Player Matchup

Sun Wukong
Sun Wukong
EP1C Phoenix
Sun Wukong
Level 126
God Stats
2W - 2L
1,520 SR
Queue Stats
110W - 98L
1,551 Elo+
Solo
Hun Batz
Hun Batz
INFINIT3 GHO5T
Hun Batz
Level 160
God Stats
7W - 1L
1,571 SR
Queue Stats
195W - 186L
1,548 Elo+
Solo
Atlas
Atlas
Kyoukitatsu
Atlas
Level 117
God Stats
14W - 11L
1,579 SR
Queue Stats
515W - 554L
1,532 Elo+
Party 1
Ullr
Ullr
OnyxLuu
Ullr
Level 160
God Stats
22W - 37L
1,396 SR
Queue Stats
1,367W - 1,440L
1,440 Elo+
Solo
He Bo
He Bo
Taishakten
He Bo
Level 120
God Stats
4W - 2L
1,659 SR
Queue Stats
569W - 589L
1,520 Elo+
Party 1
Team Averages
Level 137
1,545 SR
1,518 Elo+

VS

Team Averages
Level 127
1,488 SR
1,556 Elo+
Kukulkan
Kukulkan
AZG tezhox
Kukulkan
Level 64
God Stats
1W - 1L
1,469 SR
Queue Stats
14W - 13L
1,496 Elo+
Solo
Nemesis
Nemesis
Joint Rolla Jay
Nemesis
Level 137
God Stats
0W - 2L
1,488 SR
Queue Stats
81W - 94L
1,541 Elo+
Party 2
Hercules
Hercules
Nappa Carl
Hercules
Level 126
God Stats
5W - 5L
1,468 SR
Queue Stats
64W - 45L
1,562 Elo+
Party 2
Ishtar
Ishtar
SonicSamuraiX
Ishtar
Level 160
God Stats
16W - 19L
1,513 SR
Queue Stats
158W - 156L
1,462 Elo+
Solo
Yemoja
Yemoja
christochill
Yemoja
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EP1C Phoenix
Sun Wukong
16
3 / 0 / 3
11,140
1,013
10,281
6,064
4,753
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
16
2 / 0 / 5
11,036
1,003
5,893
6,350
2,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 2 / 5
10,607
964
6,931
12,127
10,921
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
OnyxLuu
Ullr
16
2 / 1 / 5
10,508
955
12,096
7,174
3,339
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

He Bo
16
2 / 2 / 6
10,990
999
8,790
6,858
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

242

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AZG tezhox
Kukulkan
17
2 / 1 / 2
11,376
1,034
9,310
6,760
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
0 / 3 / 4
10,324
939
7,996
13,714
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Nappa Carl
Hercules
15
1 / 3 / 3
10,163
924
9,842
17,567
15,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 2 / 1
11,040
1,004
7,268
8,503
3,919
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
15
0 / 0 / 0
8,969
815
0
0
0

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
9
Kills
5
5
Deaths
9
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
AZG tezhox
Kukulkan
2
1
2
3
W
Sun Wukong
EP1C Phoenix
Sun Wukong
3
0
3
4.5
W
Hun Batz
2
0
5
4.5
L
0
3
4
0.67
W
0
2
5
1.25
L
Hercules
Nappa Carl
Hercules
1
3
3
0.83
W
Ullr
OnyxLuu
Ullr
2
1
5
4.5
L
2
2
1
1.25
W
He Bo
2
2
6
2.5
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,991
Damage
34,416
38,573
Taken
46,544
24,535
Mitigated
29,636
3,630
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
AZG tezhox
Kukulkan
9,310
153
0
215
6,760
2,950
0
988
5,772
59,807
0
W
Sun Wukong
EP1C Phoenix
Sun Wukong
10,281
1,123
0
788
6,064
4,753
0
1,107
4,691
0
36,967
W
Hun Batz
5,893
1,732
0
0
6,350
2,912
0
2,439
3,747
0
30,868
L
7,996
2,255
0
2,412
13,714
7,248
0
6,030
7,684
0
14,818
W
6,931
2,087
1,043
913
12,127
10,921
0
2,861
9,096
17,287
0
L
Hercules
Nappa Carl
Hercules
9,842
2,310
0
3,102
17,567
15,519
0
6,219
11,348
1
16,434
W
Ullr
OnyxLuu
Ullr
12,096
5,260
0
197
7,174
3,339
0
1,413
5,574
0
24,182
L
7,268
6,155
0
969
8,503
3,919
0
2,484
6,019
0
30,896
W
He Bo
8,790
267
369
320
6,858
2,610
0
1,491
5,144
23,602
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,281
Gold Earned
51,872
217
Minions Killed
213
8
Camps Cleared
8
1,117,605
Distance Traveled
852,133
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,376
1,034
118
11
1
233,981
0
W
Sun Wukong
11,140
1,013
61
6
4
234,851
3
W
Hun Batz
11,036
1,003
76
7
1
227,085
0
L
Nemesis
10,324
939
17
2
3
218,637
0
W
Atlas
10,607
964
13
1
0
218,276
0
L
Hercules
10,163
924
11
1
0
201,424
1
W
Ullr
10,508
955
26
2
1
221,462
0
L
Ishtar
11,040
1,004
67
6
4
197,632
0
W
He Bo
10,990
999
41
4
2
215,931
0
L
Yemoja
8,969
815
0
0
0
459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role