
4,501
25,475
46,705
0
13,082
12,393
38,039
0
W
12,722
1,798
0
5,177
26,655
35,980
0
9,965
16,690
34,636
0
L
Izanami
Zecuee
Izanami
25,988
15,166
0
5,520
20,558
13,377
1,067
14,912
5,646
0
77,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,330
Gold Earned
37,334
152
Minions Killed
193
0
Camps Cleared
0
866,350
Distance Traveled
827,370
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,523
640
36
2
0
278,863
0
L
Baron Samedi
11,414
634
66
4
0
265,141
0
W
Ra
13,405
745
99
6
0
300,844
3
L
Maui
12,878
715
47
3
0
319,777
3
W
Geb
13,402
745
17
1
0
286,643
1
L
Izanami
13,042
725
80
4
0
242,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role